<?xml version="1.0" ?>
<!DOCTYPE game SYSTEM "game.dtd">
<game>
        <info name="China vs Russia" version="1.2"/>
        <loader javaClass="games.strategy.triplea.TripleA"/>
        <map>
                <!-- Territory Definitions -->
                <territory name="Caroline Islands"/>
                <territory name="Iwo Jima"/>
                <territory name="Paulau Island"/>
                <territory name="Marshall Islands"/>
                <territory name="Shantung"/>
                <territory name="Formosa"/>
                <territory name="Kwangsi"/>
                <territory name="Korea"/>
                <territory name="Kiangsu"/>
                <territory name="Kiangsi"/>
                <territory name="Japan"/>
                <territory name="Jehol"/>
                <territory name="Okinawa"/>
                <territory name="Marianas"/>
                <territory name="Siam"/>
                <territory name="Manchuria"/>
                <territory name="Hainan"/>
                <territory name="Shensi"/>
                <territory name="Yunnan"/>
                <territory name="Suiyuan"/>
                <territory name="Kweichow"/>
                <territory name="Hunan"/>
                <territory name="Kansu"/>
                <territory name="Hopei"/>
                <territory name="Tsinghai"/>
                <territory name="Szechwan"/>
                <territory name="Chahar"/>
                <territory name="Sikang"/>
                <territory name="Anhwe"/>
                <territory name="Gilbert Islands"/>
                <territory name="Fiji"/>
                <territory name="Ceylon"/>
                <territory name="Samoa"/>
                <territory name="Shan State"/>
                <territory name="Burma"/>
                <territory name="British Columbia"/>
                <territory name="India"/>
                <territory name="Malaya"/>
                <territory name="Borneo"/>
                <territory name="Yukon Territory"/>
                <territory name="Kwangtung"/>
                <territory name="Queensland"/>
                <territory name="Victoria"/>
                <territory name="New Britain"/>
                <territory name="Northern Territory"/>
                <territory name="New Zealand"/>
                <territory name="New South Wales"/>
                <territory name="South Australia"/>
                <territory name="Western Australia"/>
                <territory name="Solomon Islands"/>
                <territory name="New Guinea"/>
                <territory name="Philippines"/>
                <territory name="Line Islands"/>
                <territory name="Mexico"/>
                <territory name="Guam"/>
                <territory name="Wake Island"/>
                <territory name="Western United States"/>
                <territory name="Alaska"/>
                <territory name="Aleutian Islands"/>
                <territory name="Johnston Island"/>
                <territory name="Hawaiian Islands"/>
                <territory name="Midway"/>
                <territory name="Sakha"/>
                <territory name="Moscow"/>
                <territory name="Evenkiyskiy"/>
                <territory name="Yenisey"/>
                <territory name="Soviet Far East"/>
                <territory name="Amur"/>
                <territory name="Yakut S.S.R."/>
                <territory name="Tunguska"/>
                <territory name="Siberia"/>
                <territory name="Kazakhstan"/>
                <territory name="Buryatia"/>
                <territory name="French Indo China"/>
                <territory name="New Hebrides"/>
                <territory name="Celebes"/>
                <territory name="Java"/>
                <territory name="Dutch New Guinea"/>
                <territory name="Sumatra"/>
                <territory name="42 Sea Zone" water="true"/>
                <territory name="41 Sea Zone" water="true"/>
                <territory name="44 Sea Zone" water="true"/>
                <territory name="43 Sea Zone" water="true"/>
                <territory name="46 Sea Zone" water="true"/>
                <territory name="45 Sea Zone" water="true"/>
                <territory name="48 Sea Zone" water="true"/>
                <territory name="47 Sea Zone" water="true"/>
                <territory name="Olgiy"/>
                <territory name="49 Sea Zone" water="true"/>
                <territory name="50 Sea Zone" water="true"/>
                <territory name="51 Sea Zone" water="true"/>
                <territory name="33 Sea Zone" water="true"/>
                <territory name="32 Sea Zone" water="true"/>
                <territory name="31 Sea Zone" water="true"/>
                <territory name="30 Sea Zone" water="true"/>
                <territory name="37 Sea Zone" water="true"/>
                <territory name="36 Sea Zone" water="true"/>
                <territory name="35 Sea Zone" water="true"/>
                <territory name="34 Sea Zone" water="true"/>
                <territory name="Dzavhan"/>
                <territory name="39 Sea Zone" water="true"/>
                <territory name="38 Sea Zone" water="true"/>
                <territory name="40 Sea Zone" water="true"/>
                <territory name="24 Sea Zone" water="true"/>
                <territory name="23 Sea Zone" water="true"/>
                <territory name="26 Sea Zone" water="true"/>
                <territory name="25 Sea Zone" water="true"/>
                <territory name="20 Sea Zone" water="true"/>
                <territory name="22 Sea Zone" water="true"/>
                <territory name="21 Sea Zone" water="true"/>
                <territory name="28 Sea Zone" water="true"/>
                <territory name="27 Sea Zone" water="true"/>
                <territory name="29 Sea Zone" water="true"/>
                <territory name="15 Sea Zone" water="true"/>
                <territory name="14 Sea Zone" water="true"/>
                <territory name="13 Sea Zone" water="true"/>
                <territory name="12 Sea Zone" water="true"/>
                <territory name="11 Sea Zone" water="true"/>
                <territory name="10 Sea Zone" water="true"/>
                <territory name="19 Sea Zone" water="true"/>
                <territory name="Central Mongolia"/>
                <territory name="18 Sea Zone" water="true"/>
                <territory name="17 Sea Zone" water="true"/>
                <territory name="16 Sea Zone" water="true"/>
                <territory name="2 Sea Zone" water="true"/>
                <territory name="1 Sea Zone" water="true"/>
                <territory name="7 Sea Zone" water="true"/>
                <territory name="Himalayas"/>
                <territory name="8 Sea Zone" water="true"/>
                <territory name="9 Sea Zone" water="true"/>
                <territory name="3 Sea Zone" water="true"/>
                <territory name="4 Sea Zone" water="true"/>
                <territory name="5 Sea Zone" water="true"/>
                <territory name="6 Sea Zone" water="true"/>
                <territory name="Buyant-Uhaa"/>
                <territory name="Ulaanbaatar"/>
                <territory name="Tsagaan-Olom"/>
                <territory name="63 Sea Zone" water="true"/>
                <territory name="58 Sea Zone" water="true"/>
                <territory name="59 Sea Zone" water="true"/>
                <territory name="56 Sea Zone" water="true"/>
                <territory name="57 Sea Zone" water="true"/>
                <territory name="54 Sea Zone" water="true"/>
                <territory name="55 Sea Zone" water="true"/>
                <territory name="52 Sea Zone" water="true"/>
                <territory name="53 Sea Zone" water="true"/>
                <territory name="62 Sea Zone" water="true"/>
                <territory name="61 Sea Zone" water="true"/>
                <territory name="60 Sea Zone" water="true"/>

                <!-- Territory Connections -->
                <connection t1="Caroline Islands" t2="33 Sea Zone"/>
                <connection t1="Iwo Jima" t2="17 Sea Zone"/>
                <connection t1="Paulau Island" t2="34 Sea Zone"/>
                <connection t1="Shantung" t2="19 Sea Zone"/>
                <connection t1="Shantung" t2="Kiangsu"/>
                <connection t1="Shantung" t2="Jehol"/>
                <connection t1="Shantung" t2="Anhwe"/>
                <connection t1="Kwangsi" t2="Kiangsi"/>
                <connection t1="Kwangsi" t2="Kwangtung"/>
                <connection t1="Korea" t2="Manchuria"/>
                <connection t1="Kiangsu" t2="Kiangsi"/>
                <connection t1="Kiangsu" t2="Anhwe"/>
                <connection t1="Kiangsi" t2="Kwangtung"/>
                <connection t1="Kiangsi" t2="Anhwe"/>
                <connection t1="Jehol" t2="Chahar"/>
                <connection t1="Jehol" t2="Manchuria"/>
                <connection t1="Jehol" t2="Anhwe"/>
                <connection t1="Shensi" t2="Suiyuan"/>
                <connection t1="Shensi" t2="Kweichow"/>
                <connection t1="Shensi" t2="Kansu"/>
                <connection t1="Shensi" t2="Hopei"/>
                <connection t1="Shensi" t2="Tsinghai"/>
                <connection t1="Shensi" t2="Szechwan"/>
                <connection t1="Shensi" t2="Sikang"/>
                <connection t1="Yunnan" t2="Kweichow"/>
                <connection t1="Yunnan" t2="Shan State"/>
                <connection t1="Yunnan" t2="French Indo China"/>
                <connection t1="Yunnan" t2="Burma"/>
                <connection t1="Yunnan" t2="Hunan"/>
                <connection t1="Yunnan" t2="Kwangsi"/>
                <connection t1="Yunnan" t2="Himalayas"/>
                <connection t1="Yunnan" t2="Szechwan"/>
                <connection t1="Suiyuan" t2="Kansu"/>
                <connection t1="Suiyuan" t2="Hopei"/>
                <connection t1="Suiyuan" t2="Central Mongolia"/>
                <connection t1="Suiyuan" t2="Chahar"/>
                <connection t1="Suiyuan" t2="Tsagaan-Olom"/>
                <connection t1="Kweichow" t2="Hunan"/>
                <connection t1="Kweichow" t2="Hopei"/>
                <connection t1="Kweichow" t2="Szechwan"/>
                <connection t1="Kweichow" t2="Anhwe"/>
                <connection t1="Hunan" t2="Kwangsi"/>
                <connection t1="Hunan" t2="Kiangsi"/>
                <connection t1="Hunan" t2="Anhwe"/>
                <connection t1="Kansu" t2="Tunguska"/>
                <connection t1="Kansu" t2="Tsinghai"/>
                <connection t1="Kansu" t2="Kazakhstan"/>
                <connection t1="Kansu" t2="Tsagaan-Olom"/>
                <connection t1="Hopei" t2="Chahar"/>
                <connection t1="Hopei" t2="Anhwe"/>
                <connection t1="Tsinghai" t2="Sikang"/>
                <connection t1="Szechwan" t2="Sikang"/>
                <connection t1="Chahar" t2="Anhwe"/>
                <connection t1="Fiji" t2="50 Sea Zone"/>
                <connection t1="Ceylon" t2="39 Sea Zone"/>
                <connection t1="Shan State" t2="French Indo China"/>
                <connection t1="Shan State" t2="Burma"/>
                <connection t1="Shan State" t2="Malaya"/>
                <connection t1="Shan State" t2="Siam"/>
                <connection t1="Burma" t2="India"/>
                <connection t1="Burma" t2="Himalayas"/>
                <connection t1="British Columbia" t2="Alaska"/>
                <connection t1="British Columbia" t2="1 Sea Zone"/>
                <connection t1="British Columbia" t2="Yukon Territory"/>
                <connection t1="India" t2="Himalayas"/>
                <connection t1="Queensland" t2="Northern Territory"/>
                <connection t1="Queensland" t2="New South Wales"/>
                <connection t1="Queensland" t2="South Australia"/>
                <connection t1="Queensland" t2="54 Sea Zone"/>
                <connection t1="Victoria" t2="New South Wales"/>
                <connection t1="Victoria" t2="South Australia"/>
                <connection t1="Northern Territory" t2="South Australia"/>
                <connection t1="Northern Territory" t2="Western Australia"/>
                <connection t1="Northern Territory" t2="55 Sea Zone"/>
                <connection t1="New South Wales" t2="South Australia"/>
                <connection t1="South Australia" t2="Western Australia"/>
                <connection t1="Western Australia" t2="56 Sea Zone"/>
                <connection t1="Philippines" t2="35 Sea Zone"/>
                <connection t1="Line Islands" t2="29 Sea Zone"/>
                <connection t1="Mexico" t2="Western United States"/>
                <connection t1="Mexico" t2="10 Sea Zone"/>
                <connection t1="Guam" t2="21 Sea Zone"/>
                <connection t1="Western United States" t2="10 Sea Zone"/>
                <connection t1="Western United States" t2="British Columbia"/>
                <connection t1="Alaska" t2="2 Sea Zone"/>
                <connection t1="Alaska" t2="1 Sea Zone"/>
                <connection t1="Alaska" t2="Yukon Territory"/>
                <connection t1="Aleutian Islands" t2="8 Sea Zone"/>
                <connection t1="Sakha" t2="Amur"/>
                <connection t1="Sakha" t2="Siberia"/>
                <connection t1="Sakha" t2="Buryatia"/>
                <connection t1="Moscow" t2="Evenkiyskiy"/>
                <connection t1="Moscow" t2="Tunguska"/>
                <connection t1="Evenkiyskiy" t2="Yenisey"/>
                <connection t1="Evenkiyskiy" t2="Tunguska"/>
                <connection t1="Yenisey" t2="Yakut S.S.R."/>
                <connection t1="Yenisey" t2="Tunguska"/>
                <connection t1="Soviet Far East" t2="Siberia"/>
                <connection t1="Soviet Far East" t2="3 Sea Zone"/>
                <connection t1="Soviet Far East" t2="4 Sea Zone"/>
                <connection t1="Soviet Far East" t2="5 Sea Zone"/>
                <connection t1="Amur" t2="Korea"/>
                <connection t1="Amur" t2="Siberia"/>
                <connection t1="Amur" t2="5 Sea Zone"/>
                <connection t1="Amur" t2="Buyant-Uhaa"/>
                <connection t1="Amur" t2="Ulaanbaatar"/>
                <connection t1="Amur" t2="Buryatia"/>
                <connection t1="Amur" t2="Manchuria"/>
                <connection t1="Yakut S.S.R." t2="Ulaanbaatar"/>
                <connection t1="Yakut S.S.R." t2="Buryatia"/>
                <connection t1="Tunguska" t2="Kazakhstan"/>
                <connection t1="Siberia" t2="5 Sea Zone"/>
                <connection t1="French Indo China" t2="Kwangsi"/>
                <connection t1="French Indo China" t2="Siam"/>
                <connection t1="New Hebrides" t2="53 Sea Zone"/>
                <connection t1="Dutch New Guinea" t2="New Guinea"/>
                <connection t1="42 Sea Zone" t2="41 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="44 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="43 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="45 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="Java"/>
                <connection t1="42 Sea Zone" t2="56 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="39 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="38 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="40 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="Sumatra"/>
                <connection t1="41 Sea Zone" t2="58 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="43 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="45 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="Celebes"/>
                <connection t1="43 Sea Zone" t2="36 Sea Zone"/>
                <connection t1="43 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="43 Sea Zone" t2="Borneo"/>
                <connection t1="46 Sea Zone" t2="45 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="47 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="49 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="33 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="New Guinea"/>
                <connection t1="46 Sea Zone" t2="54 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="Dutch New Guinea"/>
                <connection t1="45 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="47 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="49 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="Gilbert Islands"/>
                <connection t1="48 Sea Zone" t2="33 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="32 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="30 Sea Zone"/>
                <connection t1="47 Sea Zone" t2="49 Sea Zone"/>
                <connection t1="47 Sea Zone" t2="33 Sea Zone"/>
                <connection t1="47 Sea Zone" t2="New Britain"/>
                <connection t1="Olgiy" t2="Dzavhan"/>
                <connection t1="Olgiy" t2="Yenisey"/>
                <connection t1="Olgiy" t2="Kansu"/>
                <connection t1="Olgiy" t2="Tunguska"/>
                <connection t1="Olgiy" t2="Tsagaan-Olom"/>
                <connection t1="49 Sea Zone" t2="50 Sea Zone"/>
                <connection t1="49 Sea Zone" t2="30 Sea Zone"/>
                <connection t1="49 Sea Zone" t2="Solomon Islands"/>
                <connection t1="49 Sea Zone" t2="54 Sea Zone"/>
                <connection t1="49 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="51 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="30 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="52 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="51 Sea Zone" t2="Samoa"/>
                <connection t1="51 Sea Zone" t2="28 Sea Zone"/>
                <connection t1="51 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="51 Sea Zone" t2="52 Sea Zone"/>
                <connection t1="33 Sea Zone" t2="32 Sea Zone"/>
                <connection t1="33 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="33 Sea Zone" t2="23 Sea Zone"/>
                <connection t1="33 Sea Zone" t2="22 Sea Zone"/>
                <connection t1="32 Sea Zone" t2="31 Sea Zone"/>
                <connection t1="32 Sea Zone" t2="30 Sea Zone"/>
                <connection t1="32 Sea Zone" t2="Marshall Islands"/>
                <connection t1="32 Sea Zone" t2="23 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="Wake Island"/>
                <connection t1="31 Sea Zone" t2="24 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="23 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="26 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="25 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="26 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="27 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="Johnston Island"/>
                <connection t1="37 Sea Zone" t2="Shan State"/>
                <connection t1="37 Sea Zone" t2="Siam"/>
                <connection t1="37 Sea Zone" t2="Malaya"/>
                <connection t1="37 Sea Zone" t2="38 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="41 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="42 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="43 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="36 Sea Zone"/>
                <connection t1="36 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="36 Sea Zone" t2="20 Sea Zone"/>
                <connection t1="36 Sea Zone" t2="French Indo China"/>
                <connection t1="36 Sea Zone" t2="Kwangsi"/>
                <connection t1="36 Sea Zone" t2="Hainan"/>
                <connection t1="35 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="35 Sea Zone" t2="20 Sea Zone"/>
                <connection t1="35 Sea Zone" t2="21 Sea Zone"/>
                <connection t1="34 Sea Zone" t2="22 Sea Zone"/>
                <connection t1="34 Sea Zone" t2="21 Sea Zone"/>
                <connection t1="Dzavhan" t2="Yenisey"/>
                <connection t1="Dzavhan" t2="Central Mongolia"/>
                <connection t1="Dzavhan" t2="Yakut S.S.R."/>
                <connection t1="Dzavhan" t2="Ulaanbaatar"/>
                <connection t1="Dzavhan" t2="Tsagaan-Olom"/>
                <connection t1="39 Sea Zone" t2="38 Sea Zone"/>
                <connection t1="39 Sea Zone" t2="40 Sea Zone"/>
                <connection t1="39 Sea Zone" t2="India"/>
                <connection t1="38 Sea Zone" t2="Shan State"/>
                <connection t1="38 Sea Zone" t2="Burma"/>
                <connection t1="40 Sea Zone" t2="58 Sea Zone"/>
                <connection t1="24 Sea Zone" t2="23 Sea Zone"/>
                <connection t1="24 Sea Zone" t2="25 Sea Zone"/>
                <connection t1="24 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="24 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="23 Sea Zone" t2="22 Sea Zone"/>
                <connection t1="23 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="25 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="27 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="13 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="12 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="Hawaiian Islands"/>
                <connection t1="25 Sea Zone" t2="15 Sea Zone"/>
                <connection t1="25 Sea Zone" t2="14 Sea Zone"/>
                <connection t1="25 Sea Zone" t2="13 Sea Zone"/>
                <connection t1="25 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="25 Sea Zone" t2="Midway"/>
                <connection t1="20 Sea Zone" t2="21 Sea Zone"/>
                <connection t1="20 Sea Zone" t2="Formosa"/>
                <connection t1="20 Sea Zone" t2="19 Sea Zone"/>
                <connection t1="20 Sea Zone" t2="Kiangsi"/>
                <connection t1="20 Sea Zone" t2="Kwangtung"/>
                <connection t1="22 Sea Zone" t2="21 Sea Zone"/>
                <connection t1="22 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="22 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="22 Sea Zone" t2="Marianas"/>
                <connection t1="21 Sea Zone" t2="19 Sea Zone"/>
                <connection t1="21 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="28 Sea Zone" t2="27 Sea Zone"/>
                <connection t1="28 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="28 Sea Zone" t2="11 Sea Zone"/>
                <connection t1="27 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="27 Sea Zone" t2="12 Sea Zone"/>
                <connection t1="27 Sea Zone" t2="11 Sea Zone"/>
                <connection t1="15 Sea Zone" t2="14 Sea Zone"/>
                <connection t1="15 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="15 Sea Zone" t2="7 Sea Zone"/>
                <connection t1="15 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="14 Sea Zone" t2="13 Sea Zone"/>
                <connection t1="14 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="14 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="13 Sea Zone" t2="12 Sea Zone"/>
                <connection t1="13 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="12 Sea Zone" t2="11 Sea Zone"/>
                <connection t1="12 Sea Zone" t2="10 Sea Zone"/>
                <connection t1="12 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="11 Sea Zone" t2="10 Sea Zone"/>
                <connection t1="10 Sea Zone" t2="1 Sea Zone"/>
                <connection t1="10 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="19 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="19 Sea Zone" t2="Kiangsu"/>
                <connection t1="19 Sea Zone" t2="Jehol"/>
                <connection t1="19 Sea Zone" t2="Okinawa"/>
                <connection t1="19 Sea Zone" t2="Manchuria"/>
                <connection t1="Central Mongolia" t2="Buyant-Uhaa"/>
                <connection t1="Central Mongolia" t2="Ulaanbaatar"/>
                <connection t1="Central Mongolia" t2="Chahar"/>
                <connection t1="Central Mongolia" t2="Tsagaan-Olom"/>
                <connection t1="18 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="17 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="16 Sea Zone" t2="7 Sea Zone"/>
                <connection t1="2 Sea Zone" t2="1 Sea Zone"/>
                <connection t1="2 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="2 Sea Zone" t2="3 Sea Zone"/>
                <connection t1="1 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="1 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="7 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="7 Sea Zone" t2="4 Sea Zone"/>
                <connection t1="7 Sea Zone" t2="5 Sea Zone"/>
                <connection t1="Himalayas" t2="Szechwan"/>
                <connection t1="Himalayas" t2="Sikang"/>
                <connection t1="8 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="8 Sea Zone" t2="3 Sea Zone"/>
                <connection t1="8 Sea Zone" t2="4 Sea Zone"/>
                <connection t1="3 Sea Zone" t2="4 Sea Zone"/>
                <connection t1="4 Sea Zone" t2="5 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="19 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="7 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="Japan"/>
                <connection t1="6 Sea Zone" t2="5 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="Korea"/>
                <connection t1="Buyant-Uhaa" t2="Jehol"/>
                <connection t1="Buyant-Uhaa" t2="Ulaanbaatar"/>
                <connection t1="Buyant-Uhaa" t2="Chahar"/>
                <connection t1="Buyant-Uhaa" t2="Manchuria"/>
                <connection t1="Ulaanbaatar" t2="Buryatia"/>
                <connection t1="63 Sea Zone" t2="50 Sea Zone"/>
                <connection t1="63 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="63 Sea Zone" t2="New Zealand"/>
                <connection t1="63 Sea Zone" t2="52 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="60 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="59 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="56 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="56 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="57 Sea Zone" t2="60 Sea Zone"/>
                <connection t1="54 Sea Zone" t2="63 Sea Zone"/>
                <connection t1="54 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="54 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="62 Sea Zone" t2="61 Sea Zone"/>
                <connection t1="62 Sea Zone" t2="Victoria"/>
                <connection t1="62 Sea Zone" t2="New South Wales"/>
                <connection t1="62 Sea Zone" t2="63 Sea Zone"/>
                <connection t1="62 Sea Zone" t2="54 Sea Zone"/>
                <connection t1="61 Sea Zone" t2="56 Sea Zone"/>
                <connection t1="61 Sea Zone" t2="South Australia"/>
                <connection t1="60 Sea Zone" t2="59 Sea Zone"/>
                <connection t1="60 Sea Zone" t2="56 Sea Zone"/>
        </map>
        
		
		<resourceList>
                <resource name="PUs"/>
                <resource name="techTokens"/>                
        </resourceList>
		
		
        <playerList>
                <!-- In turn order -->
                <!--<player name="Japanese" optional="false"/>
                <player name="Americans" optional="false"/>-->
				<player name="Chinese" optional="false"/>
                <!--<player name="British" optional="false"/>
                <player name="ANZAC" optional="false"/>-->
                
                <player name="Russians" optional="false"/>
                <!--<player name="French" optional="true"/>
                <player name="Dutch" optional="true"/>-->

				
				
                <!--<alliance player="Japanese" alliance="Axis"/>-->
				
                <!--<alliance player="Americans" alliance="Allies"/>-->
                <alliance player="Chinese" alliance="Chinese"/>
                <!--<alliance player="British" alliance="Allies"/>
                <alliance player="ANZAC" alliance="Allies"/>-->
				
                <alliance player="Russians" alliance="Russians"/>
                <!--<alliance player="French" alliance="French"/>
                <alliance player="Dutch" alliance="Dutch"/>-->
        </playerList>
		
		
        <unitList>
                <unit name="infantry"/>
                <unit name="armour"/>
                <unit name="fighter"/>
                <unit name="bomber"/>
                <unit name="transport"/>
                <unit name="battleship"/>
                <unit name="carrier"/>
                <unit name="submarine"/>
                <unit name="aaGun"/>
                <unit name="artillery"/>
                <unit name="destroyer"/>
				<unit name="cruiser"/>
				<unit name="mech_infantry"/>
				<unit name="tactical_bomber"/>
				
				<unit name="air_base"/>
				<unit name="naval_base"/>
				<unit name="factory_major"/>
				<unit name="factory_minor"/>
        </unitList>
		
        <gamePlay>
                <delegate name="initDelegate" javaClass="games.strategy.triplea.delegate.InitializationDelegate" display="Initializing Delegates"/>
                <delegate name="tech" javaClass="games.strategy.triplea.delegate.TechnologyDelegate" display="Research Technology"/>
                <delegate name="tech_activation" javaClass="games.strategy.triplea.delegate.TechActivationDelegate" display="Activate Technology"/>
                <delegate name="battle" javaClass="games.strategy.triplea.delegate.BattleDelegate" display="Combat"/>
                <delegate name="move" javaClass="games.strategy.triplea.delegate.MoveDelegate" display="Combat Move"/>
                <delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>
                <delegate name="purchase" javaClass="games.strategy.triplea.delegate.PurchaseDelegate" display="Purchase Units"/>
				<delegate name="purchaseNoPU" javaClass="games.strategy.triplea.delegate.NoPUPurchaseDelegate" display="Purchase Units"/>
                <delegate name="endTurn" javaClass="games.strategy.triplea.delegate.EndTurnDelegate" display="Turn Complete"/>
				<delegate name="endTurnNoPU" javaClass="games.strategy.triplea.delegate.NoPUEndTurnDelegate" display="Turn Complete"/>
                <delegate name="endRound" javaClass="games.strategy.triplea.delegate.EndRoundDelegate" display="Round Complete"/>
                <delegate name="placeBid" javaClass="games.strategy.triplea.delegate.BidPlaceDelegate" display="Bid Placement"/>
                <delegate name="bid" javaClass="games.strategy.triplea.delegate.BidPurchaseDelegate" display="Bid Purchase"/>
                
				<sequence>
                        <step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
						
                        <!--<step name="japaneseBid" delegate="bid" player="Japanese" maxRunCount="1"/>
                        <step name="japaneseBidPlace" delegate="placeBid" player="Japanese" maxRunCount="1"/>
						<step name="americanBid" delegate="bid" player="Americans" maxRunCount="1"/>
                        <step name="americanBidPlace" delegate="placeBid" player="Americans" maxRunCount="1"/>-->
                        <step name="chineseBid" delegate="bid" player="Chinese" maxRunCount="1"/>
						<step name="chineseBidPlace" delegate="placeBid" player="Chinese" maxRunCount="1"/>
                        <!--<step name="britishBid" delegate="bid" player="British" maxRunCount="1"/>
                        <step name="britishBidPlace" delegate="placeBid" player="British" maxRunCount="1"/>
						<step name="anzacBid" delegate="bid" player="ANZAC" maxRunCount="1"/>
                        <step name="anzacBidPlace" delegate="placeBid" player="ANZAC" maxRunCount="1"/>-->
                        <!-- I do not believe these are needed: -->
						<step name="russianBid" delegate="bid" player="Russians" maxRunCount="1"/>
                        <step name="russianBidPlace" delegate="placeBid" player="Russians" maxRunCount="1"/>
						<!--<step name="frenchBid" delegate="bid" player="French" maxRunCount="1"/>
                        <step name="frenchBidPlace" delegate="placeBid" player="French" maxRunCount="1"/>
                        <step name="dutchBid" delegate="bid" player="Dutch" maxRunCount="1"/>
                        <step name="dutchBidPlace" delegate="placeBid" player="Dutch" maxRunCount="1"/> -->
                        
						<!--<step name="japaneseTech" delegate="tech" player="Japanese"/>
                        <step name="japanesePurchase" delegate="purchase" player="Japanese"/>
                        <step name="japaneseCombatMove" delegate="move" player="Japanese"/>
                        <step name="japaneseBattle" delegate="battle" player="Japanese"/>
                        <step name="japaneseNonCombatMove" delegate="move" player="Japanese" display="Non Combat Move"/>
                        <step name="japanesePlace" delegate="place" player="Japanese"/>
                        <step name="japaneseTechActivation" delegate="tech_activation" player="Japanese"/>
                        <step name="japaneseEndTurn" delegate="endTurn" player="Japanese"/>
                        
						<step name="americanTech" delegate="tech" player="Americans"/>
                        <step name="americanPurchase" delegate="purchase" player="Americans"/>
						<step name="americanCombatMove" delegate="move" player="Americans"/>
                        <step name="americanBattle" delegate="battle" player="Americans"/>
                        <step name="americanNonCombatMove" delegate="move" player="Americans" display="Non Combat Move"/>
						<step name="americanPlace" delegate="place" player="Americans"/>
						<step name="americanTechActivation" delegate="tech_activation" player="Americans"/>
                        <step name="americanEndTurn" delegate="endTurn" player="Americans"/>-->
                        
						<!--<step name="chineseTech" delegate="tech" player="Chinese"/>-->
                        <step name="chinesePurchase" delegate="purchase" player="Chinese"/>
                        <step name="chineseCombatMove" delegate="move" player="Chinese"/>
                        <step name="chineseBattle" delegate="battle" player="Chinese"/>
                        <step name="chineseNonCombatMove" delegate="move" player="Chinese" display="Non Combat Move"/>
                        <step name="chinesePlace" delegate="place" player="Chinese"/>
                        <!--<step name="chineseTechActivation" delegate="tech_activation" player="Chinese"/>-->
                        <step name="chineseEndTurn" delegate="endTurn" player="Chinese"/>
                        
						<!--<step name="britishTech" delegate="tech" player="British"/>
                        <step name="britishPurchase" delegate="purchase" player="British"/>
                        <step name="britishCombatMove" delegate="move" player="British"/>
                        <step name="britishBattle" delegate="battle" player="British"/>
                        <step name="britishNonCombatMove" delegate="move" player="British" display="Non Combat Move"/>
                        <step name="britishPlace" delegate="place" player="British"/>
                        <step name="britishTechActivation" delegate="tech_activation" player="British"/>
                        <step name="britishEndTurn" delegate="endTurn" player="British"/>
						
						<step name="anzacTech" delegate="tech" player="ANZAC"/>
                        <step name="anzacPurchase" delegate="purchase" player="ANZAC"/>
                        <step name="anzacCombatMove" delegate="move" player="ANZAC"/>
                        <step name="anzacBattle" delegate="battle" player="ANZAC"/>
                        <step name="anzacNonCombatMove" delegate="move" player="ANZAC" display="Non Combat Move"/>
                        <step name="anzacPlace" delegate="place" player="ANZAC"/>
                        <step name="anzacTechActivation" delegate="tech_activation" player="ANZAC"/>
                        <step name="anzacEndTurn" delegate="endTurn" player="ANZAC"/>-->
                        
						<!-- Not sure if these are needed: -->
						<!--<step name="russiansTech" delegate="tech" player="Russians"/>-->
                        <step name="russiansPurchase" delegate="purchase" player="Russians"/>
                        <step name="russiansCombatMove" delegate="move" player="Russians"/>
                        <step name="russiansBattle" delegate="battle" player="Russians"/>
                        <step name="russiansNonCombatMove" delegate="move" player="Russians" display="Non Combat Move"/>
                        <step name="russiansPlace" delegate="place" player="Russians"/>
                        <!--<step name="russiansTechActivation" delegate="tech_activation" player="Russians"/>-->
                        <step name="russiansEndTurn" delegate="endTurn" player="Russians"/>
                        
						<!--<step name="frenchTech" delegate="tech" player="French"/>
                        <step name="frenchPurchase" delegate="purchase" player="French"/>
                        <step name="frenchCombatMove" delegate="move" player="French"/>
                        <step name="frenchBattle" delegate="battle" player="French"/>
                        <step name="frenchNonCombatMove" delegate="move" player="French" display="Non Combat Move"/>
                        <step name="frenchPlace" delegate="place" player="French"/>
                        <step name="frenchTechActivation" delegate="tech_activation" player="French"/>
                        <step name="frenchEndTurn" delegate="endTurnNoPU" player="French"/>
                        
						<step name="dutchTech" delegate="tech" player="Dutch"/>
                        <step name="dutchPurchase" delegate="purchase" player="Dutch"/>
                        <step name="dutchCombatMove" delegate="move" player="Dutch"/>
                        <step name="dutchBattle" delegate="battle" player="Dutch"/>
                        <step name="dutchNonCombatMove" delegate="move" player="Dutch" display="Non Combat Move"/>
                        <step name="dutchPlace" delegate="place" player="Dutch"/>
                        <step name="dutchTechActivation" delegate="tech_activation" player="Dutch"/>
                        <step name="dutchEndTurn" delegate="endTurnNoPU" player="Dutch"/> -->
						
                        <step name="endRoundStep" delegate="endRound"/>
                </sequence>
        </gamePlay>
        <production>
                <!-- Unit Production Cost -->
                <productionRule name="buyInfantry">
                        <cost resource="PUs" quantity="3" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyMech_Infantry">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="mech_infantry" quantity="1"/>
                </productionRule>
				
                <productionRule name="buyArtillery">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmour">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>

                <productionRule name="buyFighter">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomber">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="bomber" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyTactical_Bomber">
                        <cost resource="PUs" quantity="11" />
                        <result resourceOrUnit="tactical_bomber" quantity="1"/>
                </productionRule>
                
				<productionRule name="buyTransport">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>

                <productionRule name="buyCarrier">
                        <cost resource="PUs" quantity="16" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyer">
                        <cost resource="PUs" quantity="8" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiser">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="cruiser" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleship">
                        <cost resource="PUs" quantity="20" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>

                <productionRule name="buySubmarine">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                
				<productionRule name="buyFactory_Minor">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="factory_minor" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactory_Major">
                        <cost resource="PUs" quantity="30" />
                        <result resourceOrUnit="factory_major" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAir_Base">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="air_base" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyNaval_Base">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="naval_base" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAAGun">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>
				
				<!-- factory will be commented out in the future if proven bug free to do so -->
				<!--<productionRule name="buyFactory">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="factory" quantity="1"/>
                </productionRule>-->
                



                <!-- Advanced Industrial Production -->
                
                <productionRule name="buyInfantryIndustrialTechnology">
                        <cost resource="PUs" quantity="3" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyMech_InfantryIndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="mech_infantry" quantity="1"/>
                </productionRule>
                
				<productionRule name="buyArtilleryIndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmourIndustrialTechnology">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFighterIndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomberIndustrialTechnology">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="bomber" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyTactical_BomberIndustrialTechnology">
                        <cost resource="PUs" quantity="11" />
                        <result resourceOrUnit="tactical_bomber" quantity="1"/>
                </productionRule>
                
				<productionRule name="buyTransportIndustrialTechnology">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyCarrierIndustrialTechnology">
                        <cost resource="PUs" quantity="13" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyerIndustrialTechnology">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiserIndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleshipIndustrialTechnology">
                        <cost resource="PUs" quantity="17" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>
                
                <productionRule name="buySubmarineIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                
				<productionRule name="buyFactory_MinorIndustrialTechnology">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="factory_minor" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactory_MajorIndustrialTechnology">
                        <cost resource="PUs" quantity="30" />
                        <result resourceOrUnit="factory_major" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAir_BaseIndustrialTechnology">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="air_base" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyNaval_BaseIndustrialTechnology">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="naval_base" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAAGunIndustrialTechnology">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>
				
				<!-- factory will be commented out in the future if proven bug free to do so -->
				<!--<productionRule name="buyFactoryIndustrialTechnology">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="factory" quantity="1"/>
                </productionRule>-->
                
                
                
                
                <!-- SHIPYARD PRICES -->
                
                <productionRule name="buyTransportShipyards">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyCarrierShipyards">
                        <cost resource="PUs" quantity="13" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyerShipyards">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiserShipyards">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="cruiser" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleshipShipyards">
                        <cost resource="PUs" quantity="17" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>
                
                <productionRule name="buySubmarineShipyards">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
               <!-- Repair rules -->                
                <!-- may have bug -->
				<repairRule name="repairFactory_Minor">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory_minor" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairFactory_MinorIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory_minor" quantity="2"/>
                </repairRule>
                
                <repairRule name="repairFactory_Major">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory_major" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairFactory_MajorIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory_major" quantity="2"/>
                </repairRule>
                
                <!-- might be causing bugs-->
				<!--<repairRule name="repairAir_Base">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="air_base" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairAir_BaseIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="air_base" quantity="2"/>
                </repairRule>
                
                <repairRule name="repairNaval_Base">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="naval_base" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairNaval_BaseIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="naval_base" quantity="2"/>
                </repairRule>-->
                
                <!-- factory will be commented out in the future if proven bug free to do so -->
				<!--<repairRule name="repairFactory">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairFactoryIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory" quantity="2"/>
                </repairRule>-->
                
				
				
				<repairFrontier name="repair">
					<!-- might be causing bugs-->
                	<repairRules name="repairFactory_Minor"/>
					<repairRules name="repairFactory_Major"/>
					<!--<repairRules name="repairAir_Base"/>
					<repairRules name="repairNaval_Base"/>-->
					<!-- factory will be commented out in the future if proven bug free to do so -->
					<!--<repairRules name="repairFactory"/>-->
                </repairFrontier>
                
                <repairFrontier name="repairIndustrialTechnology">
					<!-- might be causing bugs-->
                	<repairRules name="repairFactory_MinorIndustrialTechnology"/>
					<repairRules name="repairFactory_MajorIndustrialTechnology"/>
					<!--<repairRules name="repairAir_BaseIndustrialTechnology"/>
					<repairRules name="repairNaval_BaseIndustrialTechnology"/>-->
					<!-- factory will be commented out in the future if proven bug free to do so -->
					<!--<repairRules name="repairFactoryIndustrialTechnology"/>-->
                </repairFrontier>

                <productionFrontier name="production">
                        <frontierRules name="buyInfantry"/>
						<frontierRules name="buyMech_Infantry"/>
                        <frontierRules name="buyArtillery"/>
                        <frontierRules name="buyArmour"/>
                        <frontierRules name="buyFighter"/>
                        <frontierRules name="buyBomber"/>
						<frontierRules name="buyTactical_Bomber"/>
                        <frontierRules name="buyTransport"/>
                        <frontierRules name="buySubmarine"/>
                        <frontierRules name="buyCarrier"/>
                        <frontierRules name="buyDestroyer"/>
						<frontierRules name="buyCruiser"/>
                        <frontierRules name="buyBattleship"/>
                        <frontierRules name="buyAAGun"/>
                        
						<frontierRules name="buyFactory_Minor"/>
						<frontierRules name="buyFactory_Major"/>
						<frontierRules name="buyAir_Base"/>
						<frontierRules name="buyNaval_Base"/>
						<!-- factory will be commented out in the future if proven bug free to do so -->
						<!--<frontierRules name="buyFactory"/>-->
                </productionFrontier>
				
				<productionFrontier name="productionChinese">
                        <frontierRules name="buyInfantry"/>
                        <frontierRules name="buyArtillery"/>        
                </productionFrontier>
				
				<productionFrontier name="productionEasy">
                        <frontierRules name="buyInfantry"/>
                        <frontierRules name="buyArtillery"/>
						<frontierRules name="buyArmour"/>
                        <frontierRules name="buyFighter"/>
                        <frontierRules name="buyAAGun"/>
                        <frontierRules name="buyFactory_Minor"/>
						
                </productionFrontier>
				
				
                <productionFrontier name="productionIndustrialTechnology">
                        <frontierRules name="buyInfantryIndustrialTechnology"/>
                        <frontierRules name="buyMech_InfantryIndustrialTechnology"/>
						<frontierRules name="buyArtilleryIndustrialTechnology"/>
                        <frontierRules name="buyArmourIndustrialTechnology"/>
                        <frontierRules name="buyFighterIndustrialTechnology"/>
                        <frontierRules name="buyBomberIndustrialTechnology"/>
						<frontierRules name="buyTactical_BomberIndustrialTechnology"/>
                        <frontierRules name="buyTransportIndustrialTechnology"/>
                        <frontierRules name="buySubmarineIndustrialTechnology"/>
                        <frontierRules name="buyCarrierIndustrialTechnology"/>
                        <frontierRules name="buyDestroyerIndustrialTechnology"/>
						<frontierRules name="buyCruiserIndustrialTechnology"/>
                        <frontierRules name="buyBattleshipIndustrialTechnology"/>
                        <frontierRules name="buyAAGunIndustrialTechnology"/>
                        
						<frontierRules name="buyFactory_MinorIndustrialTechnology"/>
						<frontierRules name="buyFactory_MajorIndustrialTechnology"/>
						<frontierRules name="buyAir_BaseIndustrialTechnology"/>
						<frontierRules name="buyNaval_BaseIndustrialTechnology"/>
						<!-- factory will be commented out in the future if proven bug free to do so -->
						<!--<frontierRules name="buyFactoryIndustrialTechnology"/>-->
                </productionFrontier>
                
                <productionFrontier name="productionShipyards">
                        <frontierRules name="buyTransportShipyards"/>
                        <frontierRules name="buySubmarineShipyards"/>
                        <frontierRules name="buyCarrierShipyards"/>
                        <frontierRules name="buyDestroyerShipyards"/>
						<frontierRules name="buyCruiserShipyards"/>
                        <frontierRules name="buyBattleshipShipyards"/>   
                </productionFrontier>
                
                <!--<playerProduction player="Japanese" frontier="production"/>
				<playerProduction player="Americans" frontier="production"/>-->
                <playerProduction player="Chinese" frontier="productionEasy"/>
                <!--<playerProduction player="British" frontier="production"/>
                <playerProduction player="ANZAC" frontier="production"/>-->
				<playerProduction player="Russians" frontier="productionEasy"/>
				<!--<playerProduction player="French" frontier="production"/>
				<playerProduction player="Dutch" frontier="production"/>-->
				
                <!--<playerRepair player="Japanese" frontier="repair"/>
				<playerRepair player="Americans" frontier="repair"/>-->
				<playerRepair player="Chinese" frontier="repair"/>
				<!--<playerRepair player="British" frontier="repair"/>
				<playerRepair player="ANZAC" frontier="repair"/>-->
                <playerRepair player="Russians" frontier="repair"/>
				<!--<playerRepair player="French" frontier="repair"/>
                <playerRepair player="Dutch" frontier="repair"/>-->
				
        </production>
        <attatchmentList>
                    <!--<attatchment name="techAttatchment" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
                    <attatchment name="techAttatchment" attatchTo="Chinese" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
                    <attatchment name="techAttatchment" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
                    <attatchment name="techAttatchment" attatchTo="ANZAC" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
                    <attatchment name="techAttatchment" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
                    <attatchment name="techAttatchment" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
                    <attatchment name="techAttatchment" attatchTo="French" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
                    <attatchment name="techAttatchment" attatchTo="Dutch" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>-->
					
					
                    <!-- Infantry -->
                <attatchment name="unitAttatchment" attatchTo="infantry" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="1"/>
                         <option name="transportCost" value="2"/>
                         <option name="isInfantry" value="true"/>
                         <option name="isParatroop" value="false"/>
                         <option name="isMechanized" value="false"/>
                         <option name="attack" value="1"/>
                         <option name="defense" value="2"/>
                         <option name="artillerySupportable" value="true"/>
                </attatchment>
				
				
                <!-- Mech Infantry -->
                <attatchment name="unitAttatchment" attatchTo="mech_infantry" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="transportCost" value="3"/>
                         <option name="attack" value="1"/>
                         <option name="defense" value="2"/>
                         <option name="artillerySupportable" value="true"/>
						 <!-- only supposed to get blitz when paired with a tank. current engine does not allow <option name="canBlitz" value="true"/>-->
                </attatchment>

                <!-- Artillery -->
                <attatchment name="unitAttatchment" attatchTo="artillery" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="1"/>
                         <option name="transportCost" value="3"/>
                         <option name="attack" value="2"/>
                         <option name="defense" value="2"/>
                         <option name="artillery" value="true"/>
                </attatchment>

                <!-- Armour -->
                <attatchment name="unitAttatchment" attatchTo="armour" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="transportCost" value="3"/>
                         <option name="canBlitz" value="true"/>                         
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>

                </attatchment>
            
                <!-- Fighter -->
                <attatchment name="unitAttatchment" attatchTo="fighter" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="4"/>
                         <option name="carrierCost" value="1"/>
                         <option name="isAir" value="true"/>   
                         <option name="attack" value="3"/>
                         <option name="defense" value="4"/>
                </attatchment>
            
                <!-- Bomber -->
                <attatchment name="unitAttatchment" attatchTo="bomber" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="6"/>
                         <option name="isAir" value="true"/>
                         <option name="attack" value="4"/>
                         <option name="defense" value="1"/>
                         <option name="isStrategicBomber" value="true"/>
                         <option name="transportCapacity" value="2"/>
						 <!-- new rules have scrambling for fighters to defend against a strat bombing raid against anything that can be strat bombed (factories, bases)-->
                </attatchment>

                <!-- Tactical Bomber -->
                <attatchment name="unitAttatchment" attatchTo="tactical_bomber" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="4"/>
                         <option name="carrierCost" value="1"/>
                         <option name="isAir" value="true"/>   
                         <option name="attack" value="4"/> <!-- maybe 3 for now?  technically 3 until paired with tank or fighter then goes to 4 -->
                         <option name="defense" value="3"/>
                </attatchment>
            
                <!-- Transport -->
                <attatchment name="unitAttatchment" attatchTo="transport" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="transportCapacity" value="5"/>   
                         <option name="attack" value="0"/>
                         <option name="defense" value="0"/>
                </attatchment>
            
                <!-- Battle Ship -->
                <attatchment name="unitAttatchment" attatchTo="battleship" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="attack" value="4"/>
                         <option name="defense" value="4"/>
                         <option name="canBombard" value="true"/>
                         <option name="isTwoHit" value="true"/>
                 </attatchment>
				 
				 <!-- Cruiser -->
                <attatchment name="unitAttatchment" attatchTo="cruiser" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>
                         <option name="canBombard" value="true"/>
                         <option name="isTwoHit" value="false"/>
                 </attatchment>
                 
                <!-- Destroyer -->
                <attatchment name="unitAttatchment" attatchTo="destroyer" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="2"/>
                         <option name="defense" value="2"/>
                         <option name="isDestroyer" value="true"/>
                </attatchment>
                
                <!-- Carrier -->
                <attatchment name="unitAttatchment" attatchTo="carrier" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="carrierCapacity" value="2"/>
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="0"/>
                         <option name="defense" value="2"/>
						 <option name="isTwoHit" value="true"/>
                </attatchment>

                <!-- Submarine -->
                <attatchment name="unitAttatchment" attatchTo="submarine" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isSub" value="true"/>
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="2"/>
                         <option name="defense" value="1"/>
                </attatchment>
				
				
				
                <!-- Factory Minor -->
                <attatchment name="unitAttatchment" attatchTo="factory_minor" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isFactory" value="true"/>   
						 <!-- costs 20 ipcs to upgrade to a major -->
                </attatchment>
            
                <!-- Factory Major -->
                <attatchment name="unitAttatchment" attatchTo="factory_major" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isFactory" value="true"/>   
                </attatchment>
            
                <!-- will be changed in the future to reflect the rules that aren't coded yet-->
				<!-- Air Base -->
                <attatchment name="unitAttatchment" attatchTo="air_base" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isAA" value="true"/>   
                         <option name="movement" value="0"/>
						 <!-- the air base is an AA gun ONLY when it is being SBR.  It can take up to 6 dmg, becoming unopporational at 3dmg, it is repaired when factories are.  It provides 1 extra movement to friendly aircraft that START there at the beginning of the turn, and when positioned on an ISLAND ONLY provides fighters and tac bombers the ability to SCRAMBLE to defend a an adjacent sea zone. -->
                </attatchment>
            
                <!-- will be changed in the future to reflect the rules that aren't coded yet-->
				<!-- Naval Base -->
                <attatchment name="unitAttatchment" attatchTo="naval_base" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isAA" value="true"/>   
                         <option name="movement" value="0"/>
						 <!-- the naval base is an AA gun ONLY when it is being SBR.  It can take up to 6 dmg, becoming unopporational at 3dmg, it is repaired when factories are.  It provides 1 extra movement to ships that START there at beginning of the turn, and repairs friendly Battleships.-->
                </attatchment>
            
                <!-- AA Gun -->
                <attatchment name="unitAttatchment" attatchTo="aaGun" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isAA" value="true"/>   
                         <option name="movement" value="1"/>
						 <option name="transportCost" value="3"/>
                         
                </attatchment>
            
                
				
		
				<!-- Territory Attachments -->
					<attatchment name="territoryAttatchment" attatchTo="Caroline Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Iwo Jima" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Paulau Island" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Marshall Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Shantung" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<!--<option name="occupiedTerrOf" value="Chinese"/>-->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Formosa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kwangsi" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<!--<option name="occupiedTerrOf" value="Chinese"/>-->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Korea" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kiangsu" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                        <option name="victoryCity" value="false"/>
						<!--<option name="occupiedTerrOf" value="Chinese"/>-->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kiangsi" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<!--<option name="occupiedTerrOf" value="Chinese"/>-->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Japan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="8"/>
						<option name="unitProduction" value="10"/>
                        <!--<option name="capital" value="Japanese"/>-->
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Jehol" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="capital" value="Chinese"/>
						<option name="victoryCity" value="true"/>
						<option name="unitProduction" value="1"/>
						<!--<option name="occupiedTerrOf" value="Chinese"/>-->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Okinawa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Marianas" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Siam" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Manchuria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<!--<option name="occupiedTerrOf" value="Chinese"/>-->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Hainan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Shensi" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Yunnan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="unitProduction" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Suiyuan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kweichow" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Hunan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kansu" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Hopei" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Tsinghai" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Szechwan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Chahar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Sikang" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="unitProduction" value="3"/>
						
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Anhwe" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Gilbert Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Fiji" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Ceylon" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Samoa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Shan State" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Burma" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="British Columbia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="India" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="unitProduction" value="3"/>
                        <option name="victoryCity" value="true"/>
						<!--<option name="capital" value="British"/>-->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Malaya" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="unitProduction" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Borneo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Yukon Territory" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kwangtung" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                        <option name="victoryCity" value="false"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Queensland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Victoria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New Britain" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Northern Territory" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New Zealand" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New South Wales" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="unitProduction" value="3"/>
                        <!--<option name="capital" value="ANZAC"/>-->
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="South Australia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Western Australia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Solomon Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New Guinea" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Philippines" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Line Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Mexico" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Guam" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Wake Island" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Western United States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="50"/>
						<!-- starts at 10, goes up to 50 on turn 3 or if the Japanese attack USA, UK, or ANZAC before then-->
						<option name="unitProduction" value="50"/>
                        <option name="victoryCity" value="true"/>
						<!--<option name="capital" value="Americans"/>-->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Alaska" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Aleutian Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Johnston Island" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Hawaiian Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Midway" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Sakha" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Moscow" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
						<option name="unitProduction" value="4"/>
						<option name="capital" value="Russians"/>
						<option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Evenkiyskiy" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Yenisey" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Soviet Far East" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Amur" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="unitProduction" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Yakut S.S.R." javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Tunguska" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Siberia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kazakhstan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Buryatia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="French Indo China" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<!--<option name="capital" value="French"/>-->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New Hebrides" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Celebes" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Java" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Dutch New Guinea" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<!--<option name="capital" value="Dutch"/>-->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Sumatra" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Olgiy" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Dzavhan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Central Mongolia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Himalayas" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassible" value="true"/>
						<!--<option name="capital" value="Chinese"/>-->
						<!-- used for chinese capitol until the engine supports capitols not in the map -->
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Buyant-Uhaa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Ulaanbaatar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Tsagaan-Olom" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
				   <!-- No Canals -->
				   
				   <!--  National Objectives
					<attatchment name="objectiveAttachment1" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="Java:Sumatra:Borneo:Celebes" count="4"/>
					</attatchment>
					<attatchment name="objectiveAttachment2" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="Solomon Islands:Dutch New Guinea:New Guinea:New Britain" count="4"/>
					</attatchment>
					<attatchment name="objectiveAttachment3" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="Hawaiian Islands" count="1"/>
					</attatchment>
					<attatchment name="objectiveAttachment4" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="New South Wales" count="1"/>
					</attatchment>
					<attatchment name="objectiveAttachment5" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="India" count="1"/>
					</attatchment>
					
					<attatchment name="objectiveAttachment1" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="Philippines" count="1"/>
					</attatchment>
					<attatchment name="objectiveAttachment2" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="Okinawa:Iwo Jima" count="2"/>
					</attatchment>
					
					<attatchment name="objectiveAttachment1" attatchTo="Chinese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="6"/>
						<option name="alliedOwnershipTerritories" value="India:Burma:Yunnan:Szechwan" count="4"/>
					</attatchment>
					
					<attatchment name="objectiveAttachment1" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="Java:Sumatra:Borneo:Celebes" count="4"/>
					</attatchment>
					<attatchment name="objectiveAttachment2" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="Kwangtung:Malaya" count="2"/>
					</attatchment>
					
					<attatchment name="objectiveAttachment1" attatchTo="ANZAC" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="Solomon Islands:Dutch New Guinea:New Guinea:New Britain" count="4"/>
					</attatchment>-->
					
					<!-- this objective happens only once, the first time it is met, then never happens again.  May only happen when ANZAC not other allies control any originally japanese territory -->
					<!--<attatchment name="objectiveAttachment2" attatchTo="ANZAC" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="objectiveValue" value="5"/>
						<option name="alliedOwnershipTerritories" value="Japan:Siam:Hainan:Formosa:Caroline Islands:Marshall Islands:Marianas:Paulau Island:Okinawa:Iwo Jima:Korea" count="1"/>
					</attatchment>-->
					
				    
					
					<!--  Rules Restrictions 
					<attatchment name="rulesAttatchment" attatchTo="Chinese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="movementRestrictionTerritories" value="Shantung:Kwangsi:Kiangsi:Kiangsu:Jehol:Manchuria:Shensi:Yunnan:Suiyuan:Kweichow:Hunan:Kansu:Hopei:Tsinghai:Szechwan:Chahar:Sikang:Anhwe:Kwangtung:Burma"/>
						<option name="movementRestrictionType" value="allowed"/>-->
						<!--<option name="productionPerXTerritories" value="1"/>-->
						<!--<option name="placementAnyTerritory" value="true"/>
						<option name="placementCapturedTerritory" value="true"/>
						<option name="placementPerTerritory" value="255"/>
						<option name="unlimitedProduction" value="true"/>
					</attatchment>
					
					<attatchment name="rulesAttatchment" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="movementRestrictionTerritories" value="Sakha:Moscow:Evenkiyskiy:Yenisey:Soviet Far East:Amur:Yakut S.S.R.:Tunguska:Siberia:Kazakhstan:Buryatia"/>
						<option name="movementRestrictionType" value="allowed"/>
					</attatchment>
					<attatchment name="rulesAttatchment" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="movementRestrictionTerritories" value="Sakha:Moscow:Evenkiyskiy:Yenisey:Soviet Far East:Amur:Yakut S.S.R.:Tunguska:Siberia:Kazakhstan:Buryatia"/>
						<option name="movementRestrictionType" value="disallowed"/>
					</attatchment>
					<attatchment name="rulesAttatchment" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="movementRestrictionTerritories" value="Sakha:Moscow:Evenkiyskiy:Yenisey:Soviet Far East:Amur:Yakut S.S.R.:Tunguska:Siberia:Kazakhstan:Buryatia"/>
						<option name="movementRestrictionType" value="disallowed"/>
					</attatchment>
					<attatchment name="rulesAttatchment" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="movementRestrictionTerritories" value="Sakha:Moscow:Evenkiyskiy:Yenisey:Soviet Far East:Amur:Yakut S.S.R.:Tunguska:Siberia:Kazakhstan:Buryatia"/>
						<option name="movementRestrictionType" value="disallowed"/>
					</attatchment>
					<attatchment name="rulesAttatchment" attatchTo="ANZAC" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="movementRestrictionTerritories" value="Sakha:Moscow:Evenkiyskiy:Yenisey:Soviet Far East:Amur:Yakut S.S.R.:Tunguska:Siberia:Kazakhstan:Buryatia"/>
						<option name="movementRestrictionType" value="disallowed"/>
					</attatchment>
					<attatchment name="rulesAttatchment" attatchTo="French" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="movementRestrictionTerritories" value="Sakha:Moscow:Evenkiyskiy:Yenisey:Soviet Far East:Amur:Yakut S.S.R.:Tunguska:Siberia:Kazakhstan:Buryatia"/>
						<option name="movementRestrictionType" value="disallowed"/>
					</attatchment>
					<attatchment name="rulesAttatchment" attatchTo="Dutch" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
						<option name="movementRestrictionTerritories" value="Sakha:Moscow:Evenkiyskiy:Yenisey:Soviet Far East:Amur:Yakut S.S.R.:Tunguska:Siberia:Kazakhstan:Buryatia"/>
						<option name="movementRestrictionType" value="disallowed"/>
					</attatchment>-->
					
					<!-- need a rules restriction or property to say that Factories can not be built on islands (except Japan, and Australia is not an island) -->
					
        </attatchmentList>
        <initialize>
                <ownerInitialize>
                        <!--<territoryOwner territory="Caroline Islands" owner="Japanese"/>
                        <territoryOwner territory="Iwo Jima" owner="Japanese"/>
                        <territoryOwner territory="Paulau Island" owner="Japanese"/>
                        <territoryOwner territory="Marshall Islands" owner="Japanese"/>
                        <territoryOwner territory="Shantung" owner="Japanese"/>
                        <territoryOwner territory="Formosa" owner="Japanese"/>
                        <territoryOwner territory="Kwangsi" owner="Japanese"/>
                        <territoryOwner territory="Korea" owner="Japanese"/>
                        <territoryOwner territory="Kiangsu" owner="Japanese"/>
                        <territoryOwner territory="Kiangsi" owner="Japanese"/>
                        <territoryOwner territory="Japan" owner="Japanese"/>
                        <territoryOwner territory="Jehol" owner="Japanese"/>
                        <territoryOwner territory="Okinawa" owner="Japanese"/>
                        <territoryOwner territory="Marianas" owner="Japanese"/>
                        <territoryOwner territory="Siam" owner="Japanese"/>
                        <territoryOwner territory="Manchuria" owner="Japanese"/>
                        <territoryOwner territory="Hainan" owner="Japanese"/>-->
                        <territoryOwner territory="Jehol" owner="Chinese"/>
						<territoryOwner territory="Shensi" owner="Chinese"/>
                        <territoryOwner territory="Yunnan" owner="Chinese"/>
                        <territoryOwner territory="Suiyuan" owner="Chinese"/>
                        <territoryOwner territory="Kweichow" owner="Chinese"/>
                        <territoryOwner territory="Hunan" owner="Chinese"/>
                        <territoryOwner territory="Kansu" owner="Chinese"/>
                        <territoryOwner territory="Hopei" owner="Chinese"/>
                        <territoryOwner territory="Tsinghai" owner="Chinese"/>
                        <territoryOwner territory="Szechwan" owner="Chinese"/>
                        <territoryOwner territory="Chahar" owner="Chinese"/>
                        <territoryOwner territory="Sikang" owner="Chinese"/>
                        <territoryOwner territory="Anhwe" owner="Chinese"/>
                        <!-- himalayas contain chinese capitol, so must be owned by china or they do not collect ipcs -->
						<!--<territoryOwner territory="Himalayas" owner="Chinese"/>
                        <territoryOwner territory="Gilbert Islands" owner="British"/>
                        <territoryOwner territory="Fiji" owner="British"/>
                        <territoryOwner territory="Ceylon" owner="British"/>
                        <territoryOwner territory="Samoa" owner="British"/>
                        <territoryOwner territory="Shan State" owner="British"/>
                        <territoryOwner territory="Burma" owner="British"/>
                        <territoryOwner territory="British Columbia" owner="British"/>
                        <territoryOwner territory="India" owner="British"/>
                        <territoryOwner territory="Malaya" owner="British"/>
                        <territoryOwner territory="Borneo" owner="British"/>
                        <territoryOwner territory="Yukon Territory" owner="British"/>
                        <territoryOwner territory="Kwangtung" owner="British"/>
                        <territoryOwner territory="Queensland" owner="ANZAC"/>
                        <territoryOwner territory="Victoria" owner="ANZAC"/>
                        <territoryOwner territory="New Britain" owner="ANZAC"/>
                        <territoryOwner territory="Northern Territory" owner="ANZAC"/>
                        <territoryOwner territory="New Zealand" owner="ANZAC"/>
                        <territoryOwner territory="New South Wales" owner="ANZAC"/>
                        <territoryOwner territory="South Australia" owner="ANZAC"/>
                        <territoryOwner territory="Western Australia" owner="ANZAC"/>
                        <territoryOwner territory="Solomon Islands" owner="ANZAC"/>
                        <territoryOwner territory="New Guinea" owner="ANZAC"/>
                        <territoryOwner territory="Philippines" owner="Americans"/>
                        <territoryOwner territory="Line Islands" owner="Americans"/>
                        <territoryOwner territory="Mexico" owner="Americans"/>
                        <territoryOwner territory="Guam" owner="Americans"/>
                        <territoryOwner territory="Wake Island" owner="Americans"/>
                        <territoryOwner territory="Western United States" owner="Americans"/>
                        <territoryOwner territory="Alaska" owner="Americans"/>
                        <territoryOwner territory="Aleutian Islands" owner="Americans"/>
                        <territoryOwner territory="Johnston Island" owner="Americans"/>
                        <territoryOwner territory="Hawaiian Islands" owner="Americans"/>
                        <territoryOwner territory="Midway" owner="Americans"/>-->
                        <territoryOwner territory="Sakha" owner="Russians"/>
                        <territoryOwner territory="Moscow" owner="Russians"/>
                        <territoryOwner territory="Evenkiyskiy" owner="Russians"/>
                        <territoryOwner territory="Yenisey" owner="Russians"/>
                        <territoryOwner territory="Soviet Far East" owner="Russians"/>
                        <territoryOwner territory="Amur" owner="Russians"/>
                        <territoryOwner territory="Yakut S.S.R." owner="Russians"/>
                        <territoryOwner territory="Tunguska" owner="Russians"/>
                        <territoryOwner territory="Siberia" owner="Russians"/>
                        <!--<territoryOwner territory="Kazakhstan" owner="Russians"/>-->
                        <territoryOwner territory="Buryatia" owner="Russians"/>
                        <!--<territoryOwner territory="French Indo China" owner="French"/>
                        <territoryOwner territory="New Hebrides" owner="French"/>
                        <territoryOwner territory="Celebes" owner="Dutch"/>
                        <territoryOwner territory="Java" owner="Dutch"/>
                        <territoryOwner territory="Dutch New Guinea" owner="Dutch"/>
                        <territoryOwner territory="Sumatra" owner="Dutch"/>-->
                </ownerInitialize>
                <unitInitialize>
						
                        <unitPlacement unitType="infantry" territory="Kansu" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Hopei" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Tsinghai" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Chahar" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Sikang" quantity="5" owner="Chinese"/>
						<unitPlacement unitType="artillery" territory="Sikang" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Anhwe" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Suiyuan" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Shensi" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Szechwan" quantity="5" owner="Chinese"/>
						<unitPlacement unitType="factory_minor" territory="Sikang" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="factory_minor" territory="Yunnan" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="fighter" territory="Szechwan" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="aaGun" territory="Szechwan" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Kweichow" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Hunan" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Yunnan" quantity="5" owner="Chinese"/>
						<unitPlacement unitType="artillery" territory="Yunnan" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Jehol" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="artillery" territory="Jehol" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="factory_minor" territory="Jehol" quantity="1" owner="Chinese"/>
						
						<unitPlacement unitType="infantry" territory="Sakha" quantity="2" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Moscow" quantity="2" owner="Russians"/>
						<unitPlacement unitType="fighter" territory="Moscow" quantity="1" owner="Russians"/>
						<unitPlacement unitType="artillery" territory="Moscow" quantity="2" owner="Russians"/>
						<unitPlacement unitType="armour" territory="Moscow" quantity="2" owner="Russians"/>
						<unitPlacement unitType="aaGun" territory="Moscow" quantity="1" owner="Russians"/>
						<unitPlacement unitType="factory_minor" territory="Moscow" quantity="1" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Evenkiyskiy" quantity="2" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Yenisey" quantity="2" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Soviet Far East" quantity="1" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Amur" quantity="2" owner="Russians"/>
						<unitPlacement unitType="artillery" territory="Amur" quantity="1" owner="Russians"/>
						<unitPlacement unitType="armour" territory="Amur" quantity="1" owner="Russians"/>
						<unitPlacement unitType="factory_minor" territory="Amur" quantity="1" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Yakut S.S.R." quantity="2" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Tunguska" quantity="2" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Siberia" quantity="2" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Buryatia" quantity="2" owner="Russians"/>
						
						
						<unitPlacement unitType="infantry" territory="Shan State" quantity="1"/>
						<unitPlacement unitType="infantry" territory="French Indo China" quantity="1"/>
						
						<unitPlacement unitType="infantry" territory="Korea" quantity="1"/>
						<!--<unitPlacement unitType="infantry" territory="Manchuria" quantity="4"/>-->
						<unitPlacement unitType="artillery" territory="Manchuria" quantity="1"/>
						<unitPlacement unitType="mech_infantry" territory="Manchuria" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Manchuria" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Shantung" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Kiangsu" quantity="2"/>
						<unitPlacement unitType="infantry" territory="Kiangsi" quantity="1"/>
						<unitPlacement unitType="artillery" territory="Kiangsi" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Kwangsi" quantity="1"/>
						<unitPlacement unitType="artillery" territory="Kwangsi" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Siam" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Caroline Islands" quantity="1"/>
						<unitPlacement unitType="aaGun" territory="Caroline Islands" quantity="1"/>
						<unitPlacement unitType="air_base" territory="Caroline Islands" quantity="1"/>
						<unitPlacement unitType="naval_base" territory="Caroline Islands" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Paulau Island" quantity="1"/>
						<unitPlacement unitType="fighter" territory="Formosa" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Okinawa" quantity="1"/>
						<unitPlacement unitType="fighter" territory="Okinawa" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Iwo Jima" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Japan" quantity="8"/>
						<unitPlacement unitType="artillery" territory="Japan" quantity="2"/>
						<unitPlacement unitType="armour" territory="Japan" quantity="1"/>
						<unitPlacement unitType="bomber" territory="Japan" quantity="2"/>
						<unitPlacement unitType="fighter" territory="Japan" quantity="5"/>
						<unitPlacement unitType="tactical_bomber" territory="Japan" quantity="4"/>
						<unitPlacement unitType="aaGun" territory="Japan" quantity="1"/>
						<unitPlacement unitType="air_base" territory="Japan" quantity="1"/>
						<unitPlacement unitType="naval_base" territory="Japan" quantity="1"/>
						<unitPlacement unitType="factory_major" territory="Japan" quantity="1"/>
						
						<unitPlacement unitType="infantry" territory="Philippines" quantity="2"/>
						<unitPlacement unitType="fighter" territory="Philippines" quantity="1"/>
						<unitPlacement unitType="bomber" territory="Philippines" quantity="1"/>
						<unitPlacement unitType="air_base" territory="Philippines" quantity="1"/>
						<unitPlacement unitType="naval_base" territory="Philippines" quantity="1"/>
						<unitPlacement unitType="air_base" territory="Guam" quantity="1"/>
						<unitPlacement unitType="air_base" territory="Wake Island" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Hawaiian Islands" quantity="2"/>
						<unitPlacement unitType="bomber" territory="Hawaiian Islands" quantity="1"/>
						<unitPlacement unitType="fighter" territory="Hawaiian Islands" quantity="1"/>
						<unitPlacement unitType="tactical_bomber" territory="Hawaiian Islands" quantity="1"/>
						<unitPlacement unitType="air_base" territory="Hawaiian Islands" quantity="1"/>
						<unitPlacement unitType="naval_base" territory="Hawaiian Islands" quantity="1"/>
						<unitPlacement unitType="air_base" territory="Midway" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Western United States" quantity="3"/>
						<unitPlacement unitType="artillery" territory="Western United States" quantity="1"/>
						<unitPlacement unitType="mech_infantry" territory="Western United States" quantity="1"/>
						<unitPlacement unitType="armour" territory="Western United States" quantity="1"/>
						<unitPlacement unitType="bomber" territory="Western United States" quantity="1"/>
						<unitPlacement unitType="fighter" territory="Western United States" quantity="1"/>
						<unitPlacement unitType="tactical_bomber" territory="Western United States" quantity="1"/>
						<unitPlacement unitType="aaGun" territory="Western United States" quantity="1"/>
						<unitPlacement unitType="air_base" territory="Western United States" quantity="1"/>
						<unitPlacement unitType="naval_base" territory="Western United States" quantity="1"/>
						<unitPlacement unitType="factory_major" territory="Western United States" quantity="1"/>
						
						
						<unitPlacement unitType="infantry" territory="Kwangtung" quantity="2"/>
						<unitPlacement unitType="infantry" territory="Malaya" quantity="2"/>
						<unitPlacement unitType="factory_minor" territory="Malaya" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Burma" quantity="1"/>
						<unitPlacement unitType="infantry" territory="India" quantity="10"/>
						<unitPlacement unitType="artillery" territory="India" quantity="3"/>
						<unitPlacement unitType="armour" territory="India" quantity="3"/>
						<unitPlacement unitType="fighter" territory="India" quantity="3"/>
						<unitPlacement unitType="tactical_bomber" territory="India" quantity="1"/>
						<unitPlacement unitType="aaGun" territory="India" quantity="1"/>
						<unitPlacement unitType="air_base" territory="India" quantity="1"/>
						<unitPlacement unitType="naval_base" territory="India" quantity="1"/>
						<unitPlacement unitType="factory_major" territory="India" quantity="1"/>
						
						<unitPlacement unitType="infantry" territory="New South Wales" quantity="1"/>
						<unitPlacement unitType="factory_minor" territory="New South Wales" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Queensland" quantity="2"/>
						<unitPlacement unitType="artillery" territory="Queensland" quantity="1"/>
						<unitPlacement unitType="fighter" territory="Queensland" quantity="1"/>
						<unitPlacement unitType="air_base" territory="Queensland" quantity="1"/>
						<unitPlacement unitType="naval_base" territory="Queensland" quantity="1"/>
						<unitPlacement unitType="infantry" territory="New Zealand" quantity="1"/>
						<unitPlacement unitType="fighter" territory="New Zealand" quantity="3"/>
						<unitPlacement unitType="air_base" territory="New Zealand" quantity="1"/>
						<unitPlacement unitType="naval_base" territory="New Zealand" quantity="1"/>
						
						<unitPlacement unitType="infantry" territory="Ulaanbaatar" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Buyant-Uhaa" quantity="2"/>
						<unitPlacement unitType="infantry" territory="Olgiy" quantity="2"/>
						<unitPlacement unitType="infantry" territory="Dzavhan" quantity="1"/>
						
						
                </unitInitialize>
                <resourceInitialize>
                        <!--<resourceGiven player="Japanese" resource="PUs" quantity="26"/>-->
                        <resourceGiven player="Chinese" resource="PUs" quantity="19"/>
                        <!--<resourceGiven player="British" resource="PUs" quantity="16"/>
                        <resourceGiven player="ANZAC" resource="PUs" quantity="10"/>
                        <resourceGiven player="Americans" resource="PUs" quantity="17"/>-->
                        <resourceGiven player="Russians" resource="PUs" quantity="21"/>
                        <!--<resourceGiven player="French" resource="PUs" quantity="0"/>
                        <resourceGiven player="Dutch" resource="PUs" quantity="0"/>-->
                </resourceInitialize>
        </initialize>
        <propertyList>
                <!-- victory options -->
				<!-- perhaps allow the user to set an economic victory for the japanese?
				<property name="Economic Victory" value="true" editable="true">
                        <boolean/>
                </property>
				
				<property name="Axis Economic Victory" value="100" editable="true">
					<number min="0" max="100"/>
				</property>-->
				
				<property name="Honorable Surrender" value="true" editable="false">
					<boolean/>
				</property> 
                
				<property name="Chinese Honorable Victory VCs" value="2" editable="false">
					<number min="2" max="2"/>
				</property>
				
				<property name="Russians Honorable Victory VCs" value="2" editable="false">
					<number min="2" max="2"/>
				</property>
				
				<!-- OPTIONAL PROPERTIES -->                
				<property name="Low Luck" value="false" editable="true">
                        <boolean/>
                </property>
                
                <property name="National Objectives" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Tech Development" value="false" editable="false">
                	<boolean/>
                </property>
				
				<property name="LHTR Heavy Bombers" value="false" editable="false">
                	  <boolean/>
                </property>
                
				<property name="Heavy Bomber Dice Rolls" value="2" editable="false">
                        <number min="2" max="3"/>
                </property>
				
				<property name="Always on AA" value="false" editable="true">
                        <boolean/>
                </property>
                
				<property name="Kamikaze Airplanes" value="false" editable="false">
                	<boolean/>
                </property>
				
					<!-- bb repair when they begin their owern's turn adjacent to a friendly naval base -->
				<property name="Battleships repair at end of round" value="false" editable="false">
                        <boolean/>
                </property>
				
				<property name="Display Sea Names" value="true" editable="true">
					<boolean/>
				</property>
				<!-- END OF OPTIONAL PROPERTIES -->
                
                <!-- rules and tech -->
				<property name="WW2V3" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="WW2V3 Tech Model" value="true" editable="false">
                	<boolean/>
                </property>
                
                <!-- used to cause a bug when true -->
				<property name="Use Shipyards" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="All Rockets Attack" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Rockets Can Fly Over Impassables" value="false" editable="false">
                        <boolean/>
                </property>
				
				<!-- These require an associated value in the attachments section above-->                 
                <property name="Movement By Territory Restricted" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Production Per X Territories Restricted" value="true" editable="false">
                	<boolean/>
                </property>                
                
                <property name="Unit Placement Per Territory Restricted" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Place in Any Territory" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Unplaced units live when not placed" value ="true" editable="false">
                    <boolean/>
                </property>
				
				<property name="Occupied Territories" value="true" editable="false">
                	<boolean/>
                </property>
				
				<!-- specific rules -->
				<!-- land related -->
				<property name="Blitz Through Factories And AA Restricted" value="true" editable="false">
                        <boolean/>
                </property>
				
				<property name="Roll AA Individually" value="true" editable="false">
                        <boolean/>
                </property>
                       
				<property name="Choose AA Casualties" value="false" editable="false">
                        <boolean/>
                </property>
				
				<property name="AA Territory Restricted" value="true" editable="false">
                	<boolean/>
                </property>
				
				
				<!-- sea related -->
				<property name="Partial Amphibious Retreat" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Shore Bombard Per Ground Unit Restricted" value="true" editable="false">
                	<boolean/>
                </property>
				
				<property name="Naval Bombard Casualties Return Fire Restricted" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Hari-Kari Units" value="true" editable="false">
                	<boolean/>
                </property>
				
				<property name="Surviving Air Move To Land" value="true" editable="false">
                        <boolean/>
                </property>
                
                <property name="Air Attack Sub Restricted" value="true" editable="false">
                	<boolean/>
                </property>
				
				<property name="Ignore Transport In Movement" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Transport Casualties Restricted" value="true" editable="false">
                	<boolean/>
                </property>
				
				<property name="Unescorted Transport Dies" value="true" editable="false">
                	<boolean/>
                </property>
				
				<property name="Ignore Sub In Movement" value="true" editable="false">
                	<boolean/>
                </property>
				
				<property name="Defending Subs Sneak Attack" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Sub Retreat Before Battle" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Submersible Subs" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Sub Control Sea Zone Restricted" value="true" editable="false">
                	<boolean/>
                </property>
                
                <property name="Two hit battleship" value="true" editable="false">
                        <boolean/>
                </property>
                
				<!-- production related -->
				<property name="Produce fighters on carriers" value="true" editable="false">
                        <boolean/>
                </property>

                <property name="Produce new fighters on old carriers" value="true" editable="false">
                        <boolean/>
                </property>

                <property name="Move existing fighters to new carriers" value="false" editable="false">
                        <boolean/>
                </property>

                <property name="Land existing fighters on new carriers" value="true" editable="false">
                        <boolean/>
                </property>
				
				<!-- should not require LHTR as the 4 rules above should take care of it all
                <property name="LHTR Carrier production rules" value="true" editable="false">
                        <boolean/>
                </property> -->
                
				<property name="Unit Placement In Enemy Seas" value="true" editable="false">
                        <boolean/>
                </property>
                
				<property name="Territory Turn Limit" value="false" editable="false">
                        <boolean/>
                </property>
                
				<property name="maxFactoriesPerTerritory" value="1"/>
                
                <property name="Placement Restricted By Factory" value="true" editable="false">
                	<boolean/>
                </property>
				
				<property name="SBR Affects Unit Production" value="true" editable="false">
                	<boolean/>
                </property>
				
				<!-- to do with neutrals -->
				<property name="neutralCharge" value="0"/>
                
				<property name="Neutrals Are Impassable" value="false" editable="false">
                        <boolean/>
                </property>
                
				<property name="Neutrals Are Blitzable" value="true" editable="false">
					<boolean/>
				</property>
                
				<!-- Bids -->
				<!--<property name="Dutch bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>-->
				<property name="Russians bid" value="0" editable="true">
                        <number min="0" max="10"/>
                </property>
                <!--<property name="French bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
				<property name="British bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
                <property name="Japanese bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
                <property name="Americans bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
				<property name="ANZAC bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>-->
				<property name="Chinese bid" value="0" editable="true">
                        <number min="0" max="10"/>
                </property>
				
                <property name="mapName" value="World War II Pacific" editable="false"/>
                <property name="notes">
                        <value>
                        <![CDATA[
						
						China vs Russia
						<br>
						<br>Capture 2 Victory Cities to win
						<br>
						<br>
						<br>Created for Cat
						<br> to teach the game
						<br>
						<br>Created by Veqryn
						
						]]>
                        </value>
                </property>
        </propertyList>
</game>
