Species
    name = "SP_SUPER_TEST"
    description = "SP_SUPER_TEST_DESC"
    gameplay_description = "SP_SUPER_TEST_GAMEPLAY_DESC"
    // Playable
    CanProduceShips
    CanColonize

    tags = [ "ORGANIC" "ROBOTIC" "LITHIC" "ARTISTIC" "PHOTOTROPHIC" "SELF_SUSTAINING" "TELEPATHIC" "GREAT_INDUSTRY" "GREAT_RESEARCH" "GREAT_INFLUENCE" "ULTIMATE_WEAPONS" "GREAT_FUEL" "GOOD_POPULATION" "GREAT_HAPPINESS" "ULTIMATE_SUPPLY" "INFINITE_DETECTION" "INFINITE_STEALTH" "GREAT_OFFENSE_TROOPS" "PEDIA_ARTISTIC" "PEDIA_TELEPATHIC_TITLE" ]

    foci = [
        [[HAS_INDUSTRY_FOCUS]]
        [[HAS_RESEARCH_FOCUS]]
        [[HAS_INFLUENCE_FOCUS]]
        [[HAS_GROWTH_FOCUS]]
        [[HAS_ADVANCED_FOCI]]
    ]

    defaultfocus = "FOCUS_RESEARCH"
    likes = ["FOCUS_PROTECTION" "SPARK_FOSSILS_SPECIAL" "SUCCULENT_BARNACLES_SPECIAL"]
    dislikes = ["FOCUS_GROWTH" "BLD_CULTURE_ARCHIVES" "BLD_CULTURE_LIBRARY" ]

    effectsgroups = [
        [[GREAT_INDUSTRY]]
        [[GREAT_RESEARCH]]
        [[GREAT_INFLUENCE]]
        [[GREAT_STOCKPILE]]

        [[GOOD_POPULATION]]
        [[GREAT_HAPPINESS]]
        [[ULTIMATE_SUPPLY]]
        [[GREAT_DEFENSE_TROOPS]]
        [[GREAT_OFFENSE_TROOPS]]

        [[ULTIMATE_WEAPONS]]
        [[GREAT_FUEL]]

        // not for description
        [[AVERAGE_PLANETARY_SHIELDS]]
        [[AVERAGE_PLANETARY_DEFENSE]]
        [[STANDARD_SHIP_SHIELDS]]

        EffectsGroup
            scope = Source
            effects = SetDetection value = Value + 10000

        EffectsGroup
            scope = Source
            effects = SetStealth value = Value + 500

        EffectsGroup
            scope = And [
                Source
                Capital
                ]
            effects = SetEmpireMeter empire = Source.Owner meter = "METER_DETECTION_STRENGTH" value = 200  // Omniscient Detection

    ]

    [[VERY_TOLERANT_EP]]

    graphic = "icons/species/other-04.png"

#include "common/*.macros"

#include "/scripting/common/*.macros"
