<?xml version="1.0" ?>
<!DOCTYPE game SYSTEM "game.dtd">
<game>
        <info name="WWII Global 1940 SeaLion-Balanced Original" version="2.6"/>
        <loader javaClass="games.strategy.triplea.TripleA"/>
		<triplea minimumVersion="1.5.2"/>
		<diceSides value="6"/>
		
        <map>
		
				<!-- Full europe list:
				West Indies:Central United States:Central America:Greenland:Southeast Mexico:Eastern United States:West India:Belgian Congo:Iceland:Quebec:Alberta Saskatchewan Manitoba:Trans-Jordan:British Somaliland:Alexandria:Gibraltar:New Brunswick Nova Scotia:Egypt:Union of South Africa:Cyprus:British Guiana:Gold Coast:Rio de Oro:Ontario:Scotland:South West Africa:Nigeria:Kenya:Malta:United Kingdom:Anglo Egyptian Sudan:Rhodesia:Tanganyika Territory:Newfoundland Labrador:Morocco:French Equatorial Africa:Normandy Bordeaux:French Central Africa:French Madagascar:French Guiana:Algeria:Southern France:Syria:French West Africa:France:Tunisia:Greater Southern Germany:Slovakia Hungary:Western Germany:Romania:Poland:Germany:Norway:Denmark:Holland Belgium:Tobruk:Albania:Northern Italy:Libya:Sicily:Italian Somaliland:Southern Italy:Ethiopia:Sardinia:Belarus:Karelia:Baltic States:Bryansk:Rostov:Nenetsia:Vyborg:Archangel:Eastern Poland:Bessarabia:Russia:Tambov:Ukraine:Western Ukraine:Vologda:Volgograd:Turkmenistan:Novgorod:Caucasus:Smolensk:Samara:Portugal:Portuguese Guinea:Ecuador:Chile:Afghanistan:Sierra Leone:Turkey:Mozambique:Saudi Arabia:Paraguay:Switzerland:Pripet Marshes:Eire:Crete:Argentina:Bulgaria:Angola:Greece:Iraq:Eastern Persia:Uruguay:Brazil:Venezuela:Northwest Persia:Persia:Sweden:Yugoslavia:Spain:Colombia:Bolivia:Liberia:Peru:Finland:Suriname
				-->
				
				<!-- Border territories:
				Evenkiyskiy:Urals:Novosibirsk:Himalayas:Kazakhstan:Timguska:India:Sikang:Tsinghai:Kansu
				-->
				
				<!-- Full pacific list:
				Caroline Islands:Iwo Jima:Paulau Island:Marshall Islands:Shantung:Formosa:Kwangsi:Korea:Kiangsu:Kiangsi:Japan:Jehol:Okinawa:Marianas:Siam:Manchuria:Hainan:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Hopei:Szechwan:Chahar:Anhwe:Gilbert Islands:Fiji:Ceylon:Samoa:Shan State:Burma:British Columbia:Malaya:Borneo:Yukon Territory:Kwangtung:Queensland:Victoria:New Britain:Northern Territory:New Zealand:New South Wales:South Australia:Western Australia:Solomon Islands:New Guinea:Philippines:Line Islands:Mexico:Guam:Wake Island:Western United States:Alaska:Aleutian Islands:Johnston Island:Hawaiian Islands:Midway:Sakha:Yenisey:Soviet Far East:Amur:Yakut S.S.R.:Siberia:Buryatia:French Indo China:New Hebrides:Celebes:Java:Dutch New Guinea:Sumatra:Olgiy:Dzavhan:Central Mongolia:Buyant-Uhaa:Ulaanbaatar:Tsagaan Olom
				-->
				
				<!-- Full sea zone list:
				1 Sea Zone:2 Sea Zone:3 Sea Zone:4 Sea Zone:5 Sea Zone:6 Sea Zone:7 Sea Zone:8 Sea Zone:9 Sea Zone:10 Sea Zone:11 Sea Zone:12 Sea Zone:13 Sea Zone:14 Sea Zone:15 Sea Zone:16 Sea Zone:17 Sea Zone:18 Sea Zone:19 Sea Zone:20 Sea Zone:21 Sea Zone:22 Sea Zone:23 Sea Zone:24 Sea Zone:25 Sea Zone:26 Sea Zone:27 Sea Zone:28 Sea Zone:29 Sea Zone:30 Sea Zone:31 Sea Zone:32 Sea Zone:33 Sea Zone:34 Sea Zone:35 Sea Zone:36 Sea Zone:37 Sea Zone:38 Sea Zone:39 Sea Zone:40 Sea Zone:41 Sea Zone:42 Sea Zone:43 Sea Zone:44 Sea Zone:45 Sea Zone:46 Sea Zone:47 Sea Zone:48 Sea Zone:49 Sea Zone:50 Sea Zone:51 Sea Zone:52 Sea Zone:53 Sea Zone:54 Sea Zone:55 Sea Zone:56 Sea Zone:57 Sea Zone:58 Sea Zone:59 Sea Zone:60 Sea Zone:61 Sea Zone:62 Sea Zone:63 Sea Zone:64 Sea Zone:65 Sea Zone:66 Sea Zone:67 Sea Zone:68 Sea Zone:69 Sea Zone:70 Sea Zone:71 Sea Zone:72 Sea Zone:73 Sea Zone:74 Sea Zone:75 Sea Zone:76 Sea Zone:77 Sea Zone:78 Sea Zone:79 Sea Zone:80 Sea Zone:81 Sea Zone:82 Sea Zone:83 Sea Zone:84 Sea Zone:85 Sea Zone:86 Sea Zone:87 Sea Zone:88 Sea Zone:89 Sea Zone:90 Sea Zone:91 Sea Zone:92 Sea Zone:93 Sea Zone:94 Sea Zone:95 Sea Zone:96 Sea Zone:97 Sea Zone:98 Sea Zone:99 Sea Zone:100 Sea Zone:101 Sea Zone:102 Sea Zone:103 Sea Zone:104 Sea Zone:105 Sea Zone:106 Sea Zone:107 Sea Zone:108 Sea Zone:109 Sea Zone:110 Sea Zone:111 Sea Zone:112 Sea Zone:113 Sea Zone:114 Sea Zone:115 Sea Zone:116 Sea Zone:117 Sea Zone:118 Sea Zone:119 Sea Zone:120 Sea Zone:121 Sea Zone:122 Sea Zone:123 Sea Zone:124 Sea Zone:125 Sea Zone:126 Sea Zone:127 Sea Zone:128 Sea Zone
				-->
		
                <!-- Territory Definitions -->
				
				<!-- P40 -->
                <territory name="Caroline Islands"/>
                <territory name="Iwo Jima"/>
                <territory name="Paulau Island"/>
                <territory name="Marshall Islands"/>
                <territory name="Shantung"/>
                <territory name="Formosa"/>
                <territory name="Kwangsi"/>
                <territory name="Korea"/>
                <territory name="Kiangsu"/>
                <territory name="Kiangsi"/>
                <territory name="Japan"/>
                <territory name="Jehol"/>
                <territory name="Okinawa"/>
                <territory name="Marianas"/>
                <territory name="Siam"/>
                <territory name="Manchuria"/>
                <territory name="Hainan"/>
                <territory name="Shensi"/>
                <territory name="Yunnan"/>
                <territory name="Suiyuyan"/>
                <territory name="Kweichow"/>
                <territory name="Hunan"/>
                <territory name="Kansu"/>
                <territory name="Hopei"/>
                <territory name="Tsinghai"/>
                <territory name="Szechwan"/>
                <territory name="Chahar"/>
                <territory name="Sikang"/>
                <territory name="Anhwe"/>
                <territory name="Gilbert Islands"/>
                <territory name="Fiji"/>
                <territory name="Ceylon"/>
                <territory name="Samoa"/>
                <territory name="Shan State"/>
                <territory name="Burma"/>
                <territory name="British Columbia"/>
                <territory name="India"/>
                <territory name="Malaya"/>
                <territory name="Borneo"/>
                <territory name="Yukon Territory"/>
                <territory name="Kwangtung"/>
                <territory name="Queensland"/>
                <territory name="Victoria"/>
                <territory name="New Britain"/>
                <territory name="Northern Territory"/>
                <territory name="New Zealand"/>
                <territory name="New South Wales"/>
                <territory name="South Australia"/>
                <territory name="Western Australia"/>
                <territory name="Solomon Islands"/>
                <territory name="New Guinea"/>
                <territory name="Philippines"/>
                <territory name="Line Islands"/>
                <territory name="Mexico"/>
                <territory name="Guam"/>
                <territory name="Wake Island"/>
                <territory name="Western United States"/>
                <territory name="Alaska"/>
                <territory name="Aleutian Islands"/>
                <territory name="Johnston Island"/>
                <territory name="Hawaiian Islands"/>
                <territory name="Midway"/>
                <territory name="Sakha"/>
                <territory name="Evenkiyskiy"/>
                <territory name="Yenisey"/>
                <territory name="Soviet Far East"/>
                <territory name="Amur"/>
                <territory name="Yakut S.S.R."/>
                <territory name="Timguska"/>
                <territory name="Siberia"/>
                <territory name="Kazakhstan"/>
                <territory name="Buryatia"/>
                <territory name="French Indo China"/>
                <territory name="New Hebrides"/>
                <territory name="Celebes"/>
                <territory name="Java"/>
                <territory name="Dutch New Guinea"/>
                <territory name="Sumatra"/>
                <territory name="42 Sea Zone" water="true"/>
                <territory name="41 Sea Zone" water="true"/>
                <territory name="44 Sea Zone" water="true"/>
                <territory name="43 Sea Zone" water="true"/>
                <territory name="46 Sea Zone" water="true"/>
                <territory name="45 Sea Zone" water="true"/>
                <territory name="48 Sea Zone" water="true"/>
                <territory name="47 Sea Zone" water="true"/>
                <territory name="Olgiy"/>
                <territory name="49 Sea Zone" water="true"/>
                <territory name="50 Sea Zone" water="true"/>
                <territory name="51 Sea Zone" water="true"/>
                <territory name="33 Sea Zone" water="true"/>
                <territory name="32 Sea Zone" water="true"/>
                <territory name="31 Sea Zone" water="true"/>
                <territory name="30 Sea Zone" water="true"/>
                <territory name="37 Sea Zone" water="true"/>
                <territory name="36 Sea Zone" water="true"/>
                <territory name="35 Sea Zone" water="true"/>
                <territory name="34 Sea Zone" water="true"/>
                <territory name="Dzavhan"/>
                <territory name="39 Sea Zone" water="true"/>
                <territory name="38 Sea Zone" water="true"/>
                <territory name="40 Sea Zone" water="true"/>
                <territory name="24 Sea Zone" water="true"/>
                <territory name="23 Sea Zone" water="true"/>
                <territory name="26 Sea Zone" water="true"/>
                <territory name="25 Sea Zone" water="true"/>
                <territory name="20 Sea Zone" water="true"/>
                <territory name="22 Sea Zone" water="true"/>
                <territory name="21 Sea Zone" water="true"/>
                <territory name="28 Sea Zone" water="true"/>
                <territory name="27 Sea Zone" water="true"/>
                <territory name="29 Sea Zone" water="true"/>
                <territory name="15 Sea Zone" water="true"/>
                <territory name="14 Sea Zone" water="true"/>
                <territory name="13 Sea Zone" water="true"/>
                <territory name="12 Sea Zone" water="true"/>
                <territory name="11 Sea Zone" water="true"/>
                <territory name="10 Sea Zone" water="true"/>
                <territory name="19 Sea Zone" water="true"/>
                <territory name="Central Mongolia"/>
                <territory name="18 Sea Zone" water="true"/>
                <territory name="17 Sea Zone" water="true"/>
                <territory name="16 Sea Zone" water="true"/>
                <territory name="2 Sea Zone" water="true"/>
                <territory name="1 Sea Zone" water="true"/>
                <territory name="7 Sea Zone" water="true"/>
                <territory name="Himalayas"/>
                <territory name="8 Sea Zone" water="true"/>
                <territory name="9 Sea Zone" water="true"/>
                <territory name="3 Sea Zone" water="true"/>
                <territory name="4 Sea Zone" water="true"/>
                <territory name="5 Sea Zone" water="true"/>
                <territory name="6 Sea Zone" water="true"/>
                <territory name="Buyant-Uhaa"/>
                <territory name="Ulaanbaatar"/>
                <territory name="Tsagaan Olom"/>
                <territory name="63 Sea Zone" water="true"/>
                <territory name="58 Sea Zone" water="true"/>
                <territory name="59 Sea Zone" water="true"/>
                <territory name="56 Sea Zone" water="true"/>
                <territory name="57 Sea Zone" water="true"/>
                <territory name="54 Sea Zone" water="true"/>
                <territory name="55 Sea Zone" water="true"/>
                <territory name="52 Sea Zone" water="true"/>
                <territory name="53 Sea Zone" water="true"/>
                <territory name="62 Sea Zone" water="true"/>
                <territory name="61 Sea Zone" water="true"/>
                <territory name="60 Sea Zone" water="true"/>
				
				<!-- E40 -->
                <territory name="West Indies"/>
                <territory name="Central United States"/>
                <territory name="Central America"/>
                <territory name="Greenland"/>
                <territory name="Southeast Mexico"/>
                <territory name="Eastern United States"/>
                <territory name="West India"/>
                <territory name="Belgian Congo"/>
                <territory name="Iceland"/>
                <territory name="Quebec"/>
                <territory name="Alberta Saskatchewan Manitoba"/>
                <territory name="Trans-Jordan"/>
                <territory name="British Somaliland"/>
                <territory name="Alexandria"/>
                <territory name="Gibraltar"/>
                <territory name="New Brunswick Nova Scotia"/>
                <territory name="Egypt"/>
                <territory name="Union of South Africa"/>
                <territory name="Cyprus"/>
                <territory name="British Guiana"/>
                <territory name="Gold Coast"/>
				<territory name="Rio de Oro"/>
                <territory name="Ontario"/>
                <territory name="Scotland"/>
                <territory name="South West Africa"/>
                <territory name="Nigeria"/>
                <territory name="Kenya"/>
                <territory name="Malta"/>
                <territory name="United Kingdom"/>
                <territory name="Anglo Egyptian Sudan"/>
                <territory name="Rhodesia"/>
                <territory name="Tanganyika Territory"/>
                <territory name="Newfoundland Labrador"/>
                <territory name="Morocco"/>
                <territory name="French Equatorial Africa"/>
                <territory name="Normandy Bordeaux"/>
                <territory name="French Central Africa"/>
                <territory name="French Madagascar"/>
                <territory name="French Guiana"/>
                <territory name="Algeria"/>
                <territory name="Southern France"/>
                <territory name="Syria"/>
                <territory name="French West Africa"/>
                <territory name="France"/>
                <territory name="Tunisia"/>
                <territory name="Greater Southern Germany"/>
                <territory name="Slovakia Hungary"/>
                <territory name="Western Germany"/>
                <territory name="Romania"/>
                <territory name="Poland"/>
                <territory name="Germany"/>
                <territory name="Norway"/>
                <territory name="Denmark"/>
                <territory name="Holland Belgium"/>
                <territory name="Tobruk"/>
                <territory name="Albania"/>
                <territory name="Northern Italy"/>
                <territory name="Libya"/>
                <territory name="Sicily"/>
                <territory name="Italian Somaliland"/>
                <territory name="Southern Italy"/>
                <territory name="Ethiopia"/>
                <territory name="Sardinia"/>
                <territory name="Belarus"/>
                <territory name="Karelia"/>
                <territory name="Baltic States"/>
                <territory name="Bryansk"/>
                <territory name="Rostov"/>
                <territory name="Nenetsia"/>
                <territory name="Urals"/>
                <territory name="Vyborg"/>
                <territory name="Archangel"/>
                <territory name="Eastern Poland"/>
                <territory name="Bessarabia"/>
                <territory name="Russia"/>
                <territory name="Tambov"/>
                <territory name="Ukraine"/>
                <territory name="Western Ukraine"/>
                <territory name="Novosibirsk"/>
                <territory name="Vologda"/>
                <territory name="Volgograd"/>
                <territory name="Turkmenistan"/>
                <territory name="Novgorod"/>
                <territory name="Caucasus"/>
                <territory name="Smolensk"/>
                <territory name="Samara"/>
                <territory name="Portugal"/>
                <territory name="Portuguese Guinea"/>
                <territory name="120 Sea Zone" water="true"/>
                <territory name="Ecuador"/>
                <territory name="112 Sea Zone" water="true"/>
                <territory name="100 Sea Zone" water="true"/>
                <territory name="119 Sea Zone" water="true"/>
                <territory name="124 Sea Zone" water="true"/>
				<territory name="125 Sea Zone" water="true"/>
                <territory name="Chile"/>
                <territory name="Afghanistan"/>
                <territory name="80 Sea Zone" water="true"/>
                <territory name="113 Sea Zone" water="true"/>
                <territory name="96 Sea Zone" water="true"/>
                <territory name="123 Sea Zone" water="true"/>
                <territory name="116 Sea Zone" water="true"/>
                <territory name="65 Sea Zone" water="true"/>
                <territory name="Sierra Leone"/>
                <territory name="108 Sea Zone" water="true"/>
                <territory name="84 Sea Zone" water="true"/>
                <territory name="122 Sea Zone" water="true"/>
                <territory name="73 Sea Zone" water="true"/>
                <territory name="Turkey"/>
                <territory name="70 Sea Zone" water="true"/>
                <territory name="76 Sea Zone" water="true"/>
                <territory name="Mozambique"/>
                <territory name="118 Sea Zone" water="true"/>
                <territory name="104 Sea Zone" water="true"/>
                <territory name="95 Sea Zone" water="true"/>
                <territory name="Saudi Arabia"/>
                <territory name="Paraguay"/>
                <territory name="75 Sea Zone" water="true"/>
                <territory name="87 Sea Zone" water="true"/>
                <territory name="Switzerland"/>
                <territory name="106 Sea Zone" water="true"/>
                <territory name="86 Sea Zone" water="true"/>
                <territory name="Pripet Marshes"/>
                <territory name="94 Sea Zone" water="true"/>
                <territory name="67 Sea Zone" water="true"/>
                <territory name="89 Sea Zone" water="true"/>
                <territory name="74 Sea Zone" water="true"/>
                <territory name="102 Sea Zone" water="true"/>
                <territory name="93 Sea Zone" water="true"/>
                <territory name="66 Sea Zone" water="true"/>
                <territory name="85 Sea Zone" water="true"/>
                <territory name="Eire"/>
                <territory name="Crete"/>
                <territory name="Argentina"/>
                <territory name="Bulgaria"/>
                <territory name="109 Sea Zone" water="true"/>
                <territory name="117 Sea Zone" water="true"/>
                <territory name="Angola"/>
                <territory name="64 Sea Zone" water="true"/>
                <territory name="Greece"/>
                <territory name="99 Sea Zone" water="true"/>
                <territory name="97 Sea Zone" water="true"/>
                <territory name="Iraq"/>
                <territory name="92 Sea Zone" water="true"/>
                <territory name="90 Sea Zone" water="true"/>
                <territory name="Eastern Persia"/>
                <territory name="72 Sea Zone" water="true"/>
                <territory name="101 Sea Zone" water="true"/>
                <territory name="114 Sea Zone" water="true"/>
                <territory name="71 Sea Zone" water="true"/>
                <territory name="81 Sea Zone" water="true"/>
                <territory name="79 Sea Zone" water="true"/>
                <territory name="Uruguay"/>
                <territory name="83 Sea Zone" water="true"/>
                <territory name="77 Sea Zone" water="true"/>
                <territory name="121 Sea Zone" water="true"/>
                <territory name="82 Sea Zone" water="true"/>
                <territory name="Brazil"/>
                <territory name="Venezuela"/>
                <territory name="127 Sea Zone" water="true"/>
                <territory name="Northwest Persia"/>
                <territory name="Persia"/>
                <territory name="Sweden"/>
                <territory name="115 Sea Zone" water="true"/>
                <territory name="103 Sea Zone" water="true"/>
                <territory name="Yugoslavia"/>
                <territory name="Spain"/>
                <territory name="Colombia"/>
                <territory name="69 Sea Zone" water="true"/>
                <territory name="Bolivia"/>
                <territory name="Liberia"/>
                <territory name="Peru"/>
                <territory name="126 Sea Zone" water="true"/>
                <territory name="98 Sea Zone" water="true"/>
                <territory name="91 Sea Zone" water="true"/>
                <territory name="Finland"/>
                <territory name="78 Sea Zone" water="true"/>
                <territory name="Suriname"/>
                <territory name="107 Sea Zone" water="true"/>
                <territory name="110 Sea Zone" water="true"/>
                <territory name="111 Sea Zone" water="true"/>
                <territory name="68 Sea Zone" water="true"/>
                <territory name="88 Sea Zone" water="true"/>
                <territory name="105 Sea Zone" water="true"/>
				<territory name="128 Sea Zone" water="true"/>

                <!-- Territory Connections -->
				
				<!-- P40 Connections -->
				<connection t1="Caroline Islands" t2="33 Sea Zone"/>
                <connection t1="Iwo Jima" t2="17 Sea Zone"/>
                <connection t1="Paulau Island" t2="34 Sea Zone"/>
                <connection t1="Shantung" t2="19 Sea Zone"/>
                <connection t1="Shantung" t2="Kiangsu"/>
                <connection t1="Shantung" t2="Jehol"/>
                <connection t1="Shantung" t2="Anhwe"/>
                <connection t1="Kwangsi" t2="Kiangsi"/>
                <connection t1="Kwangsi" t2="Kwangtung"/>
                <connection t1="Korea" t2="Manchuria"/>
                <connection t1="Kiangsu" t2="Kiangsi"/>
                <connection t1="Kiangsu" t2="Anhwe"/>
                <connection t1="Kiangsi" t2="Kwangtung"/>
                <connection t1="Kiangsi" t2="Anhwe"/>
                <connection t1="Jehol" t2="Chahar"/>
                <connection t1="Jehol" t2="Manchuria"/>
                <connection t1="Jehol" t2="Anhwe"/>
                <connection t1="Shensi" t2="Suiyuyan"/>
                <connection t1="Shensi" t2="Kweichow"/>
                <connection t1="Shensi" t2="Kansu"/>
                <connection t1="Shensi" t2="Hopei"/>
                <connection t1="Shensi" t2="Tsinghai"/>
                <connection t1="Shensi" t2="Szechwan"/>
                <connection t1="Shensi" t2="Sikang"/>
                <connection t1="Tsinghai" t2="Sikang"/>
                <connection t1="Yunnan" t2="Kweichow"/>
                <connection t1="Yunnan" t2="Shan State"/>
                <connection t1="Yunnan" t2="French Indo China"/>
                <connection t1="Yunnan" t2="Burma"/>
                <connection t1="Yunnan" t2="Hunan"/>
                <connection t1="Yunnan" t2="Kwangsi"/>
                <connection t1="Yunnan" t2="Himalayas"/>
                <connection t1="Yunnan" t2="Szechwan"/>
                <connection t1="Suiyuyan" t2="Kansu"/>
                <connection t1="Suiyuyan" t2="Hopei"/>
                <connection t1="Suiyuyan" t2="Central Mongolia"/>
                <connection t1="Suiyuyan" t2="Chahar"/>
                <connection t1="Suiyuyan" t2="Tsagaan Olom"/>
                <connection t1="Kweichow" t2="Hunan"/>
                <connection t1="Kweichow" t2="Hopei"/>
                <connection t1="Kweichow" t2="Szechwan"/>
                <connection t1="Kweichow" t2="Anhwe"/>
                <connection t1="Hunan" t2="Kwangsi"/>
                <connection t1="Hunan" t2="Kiangsi"/>
                <connection t1="Hunan" t2="Anhwe"/>
				<connection t1="Kansu" t2="Novosibirsk"/>
                <connection t1="Kansu" t2="Timguska"/>
				<connection t1="Timguska" t2="Novosibirsk"/>
                <connection t1="Kansu" t2="Tsinghai"/>
                <connection t1="Kansu" t2="Tsagaan Olom"/>
                <connection t1="Hopei" t2="Chahar"/>
                <connection t1="Hopei" t2="Anhwe"/>
				<connection t1="Tsinghai" t2="Kazakhstan"/>
                <connection t1="Kazakhstan" t2="Sikang"/>
                <connection t1="Szechwan" t2="Sikang"/>
                <connection t1="Chahar" t2="Anhwe"/>
                <connection t1="Fiji" t2="50 Sea Zone"/>
                <connection t1="Ceylon" t2="39 Sea Zone"/>
                <connection t1="Shan State" t2="French Indo China"/>
                <connection t1="Shan State" t2="Burma"/>
                <connection t1="Shan State" t2="Malaya"/>
                <connection t1="Shan State" t2="Siam"/>
                <connection t1="Burma" t2="India"/>
                <connection t1="Burma" t2="Himalayas"/>
                <connection t1="British Columbia" t2="Alaska"/>
                <connection t1="British Columbia" t2="1 Sea Zone"/>
                <connection t1="British Columbia" t2="Yukon Territory"/>
                <connection t1="India" t2="Himalayas"/>
                <connection t1="India" t2="West India"/>
                <connection t1="Queensland" t2="Northern Territory"/>
                <connection t1="Queensland" t2="New South Wales"/>
                <connection t1="Queensland" t2="South Australia"/>
                <connection t1="Queensland" t2="54 Sea Zone"/>
                <connection t1="Victoria" t2="New South Wales"/>
                <connection t1="Victoria" t2="South Australia"/>
                <connection t1="Northern Territory" t2="South Australia"/>
                <connection t1="Northern Territory" t2="Western Australia"/>
                <connection t1="Northern Territory" t2="55 Sea Zone"/>
                <connection t1="New South Wales" t2="South Australia"/>
                <connection t1="South Australia" t2="Western Australia"/>
                <connection t1="Western Australia" t2="56 Sea Zone"/>
                <connection t1="Philippines" t2="35 Sea Zone"/>
                <connection t1="Line Islands" t2="29 Sea Zone"/>
                <connection t1="Mexico" t2="Western United States"/>
                <connection t1="Mexico" t2="10 Sea Zone"/>
                <connection t1="Guam" t2="21 Sea Zone"/>
                <connection t1="Western United States" t2="10 Sea Zone"/>
                <connection t1="Western United States" t2="British Columbia"/>
                <connection t1="Alaska" t2="2 Sea Zone"/>
                <connection t1="Alaska" t2="1 Sea Zone"/>
                <connection t1="Alaska" t2="Yukon Territory"/>
                <connection t1="Aleutian Islands" t2="8 Sea Zone"/>
                <connection t1="Sakha" t2="Amur"/>
                <connection t1="Sakha" t2="Siberia"/>
                <connection t1="Sakha" t2="Buryatia"/>
                <connection t1="Urals" t2="Evenkiyskiy"/>
                <connection t1="Urals" t2="Timguska"/>
                <connection t1="Evenkiyskiy" t2="Yenisey"/>
                <connection t1="Evenkiyskiy" t2="Timguska"/>
                <connection t1="Yenisey" t2="Yakut S.S.R."/>
                <connection t1="Yenisey" t2="Timguska"/>
                <connection t1="Soviet Far East" t2="Siberia"/>
                <connection t1="Soviet Far East" t2="3 Sea Zone"/>
                <connection t1="Soviet Far East" t2="4 Sea Zone"/>
                <connection t1="Soviet Far East" t2="5 Sea Zone"/>
                <connection t1="Amur" t2="Korea"/>
                <connection t1="Amur" t2="Siberia"/>
                <connection t1="Amur" t2="5 Sea Zone"/>
                <connection t1="Amur" t2="Buyant-Uhaa"/>
                <connection t1="Amur" t2="Ulaanbaatar"/>
                <connection t1="Amur" t2="Buryatia"/>
                <connection t1="Amur" t2="Manchuria"/>
                <connection t1="Yakut S.S.R." t2="Ulaanbaatar"/>
                <connection t1="Yakut S.S.R." t2="Buryatia"/>
                <connection t1="Siberia" t2="5 Sea Zone"/>
                <connection t1="French Indo China" t2="Kwangsi"/>
                <connection t1="French Indo China" t2="Siam"/>
                <connection t1="New Hebrides" t2="53 Sea Zone"/>
                <connection t1="Dutch New Guinea" t2="New Guinea"/>
                <connection t1="42 Sea Zone" t2="41 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="44 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="43 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="45 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="Java"/>
                <connection t1="42 Sea Zone" t2="56 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="42 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="39 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="38 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="40 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="Sumatra"/>
                <connection t1="41 Sea Zone" t2="58 Sea Zone"/>
                <connection t1="41 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="43 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="45 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="44 Sea Zone" t2="Celebes"/>
                <connection t1="43 Sea Zone" t2="36 Sea Zone"/>
                <connection t1="43 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="43 Sea Zone" t2="Borneo"/>
                <connection t1="46 Sea Zone" t2="45 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="47 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="49 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="33 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="New Guinea"/>
                <connection t1="46 Sea Zone" t2="54 Sea Zone"/>
                <connection t1="46 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="45 Sea Zone" t2="Dutch New Guinea"/>
                <connection t1="45 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="47 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="49 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="Gilbert Islands"/>
                <connection t1="48 Sea Zone" t2="33 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="32 Sea Zone"/>
                <connection t1="48 Sea Zone" t2="30 Sea Zone"/>
                <connection t1="47 Sea Zone" t2="49 Sea Zone"/>
                <connection t1="47 Sea Zone" t2="33 Sea Zone"/>
                <connection t1="47 Sea Zone" t2="New Britain"/>
                <connection t1="Olgiy" t2="Dzavhan"/>
                <connection t1="Olgiy" t2="Yenisey"/>
                <connection t1="Olgiy" t2="Kansu"/>
                <connection t1="Olgiy" t2="Timguska"/>
                <connection t1="Olgiy" t2="Tsagaan Olom"/>
                <connection t1="49 Sea Zone" t2="50 Sea Zone"/>
                <connection t1="49 Sea Zone" t2="30 Sea Zone"/>
                <connection t1="49 Sea Zone" t2="Solomon Islands"/>
                <connection t1="49 Sea Zone" t2="54 Sea Zone"/>
                <connection t1="49 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="51 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="30 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="52 Sea Zone"/>
                <connection t1="50 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="51 Sea Zone" t2="Samoa"/>
                <connection t1="51 Sea Zone" t2="28 Sea Zone"/>
                <connection t1="51 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="51 Sea Zone" t2="52 Sea Zone"/>
                <connection t1="33 Sea Zone" t2="32 Sea Zone"/>
                <connection t1="33 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="33 Sea Zone" t2="23 Sea Zone"/>
                <connection t1="33 Sea Zone" t2="22 Sea Zone"/>
                <connection t1="32 Sea Zone" t2="31 Sea Zone"/>
                <connection t1="32 Sea Zone" t2="30 Sea Zone"/>
                <connection t1="32 Sea Zone" t2="Marshall Islands"/>
                <connection t1="32 Sea Zone" t2="23 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="Wake Island"/>
                <connection t1="31 Sea Zone" t2="24 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="23 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="26 Sea Zone"/>
                <connection t1="31 Sea Zone" t2="25 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="26 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="27 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="30 Sea Zone" t2="Johnston Island"/>
                <connection t1="37 Sea Zone" t2="Shan State"/>
                <connection t1="37 Sea Zone" t2="Siam"/>
                <connection t1="37 Sea Zone" t2="Malaya"/>
                <connection t1="37 Sea Zone" t2="38 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="41 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="42 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="43 Sea Zone"/>
                <connection t1="37 Sea Zone" t2="36 Sea Zone"/>
                <connection t1="36 Sea Zone" t2="35 Sea Zone"/>
                <connection t1="36 Sea Zone" t2="20 Sea Zone"/>
                <connection t1="36 Sea Zone" t2="French Indo China"/>
                <connection t1="36 Sea Zone" t2="Kwangsi"/>
                <connection t1="36 Sea Zone" t2="Hainan"/>
                <connection t1="35 Sea Zone" t2="34 Sea Zone"/>
                <connection t1="35 Sea Zone" t2="20 Sea Zone"/>
                <connection t1="35 Sea Zone" t2="21 Sea Zone"/>
                <connection t1="34 Sea Zone" t2="22 Sea Zone"/>
                <connection t1="34 Sea Zone" t2="21 Sea Zone"/>
                <connection t1="Dzavhan" t2="Yenisey"/>
                <connection t1="Dzavhan" t2="Central Mongolia"/>
                <connection t1="Dzavhan" t2="Yakut S.S.R."/>
                <connection t1="Dzavhan" t2="Ulaanbaatar"/>
                <connection t1="Dzavhan" t2="Tsagaan Olom"/>
                <connection t1="39 Sea Zone" t2="38 Sea Zone"/>
                <connection t1="39 Sea Zone" t2="40 Sea Zone"/>
                <connection t1="39 Sea Zone" t2="India"/>
                <connection t1="39 Sea Zone" t2="79 Sea Zone"/>
                <connection t1="39 Sea Zone" t2="78 Sea Zone"/>
                <connection t1="38 Sea Zone" t2="Shan State"/>
                <connection t1="38 Sea Zone" t2="Burma"/>
                <connection t1="40 Sea Zone" t2="58 Sea Zone"/>
                <connection t1="40 Sea Zone" t2="78 Sea Zone"/>
                <connection t1="24 Sea Zone" t2="23 Sea Zone"/>
                <connection t1="24 Sea Zone" t2="25 Sea Zone"/>
                <connection t1="24 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="24 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="23 Sea Zone" t2="22 Sea Zone"/>
                <connection t1="23 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="25 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="27 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="13 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="12 Sea Zone"/>
                <connection t1="26 Sea Zone" t2="Hawaiian Islands"/>
                <connection t1="25 Sea Zone" t2="15 Sea Zone"/>
                <connection t1="25 Sea Zone" t2="14 Sea Zone"/>
                <connection t1="25 Sea Zone" t2="13 Sea Zone"/>
                <connection t1="25 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="25 Sea Zone" t2="Midway"/>
                <connection t1="20 Sea Zone" t2="21 Sea Zone"/>
                <connection t1="20 Sea Zone" t2="Formosa"/>
                <connection t1="20 Sea Zone" t2="19 Sea Zone"/>
                <connection t1="20 Sea Zone" t2="Kiangsi"/>
                <connection t1="20 Sea Zone" t2="Kwangtung"/>
                <connection t1="22 Sea Zone" t2="21 Sea Zone"/>
                <connection t1="22 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="22 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="22 Sea Zone" t2="Marianas"/>
                <connection t1="21 Sea Zone" t2="19 Sea Zone"/>
                <connection t1="21 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="28 Sea Zone" t2="27 Sea Zone"/>
                <connection t1="28 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="28 Sea Zone" t2="11 Sea Zone"/>
                <connection t1="27 Sea Zone" t2="29 Sea Zone"/>
                <connection t1="27 Sea Zone" t2="12 Sea Zone"/>
                <connection t1="27 Sea Zone" t2="11 Sea Zone"/>
                <connection t1="15 Sea Zone" t2="14 Sea Zone"/>
                <connection t1="15 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="15 Sea Zone" t2="7 Sea Zone"/>
                <connection t1="15 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="14 Sea Zone" t2="13 Sea Zone"/>
                <connection t1="14 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="14 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="13 Sea Zone" t2="12 Sea Zone"/>
                <connection t1="13 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="12 Sea Zone" t2="11 Sea Zone"/>
                <connection t1="12 Sea Zone" t2="10 Sea Zone"/>
                <connection t1="12 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="11 Sea Zone" t2="10 Sea Zone"/>
                <connection t1="10 Sea Zone" t2="1 Sea Zone"/>
                <connection t1="10 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="19 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="19 Sea Zone" t2="Kiangsu"/>
                <connection t1="19 Sea Zone" t2="Jehol"/>
                <connection t1="19 Sea Zone" t2="Okinawa"/>
                <connection t1="19 Sea Zone" t2="Manchuria"/>
                <connection t1="Central Mongolia" t2="Buyant-Uhaa"/>
                <connection t1="Central Mongolia" t2="Ulaanbaatar"/>
                <connection t1="Central Mongolia" t2="Chahar"/>
                <connection t1="Central Mongolia" t2="Tsagaan Olom"/>
                <connection t1="18 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="17 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="16 Sea Zone" t2="7 Sea Zone"/>
                <connection t1="2 Sea Zone" t2="1 Sea Zone"/>
                <connection t1="2 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="2 Sea Zone" t2="3 Sea Zone"/>
                <connection t1="1 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="1 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="7 Sea Zone" t2="8 Sea Zone"/>
                <connection t1="7 Sea Zone" t2="4 Sea Zone"/>
                <connection t1="7 Sea Zone" t2="5 Sea Zone"/>
                <connection t1="Himalayas" t2="Szechwan"/>
                <connection t1="Himalayas" t2="Sikang"/>
                <connection t1="Himalayas" t2="West India"/>
                <connection t1="Himalayas" t2="Afghanistan"/>
                <connection t1="Himalayas" t2="Kazakhstan"/>
                <connection t1="8 Sea Zone" t2="9 Sea Zone"/>
                <connection t1="8 Sea Zone" t2="3 Sea Zone"/>
                <connection t1="8 Sea Zone" t2="4 Sea Zone"/>
                <connection t1="3 Sea Zone" t2="4 Sea Zone"/>
                <connection t1="4 Sea Zone" t2="5 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="19 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="18 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="17 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="16 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="7 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="Japan"/>
                <connection t1="6 Sea Zone" t2="5 Sea Zone"/>
                <connection t1="6 Sea Zone" t2="Korea"/>
                <connection t1="Buyant-Uhaa" t2="Jehol"/>
                <connection t1="Buyant-Uhaa" t2="Ulaanbaatar"/>
                <connection t1="Buyant-Uhaa" t2="Chahar"/>
                <connection t1="Buyant-Uhaa" t2="Manchuria"/>
                <connection t1="Ulaanbaatar" t2="Buryatia"/>
                <connection t1="63 Sea Zone" t2="50 Sea Zone"/>
                <connection t1="63 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="63 Sea Zone" t2="New Zealand"/>
                <connection t1="63 Sea Zone" t2="52 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="60 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="59 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="78 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="75 Sea Zone"/>
                <connection t1="58 Sea Zone" t2="74 Sea Zone"/>
                <connection t1="56 Sea Zone" t2="57 Sea Zone"/>
                <connection t1="56 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="57 Sea Zone" t2="60 Sea Zone"/>
                <connection t1="54 Sea Zone" t2="63 Sea Zone"/>
                <connection t1="54 Sea Zone" t2="55 Sea Zone"/>
                <connection t1="54 Sea Zone" t2="53 Sea Zone"/>
                <connection t1="59 Sea Zone" t2="74 Sea Zone"/>
                <connection t1="62 Sea Zone" t2="61 Sea Zone"/>
                <connection t1="62 Sea Zone" t2="Victoria"/>
                <connection t1="62 Sea Zone" t2="New South Wales"/>
                <connection t1="62 Sea Zone" t2="63 Sea Zone"/>
                <connection t1="62 Sea Zone" t2="54 Sea Zone"/>
                <connection t1="61 Sea Zone" t2="56 Sea Zone"/>
                <connection t1="61 Sea Zone" t2="South Australia"/>
                <connection t1="60 Sea Zone" t2="59 Sea Zone"/>
                <connection t1="60 Sea Zone" t2="56 Sea Zone"/>
				
				<!-- E40 Connections -->
                <!--<connection t1="Central United States" t2="89 Sea Zone"/>-->
                <connection t1="Central United States" t2="101 Sea Zone"/>
                <connection t1="Central United States" t2="Southeast Mexico"/>
                <connection t1="Central United States" t2="Ontario"/>
                <connection t1="Central United States" t2="Eastern United States"/>
                <connection t1="Central United States" t2="Western United States"/>
                <connection t1="Mexico" t2="Southeast Mexico"/>
                <connection t1="Central America" t2="64 Sea Zone"/>
                <connection t1="Central America" t2="Southeast Mexico"/>
                <connection t1="Central America" t2="Venezuela"/>
                <connection t1="Central America" t2="Colombia"/>
                <connection t1="Greenland" t2="121 Sea Zone"/>
                <connection t1="West India" t2="Eastern Persia"/>
                <connection t1="West India" t2="79 Sea Zone"/>
                <connection t1="Belgian Congo" t2="Angola"/>
                <connection t1="Belgian Congo" t2="Kenya"/>
                <connection t1="Belgian Congo" t2="Anglo Egyptian Sudan"/>
                <connection t1="Belgian Congo" t2="Rhodesia"/>
                <connection t1="Belgian Congo" t2="Tanganyika Territory"/>
                <connection t1="Quebec" t2="106 Sea Zone"/>
                <connection t1="Quebec" t2="New Brunswick Nova Scotia"/>
                <connection t1="Quebec" t2="Ontario"/>
                <connection t1="Quebec" t2="121 Sea Zone"/>
                <connection t1="Quebec" t2="Eastern United States"/>
                <connection t1="Quebec" t2="Newfoundland Labrador"/>
                <connection t1="Alberta Saskatchewan Manitoba" t2="Central United States"/>
                <connection t1="Alberta Saskatchewan Manitoba" t2="Ontario"/>
                <connection t1="Alberta Saskatchewan Manitoba" t2="121 Sea Zone"/>
                <connection t1="Alberta Saskatchewan Manitoba" t2="Yukon Territory"/>
                <connection t1="Alberta Saskatchewan Manitoba" t2="British Columbia"/>
                <connection t1="Trans-Jordan" t2="Iraq"/>
                <connection t1="Trans-Jordan" t2="81 Sea Zone"/>
                <connection t1="Trans-Jordan" t2="98 Sea Zone"/>
                <connection t1="British Somaliland" t2="Italian Somaliland"/>
                <connection t1="British Somaliland" t2="Ethiopia"/>
                <connection t1="Alexandria" t2="98 Sea Zone"/>
                <connection t1="Alexandria" t2="Tobruk"/>
                <connection t1="Alexandria" t2="Egypt"/>
                <connection t1="Gibraltar" t2="92 Sea Zone"/>
                <connection t1="Gibraltar" t2="Spain"/>
                <connection t1="Gibraltar" t2="91 Sea Zone"/>
                <connection t1="New Brunswick Nova Scotia" t2="Eastern United States"/>
                <connection t1="Egypt" t2="81 Sea Zone"/>
                <connection t1="Egypt" t2="98 Sea Zone"/>
                <connection t1="Egypt" t2="Anglo Egyptian Sudan"/>
				<connection t1="Egypt" t2="Trans-Jordan"/>
                <connection t1="Union of South Africa" t2="71 Sea Zone"/>
                <connection t1="Union of South Africa" t2="South West Africa"/>
                <connection t1="Union of South Africa" t2="Rhodesia"/>
                <connection t1="British Guiana" t2="Brazil"/>
                <connection t1="British Guiana" t2="Venezuela"/>
                <connection t1="British Guiana" t2="Suriname"/>
                <connection t1="British Guiana" t2="88 Sea Zone"/>
                <connection t1="Gold Coast" t2="82 Sea Zone"/>
                <connection t1="Ontario" t2="Eastern United States"/>
                <connection t1="Scotland" t2="United Kingdom"/>
                <connection t1="Scotland" t2="109 Sea Zone"/>
                <connection t1="Scotland" t2="111 Sea Zone"/>
                <connection t1="South West Africa" t2="Rhodesia"/>
                <connection t1="Kenya" t2="Anglo Egyptian Sudan"/>
                <connection t1="Kenya" t2="Tanganyika Territory"/>
                <connection t1="United Kingdom" t2="110 Sea Zone"/>
                <connection t1="Rhodesia" t2="Tanganyika Territory"/>
                <connection t1="Newfoundland Labrador" t2="121 Sea Zone"/>
                <connection t1="Morocco" t2="Algeria"/>
                <connection t1="Morocco" t2="92 Sea Zone"/>
                <connection t1="Morocco" t2="91 Sea Zone"/>
				<connection t1="Morocco" t2="Rio de Oro"/>
				<connection t1="Rio de Oro" t2="91 Sea Zone"/>
				<connection t1="Rio de Oro" t2="French West Africa"/>
                <connection t1="French Equatorial Africa" t2="Belgian Congo"/>
                <connection t1="French Equatorial Africa" t2="Anglo Egyptian Sudan"/>
                <connection t1="French Equatorial Africa" t2="82 Sea Zone"/>
                <connection t1="French Equatorial Africa" t2="Nigeria"/>
                <connection t1="French Equatorial Africa" t2="French Central Africa"/>
                <connection t1="Normandy Bordeaux" t2="Southern France"/>
                <connection t1="Normandy Bordeaux" t2="Holland Belgium"/>
                <connection t1="Normandy Bordeaux" t2="France"/>
                <connection t1="Normandy Bordeaux" t2="Spain"/>
                <connection t1="Normandy Bordeaux" t2="110 Sea Zone"/>
                <connection t1="Normandy Bordeaux" t2="105 Sea Zone"/>
                <connection t1="French Central Africa" t2="Nigeria"/>
                <connection t1="French Central Africa" t2="French West Africa"/>
				<connection t1="French West Africa" t2="Nigeria"/>
                <!--<connection t1="French Guiana" t2="86 Sea Zone"/>-->
                <connection t1="French Guiana" t2="Brazil"/>
                <connection t1="French Guiana" t2="Suriname"/>
                <connection t1="French Guiana" t2="88 Sea Zone"/>
                <connection t1="Algeria" t2="94 Sea Zone"/>
                <connection t1="Algeria" t2="92 Sea Zone"/>
                <connection t1="Algeria" t2="Tunisia"/>
                <!-- <connection t1="Southern France" t2="95 Sea Zone"/> TODO check this -->
                <connection t1="Southern France" t2="93 Sea Zone"/>
                <connection t1="Southern France" t2="Northern Italy"/>
                <connection t1="Southern France" t2="France"/>
                <connection t1="Southern France" t2="Spain"/>
                <connection t1="Syria" t2="Trans-Jordan"/>
                <connection t1="Syria" t2="99 Sea Zone"/>
                <connection t1="Syria" t2="Iraq"/>
                <connection t1="Syria" t2="98 Sea Zone"/>
                <connection t1="French West Africa" t2="82 Sea Zone"/>
                <connection t1="French West Africa" t2="Gold Coast"/>
                <connection t1="French West Africa" t2="83 Sea Zone"/>
                <connection t1="French West Africa" t2="Liberia"/>
                <connection t1="French West Africa" t2="Sierra Leone"/>
                <connection t1="French West Africa" t2="Portuguese Guinea"/>
                <connection t1="French West Africa" t2="87 Sea Zone"/>
                <connection t1="Tunisia" t2="Libya"/>
                <connection t1="Greater Southern Germany" t2="Slovakia Hungary"/>
                <connection t1="Greater Southern Germany" t2="Western Germany"/>
                <connection t1="Greater Southern Germany" t2="Germany"/>
                <connection t1="Greater Southern Germany" t2="Northern Italy"/>
                <connection t1="Greater Southern Germany" t2="Yugoslavia"/>
                <connection t1="Slovakia Hungary" t2="Romania"/>
                <connection t1="Slovakia Hungary" t2="Eastern Poland"/>
                <connection t1="Slovakia Hungary" t2="Poland"/>
                <connection t1="Slovakia Hungary" t2="Germany"/>
                <connection t1="Slovakia Hungary" t2="Yugoslavia"/>
                <connection t1="Western Germany" t2="Switzerland"/>
                <connection t1="Western Germany" t2="Germany"/>
                <connection t1="Western Germany" t2="Northern Italy"/>
                <connection t1="Western Germany" t2="Denmark"/>
                <connection t1="Western Germany" t2="Holland Belgium"/>
                <connection t1="Western Germany" t2="France"/>
                <connection t1="Romania" t2="Eastern Poland"/>
                <connection t1="Romania" t2="Bessarabia"/>
                <connection t1="Romania" t2="Bulgaria"/>
                <connection t1="Romania" t2="Yugoslavia"/>
                <connection t1="Poland" t2="Germany"/>
                <connection t1="Poland" t2="114 Sea Zone"/>
                <connection t1="Poland" t2="115 Sea Zone"/>
                <connection t1="Germany" t2="114 Sea Zone"/>
                <connection t1="Norway" t2="Sweden"/>
                <connection t1="Norway" t2="126 Sea Zone"/>
				<connection t1="Norway" t2="125 Sea Zone"/>
                <connection t1="Norway" t2="Finland"/>
                <connection t1="Holland Belgium" t2="France"/>
                <connection t1="Holland Belgium" t2="110 Sea Zone"/>
                <connection t1="Tobruk" t2="96 Sea Zone"/>
                <connection t1="Albania" t2="Bulgaria"/>
                <connection t1="Albania" t2="Greece"/>
                <connection t1="Albania" t2="97 Sea Zone"/>
                <connection t1="Albania" t2="Yugoslavia"/>
                <connection t1="Northern Italy" t2="97 Sea Zone"/>
                <connection t1="Northern Italy" t2="France"/>
                <connection t1="Northern Italy" t2="Southern Italy"/>
                <connection t1="Northern Italy" t2="Yugoslavia"/>
                <connection t1="Libya" t2="Tobruk"/>
                <connection t1="Italian Somaliland" t2="Ethiopia"/>
                <connection t1="Italian Somaliland" t2="Kenya"/>
                <connection t1="Ethiopia" t2="Kenya"/>
                <connection t1="Ethiopia" t2="Anglo Egyptian Sudan"/>
                <connection t1="Belarus" t2="Baltic States"/>
                <connection t1="Belarus" t2="Bryansk"/>
                <connection t1="Belarus" t2="Archangel"/>
                <connection t1="Belarus" t2="Eastern Poland"/>
                <connection t1="Belarus" t2="Novgorod"/>
                <connection t1="Belarus" t2="Smolensk"/>
                <connection t1="Karelia" t2="Vyborg"/>
                <connection t1="Karelia" t2="127 Sea Zone"/>
                <connection t1="Karelia" t2="Novgorod"/>
                <connection t1="Karelia" t2="Finland"/>
                <connection t1="Baltic States" t2="Eastern Poland"/>
                <connection t1="Baltic States" t2="Poland"/>
                <connection t1="Baltic States" t2="115 Sea Zone"/>
                <connection t1="Baltic States" t2="Novgorod"/>
                <connection t1="Bryansk" t2="Rostov"/>
                <connection t1="Bryansk" t2="Russia"/>
                <connection t1="Bryansk" t2="Tambov"/>
                <connection t1="Bryansk" t2="Ukraine"/>
                <connection t1="Bryansk" t2="Western Ukraine"/>
                <connection t1="Bryansk" t2="Smolensk"/>
                <connection t1="Rostov" t2="Tambov"/>
                <connection t1="Rostov" t2="Ukraine"/>
                <connection t1="Rostov" t2="Volgograd"/>
                <connection t1="Rostov" t2="Caucasus"/>
                <connection t1="Nenetsia" t2="Archangel"/>
                <connection t1="Nenetsia" t2="Vologda"/>
                <connection t1="Nenetsia" t2="127 Sea Zone"/>
                <connection t1="Urals" t2="Vologda"/>
                <connection t1="Urals" t2="Nenetsia"/>
                <connection t1="Vyborg" t2="115 Sea Zone"/>
                <connection t1="Vyborg" t2="Novgorod"/>
                <connection t1="Vyborg" t2="Finland"/>
                <connection t1="Archangel" t2="Vologda"/>
                <connection t1="Archangel" t2="127 Sea Zone"/>
                <connection t1="Archangel" t2="Novgorod"/>
                <connection t1="Archangel" t2="Smolensk"/>
                <connection t1="Eastern Poland" t2="Poland"/>
                <connection t1="Eastern Poland" t2="Bessarabia"/>
                <connection t1="Eastern Poland" t2="Western Ukraine"/>
                <connection t1="Bessarabia" t2="Ukraine"/>
                <connection t1="Bessarabia" t2="Western Ukraine"/>
                <connection t1="Russia" t2="Tambov"/>
                <connection t1="Russia" t2="Vologda"/>
                <connection t1="Russia" t2="Smolensk"/>
                <connection t1="Russia" t2="Samara"/>
                <connection t1="Tambov" t2="Volgograd"/>
                <connection t1="Tambov" t2="Samara"/>
                <connection t1="Ukraine" t2="Western Ukraine"/>
                <connection t1="Novosibirsk" t2="Urals"/>
                <connection t1="Novosibirsk" t2="Vologda"/>
                <connection t1="Novosibirsk" t2="Samara"/>
                <connection t1="Novosibirsk" t2="Kazakhstan"/>
                <connection t1="Novosibirsk" t2="Tsinghai"/>
                <connection t1="Vologda" t2="Smolensk"/>
                <connection t1="Vologda" t2="Samara"/>
                <connection t1="Volgograd" t2="Caucasus"/>
                <connection t1="Volgograd" t2="Kazakhstan"/>
                <connection t1="Volgograd" t2="Samara"/>
				<connection t1="128 Sea Zone" t2="Turkmenistan"/>
				<connection t1="128 Sea Zone" t2="Caucasus"/>
				<connection t1="128 Sea Zone" t2="Kazakhstan"/>
				<connection t1="128 Sea Zone" t2="Northwest Persia"/>
				<connection t1="128 Sea Zone" t2="Persia"/>
				<connection t1="128 Sea Zone" t2="Eastern Persia"/>
                <connection t1="Turkmenistan" t2="Kazakhstan"/>
                <connection t1="Caucasus" t2="Kazakhstan"/>
                <connection t1="Kazakhstan" t2="Samara"/>
                <connection t1="Portugal" t2="104 Sea Zone"/>
                <connection t1="Portugal" t2="Spain"/>
                <connection t1="Portugal" t2="91 Sea Zone"/>
                <connection t1="Portuguese Guinea" t2="87 Sea Zone"/>
                <connection t1="120 Sea Zone" t2="Quebec"/>
                <connection t1="120 Sea Zone" t2="Alberta Saskatchewan Manitoba"/>
                <connection t1="120 Sea Zone" t2="Ontario"/>
                <connection t1="120 Sea Zone" t2="121 Sea Zone"/>
                <connection t1="Ecuador" t2="64 Sea Zone"/>
                <connection t1="Ecuador" t2="Colombia"/>
                <connection t1="Ecuador" t2="Peru"/>
                <connection t1="112 Sea Zone" t2="113 Sea Zone"/>
                <connection t1="112 Sea Zone" t2="Western Germany"/>
                <connection t1="112 Sea Zone" t2="Norway"/>
                <connection t1="112 Sea Zone" t2="Denmark"/>
                <connection t1="112 Sea Zone" t2="125 Sea Zone"/>
                <connection t1="112 Sea Zone" t2="110 Sea Zone"/>
                <connection t1="112 Sea Zone" t2="111 Sea Zone"/>
                <connection t1="100 Sea Zone" t2="Turkey"/>
                <connection t1="100 Sea Zone" t2="Romania"/>
                <connection t1="100 Sea Zone" t2="Rostov"/>
                <connection t1="100 Sea Zone" t2="Bessarabia"/>
                <connection t1="100 Sea Zone" t2="Bulgaria"/>
                <connection t1="100 Sea Zone" t2="Greece"/>
                <connection t1="100 Sea Zone" t2="Ukraine"/>
                <connection t1="100 Sea Zone" t2="99 Sea Zone"/>
                <connection t1="100 Sea Zone" t2="Caucasus"/>
                <connection t1="119 Sea Zone" t2="123 Sea Zone"/>
                <connection t1="119 Sea Zone" t2="118 Sea Zone"/>
                <connection t1="119 Sea Zone" t2="Eire"/>
                <connection t1="119 Sea Zone" t2="109 Sea Zone"/>
                <connection t1="119 Sea Zone" t2="Scotland"/>
                <connection t1="119 Sea Zone" t2="111 Sea Zone"/>
                <connection t1="124 Sea Zone" t2="119 Sea Zone"/>
                <connection t1="124 Sea Zone" t2="123 Sea Zone"/>
                <connection t1="124 Sea Zone" t2="125 Sea Zone"/>
                <connection t1="124 Sea Zone" t2="111 Sea Zone"/>
				<connection t1="125 Sea Zone" t2="126 Sea Zone"/>
                <connection t1="Chile" t2="65 Sea Zone"/>
                <connection t1="Chile" t2="66 Sea Zone"/>
                <connection t1="Chile" t2="Argentina"/>
                <connection t1="Chile" t2="Bolivia"/>
                <connection t1="Chile" t2="Peru"/>
                <connection t1="Afghanistan" t2="West India"/>
                <connection t1="Afghanistan" t2="Eastern Persia"/>
                <connection t1="Afghanistan" t2="Turkmenistan"/>
                <connection t1="Afghanistan" t2="Kazakhstan"/>
                <connection t1="80 Sea Zone" t2="76 Sea Zone"/>
                <connection t1="80 Sea Zone" t2="Saudi Arabia"/>
                <connection t1="80 Sea Zone" t2="Iraq"/>
                <connection t1="80 Sea Zone" t2="Eastern Persia"/>
                <connection t1="80 Sea Zone" t2="79 Sea Zone"/>
                <connection t1="80 Sea Zone" t2="77 Sea Zone"/>
                <connection t1="80 Sea Zone" t2="Persia"/>
                <connection t1="113 Sea Zone" t2="Western Germany"/>
                <connection t1="113 Sea Zone" t2="Germany"/>
                <connection t1="113 Sea Zone" t2="Norway"/>
                <connection t1="113 Sea Zone" t2="114 Sea Zone"/>
                <connection t1="113 Sea Zone" t2="Denmark"/>
                <connection t1="113 Sea Zone" t2="Sweden"/>
                <connection t1="96 Sea Zone" t2="95 Sea Zone"/>
                <connection t1="96 Sea Zone" t2="94 Sea Zone"/>
                <connection t1="96 Sea Zone" t2="99 Sea Zone"/>
                <connection t1="96 Sea Zone" t2="97 Sea Zone"/>
                <connection t1="96 Sea Zone" t2="98 Sea Zone"/>
                <connection t1="96 Sea Zone" t2="Malta"/>
                <connection t1="96 Sea Zone" t2="Libya"/>
                <connection t1="123 Sea Zone" t2="122 Sea Zone"/>
                <connection t1="123 Sea Zone" t2="118 Sea Zone"/>
                <connection t1="123 Sea Zone" t2="Iceland"/>
                <connection t1="123 Sea Zone" t2="117 Sea Zone"/>
                <connection t1="116 Sea Zone" t2="122 Sea Zone"/>
                <connection t1="116 Sea Zone" t2="106 Sea Zone"/>
                <connection t1="116 Sea Zone" t2="117 Sea Zone"/>
                <connection t1="116 Sea Zone" t2="121 Sea Zone"/>
                <connection t1="116 Sea Zone" t2="Newfoundland Labrador"/>
                <!--<connection t1="65 Sea Zone" t2="Ecuador"/>-->
                <connection t1="65 Sea Zone" t2="66 Sea Zone"/>
                <connection t1="65 Sea Zone" t2="64 Sea Zone"/>
                <connection t1="65 Sea Zone" t2="51 Sea Zone"/>
                <connection t1="65 Sea Zone" t2="Peru"/>
                <connection t1="Sierra Leone" t2="87 Sea Zone"/>
                <connection t1="Sierra Leone" t2="Liberia"/>
                <connection t1="108 Sea Zone" t2="118 Sea Zone"/>
                <connection t1="108 Sea Zone" t2="104 Sea Zone"/>
                <connection t1="108 Sea Zone" t2="109 Sea Zone"/>
                <connection t1="108 Sea Zone" t2="117 Sea Zone"/>
                <connection t1="108 Sea Zone" t2="103 Sea Zone"/>
                <connection t1="108 Sea Zone" t2="107 Sea Zone"/>
                <connection t1="84 Sea Zone" t2="87 Sea Zone"/>
                <connection t1="84 Sea Zone" t2="86 Sea Zone"/>
                <connection t1="84 Sea Zone" t2="67 Sea Zone"/>
                <connection t1="84 Sea Zone" t2="85 Sea Zone"/>
                <connection t1="84 Sea Zone" t2="83 Sea Zone"/>
                <connection t1="84 Sea Zone" t2="68 Sea Zone"/>
                <connection t1="122 Sea Zone" t2="117 Sea Zone"/>
                <connection t1="122 Sea Zone" t2="121 Sea Zone"/>
                <connection t1="73 Sea Zone" t2="75 Sea Zone"/>
                <connection t1="73 Sea Zone" t2="74 Sea Zone"/>
                <connection t1="73 Sea Zone" t2="72 Sea Zone"/>
                <connection t1="Turkey" t2="Syria"/>
                <connection t1="Turkey" t2="Greece"/>
                <connection t1="Turkey" t2="99 Sea Zone"/>
                <connection t1="Turkey" t2="Iraq"/>
                <connection t1="Turkey" t2="Northwest Persia"/>
                <connection t1="Turkey" t2="Caucasus"/>
                <connection t1="70 Sea Zone" t2="Belgian Congo"/>
                <connection t1="70 Sea Zone" t2="Angola"/>
                <connection t1="70 Sea Zone" t2="71 Sea Zone"/>
                <connection t1="70 Sea Zone" t2="82 Sea Zone"/>
                <connection t1="70 Sea Zone" t2="South West Africa"/>
                <connection t1="70 Sea Zone" t2="69 Sea Zone"/>
                <connection t1="76 Sea Zone" t2="Saudi Arabia"/>
                <connection t1="76 Sea Zone" t2="British Somaliland"/>
                <connection t1="76 Sea Zone" t2="72 Sea Zone"/>
                <connection t1="76 Sea Zone" t2="81 Sea Zone"/>
                <connection t1="76 Sea Zone" t2="Italian Somaliland"/>
                <connection t1="76 Sea Zone" t2="77 Sea Zone"/>
                <connection t1="76 Sea Zone" t2="Ethiopia"/>
                <!--<connection t1="76 Sea Zone" t2="Kenya"/>-->
                <!--<connection t1="76 Sea Zone" t2="Anglo Egyptian Sudan"/> TODO: check this-->
                <connection t1="Mozambique" t2="Union of South Africa"/>
                <connection t1="Mozambique" t2="72 Sea Zone"/>
                <connection t1="Mozambique" t2="71 Sea Zone"/>
                <connection t1="Mozambique" t2="Rhodesia"/>
                <connection t1="Mozambique" t2="Tanganyika Territory"/>
                <connection t1="118 Sea Zone" t2="109 Sea Zone"/>
                <connection t1="118 Sea Zone" t2="117 Sea Zone"/>
                <connection t1="104 Sea Zone" t2="109 Sea Zone"/>
                <connection t1="104 Sea Zone" t2="103 Sea Zone"/>
                <connection t1="104 Sea Zone" t2="Spain"/>
                <connection t1="104 Sea Zone" t2="91 Sea Zone"/>
                <connection t1="104 Sea Zone" t2="110 Sea Zone"/>
                <connection t1="104 Sea Zone" t2="105 Sea Zone"/>
                <connection t1="95 Sea Zone" t2="94 Sea Zone"/>
                <connection t1="95 Sea Zone" t2="93 Sea Zone"/>
                <connection t1="95 Sea Zone" t2="Northern Italy"/>
                <connection t1="95 Sea Zone" t2="97 Sea Zone"/>
                <connection t1="95 Sea Zone" t2="Sicily"/>
                <connection t1="95 Sea Zone" t2="Southern Italy"/>
                <connection t1="95 Sea Zone" t2="Sardinia"/>
                <connection t1="Saudi Arabia" t2="Trans-Jordan"/>
                <connection t1="Saudi Arabia" t2="Iraq"/>
                <connection t1="Saudi Arabia" t2="81 Sea Zone"/>
                <connection t1="Paraguay" t2="Argentina"/>
                <connection t1="Paraguay" t2="Brazil"/>
                <connection t1="Paraguay" t2="Bolivia"/>
                <connection t1="75 Sea Zone" t2="74 Sea Zone"/>
                <connection t1="75 Sea Zone" t2="77 Sea Zone"/>
                <connection t1="75 Sea Zone" t2="78 Sea Zone"/>
                <connection t1="87 Sea Zone" t2="86 Sea Zone"/>
                <connection t1="87 Sea Zone" t2="83 Sea Zone"/>
                <connection t1="87 Sea Zone" t2="Liberia"/>
                <connection t1="87 Sea Zone" t2="91 Sea Zone"/>
                <connection t1="87 Sea Zone" t2="88 Sea Zone"/>
                <connection t1="Switzerland" t2="Northern Italy"/>
                <connection t1="Switzerland" t2="France"/>
                <connection t1="106 Sea Zone" t2="New Brunswick Nova Scotia"/>
                <connection t1="106 Sea Zone" t2="102 Sea Zone"/>
                <connection t1="106 Sea Zone" t2="117 Sea Zone"/>
                <connection t1="106 Sea Zone" t2="101 Sea Zone"/>
                <connection t1="106 Sea Zone" t2="107 Sea Zone"/>
                <connection t1="86 Sea Zone" t2="85 Sea Zone"/>
                <connection t1="86 Sea Zone" t2="Brazil"/>
                <connection t1="86 Sea Zone" t2="88 Sea Zone"/>
                <connection t1="94 Sea Zone" t2="93 Sea Zone"/>
                <connection t1="94 Sea Zone" t2="92 Sea Zone"/>
                <connection t1="94 Sea Zone" t2="Tunisia"/>
                <connection t1="67 Sea Zone" t2="66 Sea Zone"/>
                <connection t1="67 Sea Zone" t2="85 Sea Zone"/>
                <connection t1="67 Sea Zone" t2="68 Sea Zone"/>
                <connection t1="89 Sea Zone" t2="West Indies"/>
                <connection t1="89 Sea Zone" t2="102 Sea Zone"/>
                <connection t1="89 Sea Zone" t2="Central America"/>
                <connection t1="89 Sea Zone" t2="90 Sea Zone"/>
                <connection t1="89 Sea Zone" t2="101 Sea Zone"/>
                <connection t1="89 Sea Zone" t2="Southeast Mexico"/>
                <connection t1="89 Sea Zone" t2="Venezuela"/>
                <connection t1="89 Sea Zone" t2="88 Sea Zone"/>
                <connection t1="102 Sea Zone" t2="90 Sea Zone"/>
                <connection t1="102 Sea Zone" t2="101 Sea Zone"/>
                <connection t1="102 Sea Zone" t2="103 Sea Zone"/>
                <connection t1="102 Sea Zone" t2="107 Sea Zone"/>
                <connection t1="93 Sea Zone" t2="92 Sea Zone"/>
                <connection t1="93 Sea Zone" t2="Spain"/>
                <connection t1="66 Sea Zone" t2="85 Sea Zone"/>
                <connection t1="66 Sea Zone" t2="51 Sea Zone"/>
                <connection t1="66 Sea Zone" t2="52 Sea Zone"/>
                <connection t1="66 Sea Zone" t2="Argentina"/>
                <connection t1="85 Sea Zone" t2="Argentina"/>
                <connection t1="85 Sea Zone" t2="Uruguay"/>
                <connection t1="85 Sea Zone" t2="Brazil"/>
                <connection t1="Eire" t2="109 Sea Zone"/>
                <connection t1="Eire" t2="Scotland"/>
                <connection t1="Argentina" t2="Uruguay"/>
                <connection t1="Argentina" t2="Brazil"/>
                <connection t1="Argentina" t2="Bolivia"/>
                <connection t1="Bulgaria" t2="Greece"/>
                <connection t1="Bulgaria" t2="Yugoslavia"/>
                <connection t1="109 Sea Zone" t2="Scotland"/>
                <connection t1="109 Sea Zone" t2="United Kingdom"/>
                <connection t1="117 Sea Zone" t2="107 Sea Zone"/>
                <connection t1="Angola" t2="South West Africa"/>
                <connection t1="Angola" t2="Rhodesia"/>
                <connection t1="64 Sea Zone" t2="89 Sea Zone"/>
                <connection t1="64 Sea Zone" t2="Southeast Mexico"/>
                <connection t1="64 Sea Zone" t2="Colombia"/>
                <connection t1="64 Sea Zone" t2="11 Sea Zone"/>
                <connection t1="64 Sea Zone" t2="28 Sea Zone"/>
                <connection t1="64 Sea Zone" t2="51 Sea Zone"/>
                <connection t1="Greece" t2="99 Sea Zone"/>
                <connection t1="Greece" t2="97 Sea Zone"/>
                <connection t1="99 Sea Zone" t2="Crete"/>
                <connection t1="99 Sea Zone" t2="97 Sea Zone"/>
                <connection t1="99 Sea Zone" t2="Cyprus"/>
                <connection t1="99 Sea Zone" t2="98 Sea Zone"/>
                <connection t1="97 Sea Zone" t2="Southern Italy"/>
                <connection t1="97 Sea Zone" t2="Yugoslavia"/>
                <connection t1="Iraq" t2="Northwest Persia"/>
                <connection t1="Iraq" t2="Persia"/>
                <connection t1="92 Sea Zone" t2="Spain"/>
                <connection t1="92 Sea Zone" t2="91 Sea Zone"/>
                <connection t1="90 Sea Zone" t2="103 Sea Zone"/>
                <connection t1="90 Sea Zone" t2="91 Sea Zone"/>
                <connection t1="90 Sea Zone" t2="88 Sea Zone"/>
                <connection t1="Eastern Persia" t2="Persia"/>
                <connection t1="Eastern Persia" t2="Turkmenistan"/>
                <connection t1="72 Sea Zone" t2="French Madagascar"/>
                <connection t1="72 Sea Zone" t2="75 Sea Zone"/>
                <connection t1="72 Sea Zone" t2="71 Sea Zone"/>
                <connection t1="72 Sea Zone" t2="77 Sea Zone"/>
                <connection t1="72 Sea Zone" t2="Kenya"/>
                <connection t1="72 Sea Zone" t2="Tanganyika Territory"/>
                <connection t1="101 Sea Zone" t2="Eastern United States"/>
                <connection t1="114 Sea Zone" t2="115 Sea Zone"/>
                <connection t1="114 Sea Zone" t2="Sweden"/>
                <connection t1="81 Sea Zone" t2="98 Sea Zone"/>
                <connection t1="81 Sea Zone" t2="Anglo Egyptian Sudan"/>
                <connection t1="79 Sea Zone" t2="Eastern Persia"/>
                <connection t1="79 Sea Zone" t2="77 Sea Zone"/>
                <connection t1="79 Sea Zone" t2="78 Sea Zone"/>
                <connection t1="Uruguay" t2="Brazil"/>
                <connection t1="83 Sea Zone" t2="82 Sea Zone"/>
                <connection t1="83 Sea Zone" t2="69 Sea Zone"/>
                <connection t1="83 Sea Zone" t2="Liberia"/>
                <connection t1="83 Sea Zone" t2="68 Sea Zone"/>
                <connection t1="77 Sea Zone" t2="78 Sea Zone"/>
                <connection t1="82 Sea Zone" t2="Nigeria"/>
                <connection t1="82 Sea Zone" t2="69 Sea Zone"/>
                <connection t1="Brazil" t2="Venezuela"/>
                <connection t1="Brazil" t2="Colombia"/>
                <connection t1="Brazil" t2="Bolivia"/>
                <connection t1="Brazil" t2="Peru"/>
                <connection t1="Brazil" t2="Suriname"/>
                <connection t1="Venezuela" t2="Colombia"/>
                <!--<connection t1="Venezuela" t2="88 Sea Zone"/>-->
                <connection t1="127 Sea Zone" t2="126 Sea Zone"/>
                <connection t1="127 Sea Zone" t2="Novgorod"/>
                <connection t1="127 Sea Zone" t2="Finland"/>
                <connection t1="Northwest Persia" t2="Persia"/>
                <connection t1="Northwest Persia" t2="Caucasus"/>
                <connection t1="Sweden" t2="Finland"/>
                <connection t1="115 Sea Zone" t2="Sweden"/>
                <connection t1="115 Sea Zone" t2="Novgorod"/>
                <connection t1="115 Sea Zone" t2="Finland"/>
                <connection t1="103 Sea Zone" t2="91 Sea Zone"/>
                <connection t1="103 Sea Zone" t2="107 Sea Zone"/>
                <connection t1="Spain" t2="91 Sea Zone"/>
                <connection t1="Spain" t2="105 Sea Zone"/>
                <connection t1="Colombia" t2="Peru"/>
                <connection t1="69 Sea Zone" t2="68 Sea Zone"/>
                <connection t1="Bolivia" t2="Peru"/>
                <connection t1="125 Sea Zone" t2="111 Sea Zone"/>
                <connection t1="91 Sea Zone" t2="88 Sea Zone"/>
                <connection t1="Suriname" t2="88 Sea Zone"/>
                <connection t1="110 Sea Zone" t2="109 Sea Zone"/>
                <connection t1="110 Sea Zone" t2="111 Sea Zone"/>
                <connection t1="110 Sea Zone" t2="105 Sea Zone"/>
        </map>
		
		
        <resourceList>
                <resource name="techTokens"/>
                <resource name="PUs"/>
                <resource name="SuicideAttackTokens"/>
        </resourceList>
		
		
        <playerList>
                <!-- In turn order -->
				<player name="Germans" optional="false"/>
				<player name="Russians" optional="false"/>
				<player name="Japanese" optional="false"/>
				<player name="British" optional="false"/>
				<player name="UK_Pacific" optional="false"/>
				<player name="ANZAC" optional="false"/>
				<player name="Italians" optional="false"/>
				<player name="Americans" optional="false"/>
				<player name="Chinese" optional="false"/>
                <player name="French" optional="false"/>
				
				<player name="Dutch" optional="true"/>
				<player name="Neutral_Axis" optional="true"/>
				<player name="Neutral_Allies" optional="true"/>
				<player name="Neutral_True" optional="true"/>
				
				
				<!-- Alliances -->
				<alliance player="Russians" alliance="Allies"/>
                <alliance player="Americans" alliance="Allies"/>
				<alliance player="Chinese" alliance="Allies"/>
                <alliance player="British" alliance="Allies"/>
                <alliance player="UK_Pacific" alliance="Allies"/>
				<alliance player="ANZAC" alliance="Allies"/>
				<alliance player="French" alliance="Allies"/>
				
                <alliance player="Germans" alliance="Axis"/>
				<alliance player="Japanese" alliance="Axis"/>
                <alliance player="Italians" alliance="Axis"/>
				
				<alliance player="Dutch" alliance="Dutch"/>
				<alliance player="Neutral_Axis" alliance="Neutral_Axis"/>
				<alliance player="Neutral_Allies" alliance="Neutral_Allies"/>
				<alliance player="Neutral_True" alliance="Neutral_True"/>
				
        </playerList>
		
        <unitList>
                <unit name="infantry"/>
                <unit name="artillery"/>
				<unit name="mech_infantry"/>
                <unit name="armour"/>
                <unit name="fighter"/>
				<unit name="tactical_bomber"/>
                <unit name="bomber"/>
                <unit name="transport"/>
                <unit name="submarine"/>
                <unit name="destroyer"/>
				<unit name="cruiser"/>
                <unit name="carrier"/>
                <unit name="battleship"/>
                <unit name="aaGun"/>
				
				<unit name="airfield"/>
				<unit name="harbour"/>
				<unit name="factory_minor"/>
				<unit name="factory_upgrade"/>
				<unit name="factory_major"/>
        </unitList>
		
		<relationshipTypes>
				<relationshipType name="Allied"/>
				<relationshipType name="War"/>
				<relationshipType name="Neutrality"/>
				<relationshipType name="Custodianship"/>
				<relationshipType name="Friendly"/>
				<relationshipType name="Strict_Neutral"/>
				<relationshipType name="Friendly_Neutral"/>
				<relationshipType name="Unfriendly_Neutral"/>
		</relationshipTypes>
		
        <gamePlay>
                <delegate name="initDelegate" javaClass="games.strategy.triplea.delegate.InitializationDelegate" display="Initializing Delegates"/>
                <delegate name="tech" javaClass="games.strategy.triplea.delegate.TechnologyDelegate" display="Research Technology"/>
                <delegate name="tech_activation" javaClass="games.strategy.triplea.delegate.TechActivationDelegate" display="Activate Technology"/>
                <delegate name="battle" javaClass="games.strategy.triplea.delegate.BattleDelegate" display="Combat"/>
                <delegate name="move" javaClass="games.strategy.triplea.delegate.MoveDelegate" display="Combat Move"/>
                <delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>
                <delegate name="purchase" javaClass="games.strategy.triplea.delegate.PurchaseDelegate" display="Purchase Units"/>
				<delegate name="endTurn" javaClass="games.strategy.triplea.delegate.EndTurnDelegate" display="Turn Complete"/>
                <delegate name="endRound" javaClass="games.strategy.triplea.delegate.EndRoundDelegate" display="Round Complete"/>
                <delegate name="placeBid" javaClass="games.strategy.triplea.delegate.BidPlaceDelegate" display="Bid Placement"/>
                <delegate name="bid" javaClass="games.strategy.triplea.delegate.BidPurchaseDelegate" display="Bid Purchase"/>
				<delegate name="politics" javaClass="games.strategy.triplea.delegate.PoliticsDelegate" display="Politics"/>
				
                <sequence>
				
                        <step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
						
						<!-- Bidding Phase -->
                        <step name="germanBid" delegate="bid" player="Germans" maxRunCount="1"/>
                        <step name="germanBidPlace" delegate="placeBid" player="Germans" maxRunCount="1"/>
                        <step name="russianBid" delegate="bid" player="Russians" maxRunCount="1"/>
                        <step name="russianBidPlace" delegate="placeBid" player="Russians" maxRunCount="1"/>
                        <step name="japaneseBid" delegate="bid" player="Japanese" maxRunCount="1"/>
                        <step name="japaneseBidPlace" delegate="placeBid" player="Japanese" maxRunCount="1"/>
                        <step name="britishBid" delegate="bid" player="British" maxRunCount="1"/>
                        <step name="britishBidPlace" delegate="placeBid" player="British" maxRunCount="1"/>
						<step name="anzacBid" delegate="bid" player="ANZAC" maxRunCount="1"/>
                        <step name="anzacBidPlace" delegate="placeBid" player="ANZAC" maxRunCount="1"/>
                        <step name="italianBid" delegate="bid" player="Italians" maxRunCount="1"/>
                        <step name="italianBidPlace" delegate="placeBid" player="Italians" maxRunCount="1"/>
                        <step name="americanBid" delegate="bid" player="Americans" maxRunCount="1"/>
                        <step name="americanBidPlace" delegate="placeBid" player="Americans" maxRunCount="1"/>
						<step name="chineseBid" delegate="bid" player="Chinese" maxRunCount="1"/>
						<step name="chineseBidPlace" delegate="placeBid" player="Chinese" maxRunCount="1"/>
                        <step name="frenchBid" delegate="bid" player="French" maxRunCount="1"/>
                        <step name="frenchBidPlace" delegate="placeBid" player="French" maxRunCount="1"/>

						<!-- Germans Game Sequence -->
                        <step name="germansPolitics" delegate="politics" player="Germans"/>
                        <step name="germansTech" delegate="tech" player="Germans"/>
                        <step name="germansPurchase" delegate="purchase" player="Germans"/>
                        <step name="germansCombatMove" delegate="move" player="Germans"/>
                        <step name="germansBattle" delegate="battle" player="Germans"/>
                        <step name="germansNonCombatMove" delegate="move" player="Germans" display="Non Combat Move"/>
                        <step name="germansPlace" delegate="place" player="Germans"/>
                        <step name="germansTechActivation" delegate="tech_activation" player="Germans"/>
                        <step name="germansEndTurn" delegate="endTurn" player="Germans"/>
						
						<!-- Russians Game Sequence -->
                        <step name="russiansPolitics" delegate="politics" player="Russians"/>
                        <step name="russiansTech" delegate="tech" player="Russians"/>
                        <step name="russiansPurchase" delegate="purchase" player="Russians"/>
                        <step name="russiansCombatMove" delegate="move" player="Russians"/>
                        <step name="russiansBattle" delegate="battle" player="Russians"/>
                        <step name="russiansNonCombatMove" delegate="move" player="Russians" display="Non Combat Move"/>
                        <step name="russiansPlace" delegate="place" player="Russians"/>
                        <step name="russiansTechActivation" delegate="tech_activation" player="Russians"/>
                        <step name="russiansEndTurn" delegate="endTurn" player="Russians"/>
						
						<!-- Japanese Game Sequence -->
						<step name="japanesePolitics" delegate="politics" player="Japanese"/>
						<step name="japaneseTech" delegate="tech" player="Japanese"/>
                        <step name="japanesePurchase" delegate="purchase" player="Japanese"/>
                        <step name="japaneseCombatMove" delegate="move" player="Japanese"/>
                        <step name="japaneseBattle" delegate="battle" player="Japanese"/>
                        <step name="japaneseNonCombatMove" delegate="move" player="Japanese" display="Non Combat Move"/>
                        <step name="japanesePlace" delegate="place" player="Japanese"/>
                        <step name="japaneseTechActivation" delegate="tech_activation" player="Japanese"/>
                        <step name="japaneseEndTurn" delegate="endTurn" player="Japanese"/>
						
						<!-- British Game Sequence -->
						<step name="britishPolitics" delegate="politics" player="British"/>
						
						<step name="britishTech" delegate="tech" player="British"/>
                        <step name="britishPurchase" delegate="purchase" player="British"/>
						
						<step name="UK_PacificTech" delegate="tech" player="UK_Pacific"/>
                        <step name="UK_PacificPurchase" delegate="purchase" player="UK_Pacific"/>
						
                        <step name="britishCombatMove" delegate="move" player="British"/>
                        <step name="britishBattle" delegate="battle" player="British"/>
                        <step name="britishNonCombatMove" delegate="move" player="British" display="Non Combat Move"/>
						
                        <step name="britishPlace" delegate="place" player="British"/>
                        <step name="britishTechActivation" delegate="tech_activation" player="British"/>
                        <step name="britishEndTurn" delegate="endTurn" player="British">
								<stepProperty name="skipPosting" value="true"/>
						</step>
						
                        <step name="UK_PacificPlace" delegate="place" player="UK_Pacific"/>
                        <step name="UK_PacificTechActivation" delegate="tech_activation" player="UK_Pacific"/>
                        <step name="UK_PacificEndTurn" delegate="endTurn" player="UK_Pacific">
								<stepProperty name="turnSummaryPlayers" value="British:UK_Pacific"/>
						</step>
						
						<!-- ANZAC Game Sequence -->
						<step name="anzacPolitics" delegate="politics" player="ANZAC"/>
						<step name="anzacTech" delegate="tech" player="ANZAC"/>
                        <step name="anzacPurchase" delegate="purchase" player="ANZAC"/>
                        <step name="anzacCombatMove" delegate="move" player="ANZAC"/>
                        <step name="anzacBattle" delegate="battle" player="ANZAC"/>
                        <step name="anzacNonCombatMove" delegate="move" player="ANZAC" display="Non Combat Move"/>
                        <step name="anzacPlace" delegate="place" player="ANZAC"/>
                        <step name="anzacTechActivation" delegate="tech_activation" player="ANZAC"/>
                        <step name="anzacEndTurn" delegate="endTurn" player="ANZAC"/>
						
						<!-- Italians Game Sequence -->
						<step name="italiansPolitics" delegate="politics" player="Italians"/>
                        <step name="italiansTech" delegate="tech" player="Italians"/>
                        <step name="italiansPurchase" delegate="purchase" player="Italians"/>
                        <step name="italiansCombatMove" delegate="move" player="Italians"/>
                        <step name="italiansBattle" delegate="battle" player="Italians"/>
                        <step name="italiansNonCombatMove" delegate="move" player="Italians" display="Non Combat Move"/>
                        <step name="italiansPlace" delegate="place" player="Italians"/>
                        <step name="italiansTechActivation" delegate="tech_activation" player="Italians"/>
                        <step name="italiansEndTurn" delegate="endTurn" player="Italians"/>
						
						<!-- Americans Game Sequence -->
						<step name="americansPolitics" delegate="politics" player="Americans"/>
						<step name="americansTech" delegate="tech" player="Americans"/>
                        <step name="americansPurchase" delegate="purchase" player="Americans"/>
						<step name="americansCombatMove" delegate="move" player="Americans"/>
                        <step name="americansBattle" delegate="battle" player="Americans"/>
                        <step name="americansNonCombatMove" delegate="move" player="Americans" display="Non Combat Move"/>
						<step name="americansPlace" delegate="place" player="Americans"/>
						<step name="americansTechActivation" delegate="tech_activation" player="Americans"/>
                        <step name="americansEndTurn" delegate="endTurn" player="Americans"/>
						
						<!-- Chinese Game Sequence -->
						<step name="chinesePolitics" delegate="politics" player="Chinese"/>
                        <step name="chinesePurchase" delegate="purchase" player="Chinese"/>
                        <step name="chineseCombatMove" delegate="move" player="Chinese"/>
                        <step name="chineseBattle" delegate="battle" player="Chinese"/>
                        <step name="chineseNonCombatMove" delegate="move" player="Chinese" display="Non Combat Move"/>
                        <step name="chinesePlace" delegate="place" player="Chinese"/>
                        <step name="chineseEndTurn" delegate="endTurn" player="Chinese"/>
						
						<!-- French Game Sequence -->
						<step name="frenchPolitics" delegate="politics" player="French"/>
                        <step name="frenchTech" delegate="tech" player="French"/>
                        <step name="frenchPurchase" delegate="purchase" player="French"/>
                        <step name="frenchCombatMove" delegate="move" player="French"/>
                        <step name="frenchBattle" delegate="battle" player="French"/>
                        <step name="frenchNonCombatMove" delegate="move" player="French" display="Non Combat Move"/>
                        <step name="frenchPlace" delegate="place" player="French"/>
                        <step name="frenchTechActivation" delegate="tech_activation" player="French"/>
                        <step name="frenchEndTurn" delegate="endTurn" player="French"/>
						
                        <step name="endRoundStep" delegate="endRound"/>
						
                </sequence>
        </gamePlay>
		
        <production>
                <!-- Unit Production Cost -->
                <productionRule name="buyInfantry">
                        <cost resource="PUs" quantity="3" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyMech_Infantry">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="mech_infantry" quantity="1"/>
                </productionRule>
				
                <productionRule name="buyArtillery">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmour">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>

                <productionRule name="buyFighter">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyTactical_Bomber">
                        <cost resource="PUs" quantity="11" />
                        <result resourceOrUnit="tactical_bomber" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomber">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="bomber" quantity="1"/>
                </productionRule>
                
				<productionRule name="buyTransport">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>

                <productionRule name="buyCarrier">
                        <cost resource="PUs" quantity="16" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyer">
                        <cost resource="PUs" quantity="8" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiser">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="cruiser" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleship">
                        <cost resource="PUs" quantity="20" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>

                <productionRule name="buySubmarine">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                
				<productionRule name="buyFactory_Minor">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="factory_minor" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactory_Major">
                        <cost resource="PUs" quantity="30" />
                        <result resourceOrUnit="factory_major" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactory_Upgrade">
                        <cost resource="PUs" quantity="20" />
                        <result resourceOrUnit="factory_upgrade" quantity="1"/>
                </productionRule>
				
                <productionRule name="buyAirfield">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="airfield" quantity="1"/>
                </productionRule>

                <productionRule name="buyHarbour">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="harbour" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAAGun">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>
				

                <!-- Advanced Industrial Production -->
                
                <!--<productionRule name="buyInfantryIndustrialTechnology">
                        <cost resource="PUs" quantity="3" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyMech_InfantryIndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="mech_infantry" quantity="1"/>
                </productionRule>
                
				<productionRule name="buyArtilleryIndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmourIndustrialTechnology">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFighterIndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyTactical_BomberIndustrialTechnology">
                        <cost resource="PUs" quantity="11" />
                        <result resourceOrUnit="tactical_bomber" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomberIndustrialTechnology">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="bomber" quantity="1"/>
                </productionRule>
                
				<productionRule name="buyTransportIndustrialTechnology">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyCarrierIndustrialTechnology">
                        <cost resource="PUs" quantity="13" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyerIndustrialTechnology">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiserIndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleshipIndustrialTechnology">
                        <cost resource="PUs" quantity="17" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>
                
                <productionRule name="buySubmarineIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                
				<productionRule name="buyFactory_MinorIndustrialTechnology">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="factory_minor" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactory_MajorIndustrialTechnology">
                        <cost resource="PUs" quantity="30" />
                        <result resourceOrUnit="factory_major" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAirfieldIndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="airfield" quantity="1"/>
                </productionRule>

                <productionRule name="buyHarbourIndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="harbour" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAAGunIndustrialTechnology">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>-->
                
                
                <!-- SHIPYARD PRICES -->
                
                <productionRule name="buyTransportShipyards">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyCarrierShipyards">
                        <cost resource="PUs" quantity="13" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyerShipyards">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiserShipyards">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="cruiser" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleshipShipyards">
                        <cost resource="PUs" quantity="17" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>
                
                <productionRule name="buySubmarineShipyards">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
			<!-- Repair rules -->
				<repairRule name="repairFactory_Minor">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory_minor" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairFactory_MinorIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory_minor" quantity="2"/>
                </repairRule>
                
                <repairRule name="repairFactory_Major">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory_major" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairFactory_MajorIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory_major" quantity="2"/>
                </repairRule>
                
                <repairRule name="repairFactory_Upgrade">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory_upgrade" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairFactory_UpgradeIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory_upgrade" quantity="2"/>
                </repairRule>
                
				<repairRule name="repairAirfield">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="airfield" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairAirfieldIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="airfield" quantity="2"/>
                </repairRule>
                
                <repairRule name="repairHarbour">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="harbour" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairHarbourIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="harbour" quantity="2"/>
                </repairRule>

				<repairFrontier name="repair">
                	<repairRules name="repairFactory_Minor"/>
					<repairRules name="repairFactory_Major"/>
					<repairRules name="repairFactory_Upgrade"/>
					<repairRules name="repairAirfield"/>
					<repairRules name="repairHarbour"/>
                </repairFrontier>
				
                <repairFrontier name="repairIndustrialTechnology">
                	<repairRules name="repairFactory_MinorIndustrialTechnology"/>
					<repairRules name="repairFactory_MajorIndustrialTechnology"/>
					<repairRules name="repairFactory_UpgradeIndustrialTechnology"/>
					<repairRules name="repairAirfieldIndustrialTechnology"/>
					<repairRules name="repairHarbourIndustrialTechnology"/>
                </repairFrontier>

                <productionFrontier name="production">
                        <frontierRules name="buyInfantry"/>
						<frontierRules name="buyMech_Infantry"/>
                        <frontierRules name="buyArtillery"/>
                        <frontierRules name="buyArmour"/>
                        <frontierRules name="buyFighter"/>
						<frontierRules name="buyTactical_Bomber"/>
                        <frontierRules name="buyBomber"/>
                        <frontierRules name="buyTransport"/>
                        <frontierRules name="buySubmarine"/>
                        <frontierRules name="buyCarrier"/>
                        <frontierRules name="buyDestroyer"/>
						<frontierRules name="buyCruiser"/>
                        <frontierRules name="buyBattleship"/>
                        <frontierRules name="buyAAGun"/>
						<frontierRules name="buyFactory_Minor"/>
						<frontierRules name="buyFactory_Upgrade"/>
						<frontierRules name="buyFactory_Major"/>
						<frontierRules name="buyAirfield"/>
						<frontierRules name="buyHarbour"/>
                </productionFrontier>
				
				<productionFrontier name="productionChinese_Burma_Road_Open">
                        <frontierRules name="buyInfantry"/>
                        <frontierRules name="buyArtillery"/>        
                </productionFrontier>
				<productionFrontier name="productionChinese_Burma_Road_Closed">
                        <frontierRules name="buyInfantry"/>
                </productionFrontier>
				
                <!--<productionFrontier name="productionIndustrialTechnology">
                        <frontierRules name="buyInfantryIndustrialTechnology"/>
                        <frontierRules name="buyMech_InfantryIndustrialTechnology"/>
						<frontierRules name="buyArtilleryIndustrialTechnology"/>
                        <frontierRules name="buyArmourIndustrialTechnology"/>
                        <frontierRules name="buyFighterIndustrialTechnology"/>
						<frontierRules name="buyTactical_BomberIndustrialTechnology"/>
                        <frontierRules name="buyBomberIndustrialTechnology"/>
                        <frontierRules name="buyTransportIndustrialTechnology"/>
                        <frontierRules name="buySubmarineIndustrialTechnology"/>
                        <frontierRules name="buyCarrierIndustrialTechnology"/>
                        <frontierRules name="buyDestroyerIndustrialTechnology"/>
						<frontierRules name="buyCruiserIndustrialTechnology"/>
                        <frontierRules name="buyBattleshipIndustrialTechnology"/>
                        <frontierRules name="buyAAGunIndustrialTechnology"/>
						<frontierRules name="buyFactory_MinorIndustrialTechnology"/>
						<frontierRules name="buyFactory_MajorIndustrialTechnology"/>
                        <frontierRules name="buyAirfieldIndustrialTechnology"/>
                        <frontierRules name="buyHarbourIndustrialTechnology"/>
                </productionFrontier>-->
                
                <productionFrontier name="productionShipyards">
                        <frontierRules name="buyTransportShipyards"/>
                        <frontierRules name="buySubmarineShipyards"/>
                        <frontierRules name="buyCarrierShipyards"/>
                        <frontierRules name="buyDestroyerShipyards"/>
						<frontierRules name="buyCruiserShipyards"/>
                        <frontierRules name="buyBattleshipShipyards"/>   
                </productionFrontier>
								
                <playerProduction player="Americans" frontier="production"/>
                <playerProduction player="Chinese" frontier="productionChinese_Burma_Road_Open"/>
                <playerProduction player="British" frontier="production"/>
                <playerProduction player="UK_Pacific" frontier="production"/>
                <playerProduction player="French" frontier="production"/>
                <playerProduction player="Germans" frontier="production"/>
                <playerProduction player="Italians" frontier="production"/>
				<playerProduction player="Japanese" frontier="production"/>
                <playerProduction player="Russians" frontier="production"/>
				<playerProduction player="ANZAC" frontier="production"/>
				
                <playerRepair player="Americans" frontier="repair"/>
				<playerRepair player="Chinese" frontier="repair"/>
				<playerRepair player="British" frontier="repair"/>
				<playerRepair player="UK_Pacific" frontier="repair"/>
				<playerRepair player="ANZAC" frontier="repair"/>
                <playerRepair player="French" frontier="repair"/>
                <playerRepair player="Germans" frontier="repair"/>
                <playerRepair player="Italians" frontier="repair"/>
                <playerRepair player="Russians" frontier="repair"/>
				<playerRepair player="Japanese" frontier="repair"/>
				
        </production>
		
        <attatchmentList>

			<!--  relationshipType Attachments -->
					<attatchment name="relationshipTypeAttachment" attatchTo="War" javaClass="games.strategy.triplea.attatchments.RelationshipTypeAttachment" type="relationship">
						<option name="archeType" value="war"/>
					</attatchment>

					<attatchment name="relationshipTypeAttachment" attatchTo="Allied" javaClass="games.strategy.triplea.attatchments.RelationshipTypeAttachment" type="relationship">
						<option name="archeType" value="allied"/>
					</attatchment>

					<attatchment name="relationshipTypeAttachment" attatchTo="Neutrality" javaClass="games.strategy.triplea.attatchments.RelationshipTypeAttachment" type="relationship">
						<option name="archeType" value="neutral"/>
					</attatchment>

					<attatchment name="relationshipTypeAttachment" attatchTo="Friendly" javaClass="games.strategy.triplea.attatchments.RelationshipTypeAttachment" type="relationship">
						<!--<option name="archeType" value="neutral"/>
						<option name="canMoveLandUnitsOverOwnedLand" value="true"/>
						<option name="canMoveAirUnitsOverOwnedLand" value="true"/>
						<option name="canLandAirUnitsOnOwnedLand" value="true"/>-->
						<option name="archeType" value="allied"/>
					</attatchment>
					
					<attatchment name="relationshipTypeAttachment" attatchTo="Custodianship" javaClass="games.strategy.triplea.attatchments.RelationshipTypeAttachment" type="relationship">
						<!--<option name="archeType" value="war"/>
						<option name="canLandAirUnitsOnOwnedLand" value="true"/>-->
						<option name="archeType" value="allied"/>
						<option name="canTakeOverOwnedTerritory" value="true"/>
					</attatchment>

					<attatchment name="relationshipTypeAttachment" attatchTo="Strict_Neutral" javaClass="games.strategy.triplea.attatchments.RelationshipTypeAttachment" type="relationship">
						<option name="archeType" value="neutral"/>
					</attatchment>
					
					<attatchment name="relationshipTypeAttachment" attatchTo="Friendly_Neutral" javaClass="games.strategy.triplea.attatchments.RelationshipTypeAttachment" type="relationship">
						<option name="archeType" value="allied"/>
						<option name="canTakeOverOwnedTerritory" value="true"/>
						<option name="canMoveLandUnitsOverOwnedLand" value="true"/>
						<option name="canMoveAirUnitsOverOwnedLand" value="false"/>
						<option name="canLandAirUnitsOnOwnedLand" value="false"/>
						<option name="canMoveIntoDuringCombatMove" value="false"/>
						<!-- How Friendly Neutrals work:
								They may not be attacked. (IE: can not move into during combat move phase) (DONE)
								They can not be flown over. (Done)
								They can not be moved through, or blitzed. (TODO)
								During non-combat move, you may move land units into them to capture them and all their units. (Done)
								May only capture with units that have attack power (no aa guns). (TODO)
						-->
					</attatchment>
					
					<attatchment name="relationshipTypeAttachment" attatchTo="Unfriendly_Neutral" javaClass="games.strategy.triplea.attatchments.RelationshipTypeAttachment" type="relationship">
						<option name="archeType" value="war"/>
					</attatchment>
		
		
			<!-- Players Tech -->
                    <attatchment name="techAttatchment" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
                    <attatchment name="techAttatchment" attatchTo="ANZAC" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
                    <attatchment name="techAttatchment" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
                    <attatchment name="techAttatchment" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
                    <attatchment name="techAttatchment" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
                    <attatchment name="techAttatchment" attatchTo="UK_Pacific" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
                    <attatchment name="techAttatchment" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
                    <attatchment name="techAttatchment" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
                    <attatchment name="techAttatchment" attatchTo="French" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
                    <!--<attatchment name="techAttatchment" attatchTo="Chinese" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
					<attatchment name="techAttatchment" attatchTo="Dutch" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
					<attatchment name="techAttatchment" attatchTo="Neutral_Axis" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
                    <attatchment name="techAttatchment" attatchTo="Neutral_Allies" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>
					
                    <attatchment name="techAttatchment" attatchTo="Neutral_True" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                    </attatchment>-->
					
			<!-- Unit Attachments -->
			
				<!-- Infantry -->
                <attatchment name="unitAttatchment" attatchTo="infantry" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="1"/>
                         <option name="transportCost" value="2"/>
                         <option name="isInfantry" value="true"/>
                         <option name="attack" value="1"/>
                         <option name="defense" value="2"/>
                         <option name="artillerySupportable" value="true"/>
						 <option name="isAirTransportable" value="true"/>
						 <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>
				
                <!-- Mech Infantry -->
                <attatchment name="unitAttatchment" attatchTo="mech_infantry" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="transportCost" value="3"/>
                         <option name="attack" value="1"/>
                         <option name="defense" value="2"/>
                         <option name="artillerySupportable" value="true"/>
						 <option name="receivesAbilityWhenWith" value="canBlitz:armour"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>

                <!-- Artillery -->
                <attatchment name="unitAttatchment" attatchTo="artillery" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="1"/>
                         <option name="transportCost" value="3"/>
                         <option name="attack" value="2"/>
                         <option name="defense" value="2"/>
                         <option name="artillery" value="true"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>

                <!-- Armour -->
                <attatchment name="unitAttatchment" attatchTo="armour" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="transportCost" value="3"/>
                         <option name="canBlitz" value="true"/>
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>
						 <option name="isLandTransport" value="true"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>
            
                <!-- Fighter -->
                <attatchment name="unitAttatchment" attatchTo="fighter" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="4"/>
                         <option name="carrierCost" value="1"/>
                         <option name="isAir" value="true"/>
                         <option name="attack" value="3"/>
                         <option name="defense" value="4"/>
						 <option name="canScramble" value="true"/>
                         <option name="maxScrambleDistance" value="1"/>
						 <option name="canIntercept" value="true"/>
						 <option name="canEscort" value="true"/>
                         <option name="airDefense" value="2"/>
                         <option name="airAttack" value="1"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>
            
                <!-- Bomber -->
                <attatchment name="unitAttatchment" attatchTo="bomber" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="6"/>
                         <option name="isAir" value="true"/>
                         <option name="attack" value="4"/>
                         <option name="defense" value="1"/>
                         <option name="isStrategicBomber" value="true"/>
						 <option name="isAirTransport" value="true"/>
                         <option name="transportCapacity" value="2"/>
						 <!-- the following two properties only activate on LL for bombing -->
						 <option name="bombingMaxDieSides" value="2"/>
						 <option name="bombingBonus" value="2"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>

                <!-- Tactical Bomber -->
                <attatchment name="unitAttatchment" attatchTo="tactical_bomber" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="4"/>
                         <option name="carrierCost" value="1"/>
                         <option name="isAir" value="true"/>   
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>
						 <!--<option name="isStrategicBomber" value="true"/>-->
						 <option name="canScramble" value="true"/>
                         <option name="maxScrambleDistance" value="1"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>
            
                <!-- Transport -->
                <attatchment name="unitAttatchment" attatchTo="transport" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="transportCapacity" value="5"/>   
                         <option name="attack" value="0"/>
                         <option name="defense" value="0"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>
            
                <!-- Battle Ship -->
                <attatchment name="unitAttatchment" attatchTo="battleship" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="attack" value="4"/>
                         <option name="defense" value="4"/>
                         <option name="canBombard" value="true"/>
                         <option name="isTwoHit" value="true"/>
						 <option name="blockade" value="1"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                 </attatchment>
				 
				 <!-- Cruiser -->
                <attatchment name="unitAttatchment" attatchTo="cruiser" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>
                         <option name="canBombard" value="true"/>
                         <option name="isTwoHit" value="false"/>
						 <option name="blockade" value="1"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                 </attatchment>
                 
                <!-- Destroyer -->
                <attatchment name="unitAttatchment" attatchTo="destroyer" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="2"/>
                         <option name="defense" value="2"/>
                         <option name="isDestroyer" value="true"/>
						 <option name="blockade" value="1"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>
                
                <!-- Carrier -->
                <attatchment name="unitAttatchment" attatchTo="carrier" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="attack" value="0"/>
                         <option name="defense" value="2"/>
						 <option name="carrierCapacity" value="2"/>
                         <option name="isTwoHit" value="true"/>
						 <option name="blockade" value="1"/>
						 <!-- whenCombatDamaged means that when this unit has x:y damage on it, it will have this effect -->
						 <option name="whenCombatDamaged" value="unitsMayNotLandOnCarrier" count="1:2"/>
						 <option name="whenCombatDamaged" value="unitsMayNotLeaveAlliedCarrier" count="1:2"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>

                <!-- Submarine -->
                <attatchment name="unitAttatchment" attatchTo="submarine" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="isSub" value="true"/>
                         <option name="attack" value="2"/>
                         <option name="defense" value="1"/>
						 <option name="blockade" value="2"/>
						 <!-- stuff for targeting unescorted transports (we are using the new-fangled aa-gun code)-->
						 <option name="isAAforFlyOverOnly" value="true"/>
						 <option name="targetsAA" value="transport"/>
						 <option name="willNotFireIfPresent" value="destroyer:cruiser:battleship:carrier"/>
						 <option name="mayOverStackAA" value="true"/>
						 <option name="maxAAattacks" value="1"/>
						 <option name="attackAA" value="2"/>
						 <option name="attackAAmaxDieSides" value="6"/>
						 <option name="typeAA" value="Submarine Strike on Unescorted Transports"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>
				
                <!-- Factory Minor -->
                <attatchment name="unitAttatchment" attatchTo="factory_minor" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isFactory" value="true"/>
						 <option name="unitPlacementRestrictions" value="Ceylon:Sumatra:Java:Borneo:Hainan:Philippines:Celebes:Dutch New Guinea:Paulau Island:New Guinea:New Britain:Solomon Islands:New Hebrides:New Zealand:Fiji:Samoa:Line Islands:Johnston Island:Hawaiian Islands:Midway:Iwo Jima:Aleutian Islands:Gilbert Islands:Marshall Islands:Caroline Islands:Wake Island:Marianas:Guam:Formosa:Okinawa:West Indies:Greenland:Iceland:Sardinia:Sicily:French Madagascar:Crete:Cyprus"/>
						<option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
						 <option name="destroyedWhenCapturedBy" value="Chinese"/>
						 <option name="isAAforBombingThisUnitOnly" value="true"/>
						 <option name="canProduceXUnits" value="3"/>
						 <option name="maxDamage" value="6"/>
                </attatchment>
            
                <!-- Factory Major -->
                <attatchment name="unitAttatchment" attatchTo="factory_major" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isFactory" value="true"/>
						 <option name="unitPlacementRestrictions" value="Ceylon:Sumatra:Java:Borneo:Hainan:Philippines:Celebes:Dutch New Guinea:Paulau Island:New Guinea:New Britain:Solomon Islands:New Hebrides:New Zealand:Fiji:Samoa:Line Islands:Johnston Island:Hawaiian Islands:Midway:Iwo Jima:Aleutian Islands:Gilbert Islands:Marshall Islands:Caroline Islands:Wake Island:Marianas:Guam:Formosa:Okinawa:West Indies:Greenland:Iceland:Sardinia:Sicily:French Madagascar:Crete:Cyprus"/>
						 <option name="canOnlyBePlacedInTerritoryValuedAtX" value="3"/>
						 <option name="destroyedWhenCapturedBy" value="Chinese"/>
						 <option name="isAAforBombingThisUnitOnly" value="true"/>
						 <option name="canProduceXUnits" value="10"/>
						 <option name="maxDamage" value="20"/>
						 <option name="whenCapturedChangesInto" value="any:any:true:factory_minor:1"/>
						 <!--<option name="special" value="canOnlyPlaceInOriginalTerritories"/>-->
                </attatchment>
                
                <!-- Factory Upgrade -->
                <attatchment name="unitAttatchment" attatchTo="factory_upgrade" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isFactory" value="true"/>
						 <option name="unitPlacementRestrictions" value="Ceylon:Sumatra:Java:Borneo:Hainan:Philippines:Celebes:Dutch New Guinea:Paulau Island:New Guinea:New Britain:Solomon Islands:New Hebrides:New Zealand:Fiji:Samoa:Line Islands:Johnston Island:Hawaiian Islands:Midway:Iwo Jima:Aleutian Islands:Gilbert Islands:Marshall Islands:Caroline Islands:Wake Island:Marianas:Guam:Formosa:Okinawa:West Indies:Greenland:Iceland:Sardinia:Sicily:French Madagascar:Crete:Cyprus"/>
						 <option name="canOnlyBePlacedInTerritoryValuedAtX" value="3"/>
						 <option name="destroyedWhenCapturedBy" value="Chinese"/>
						 <option name="isAAforBombingThisUnitOnly" value="true"/>
						 <option name="canProduceXUnits" value="10"/>
						 <option name="maxDamage" value="20"/>
						 <option name="consumesUnits" value="1:factory_minor"/>
						 <option name="whenCapturedChangesInto" value="any:any:true:factory_minor:1"/>
						 <!--<option name="special" value="canOnlyPlaceInOriginalTerritories"/>-->
                </attatchment>
				
				<!-- Airfield -->
                <attatchment name="unitAttatchment" attatchTo="airfield" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isInfrastructure" value="true"/>
						 <option name="canBeDamaged" value="true"/>
						 <option name="maxDamage" value="6"/>
						 <option name="maxOperationalDamage" value="2"/>
						 <option name="isAirBase" value="true"/>
						 <!--<option name="maxScrambleCount" value="3" />-->
						 <option name="isConstruction" value="true"/>
						 <option name="constructionType" value="airfield_structure"/>
						 <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
						 <option name="maxConstructionsPerTypePerTerr" value="1"/>
                         <option name="movement" value="0"/>
						 <option name="givesMovement" value="1:fighter"/>
						 <option name="givesMovement" value="1:bomber"/>
						 <option name="givesMovement" value="1:tactical_bomber"/>
						 <option name="isAAforBombingThisUnitOnly" value="true"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>
				
				<!-- Harbour -->
                <attatchment name="unitAttatchment" attatchTo="harbour" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isInfrastructure" value="true"/>
						 <option name="canBeDamaged" value="true"/>
						 <option name="maxDamage" value="6"/>
						 <option name="maxOperationalDamage" value="2"/>
						 <option name="repairsUnits" value="battleship:carrier"/>
						 <option name="isConstruction" value="true"/>
						 <option name="constructionType" value="harbour_structure"/>
						 <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
						 <option name="maxConstructionsPerTypePerTerr" value="1"/>
                         <option name="movement" value="0"/>
						 <option name="givesMovement" value="1:transport"/>
						 <option name="givesMovement" value="1:submarine"/>
						 <option name="givesMovement" value="1:destroyer"/>
						 <option name="givesMovement" value="1:cruiser"/>
						 <option name="givesMovement" value="1:carrier"/>
						 <option name="givesMovement" value="1:battleship"/>
						 <option name="isAAforBombingThisUnitOnly" value="true"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>
				
                <!-- AA Gun -->
                <attatchment name="unitAttatchment" attatchTo="aaGun" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isAAforCombatOnly" value="true"/>
						 <option name="isRocket" value="true"/>
						 <option name="canNotMoveDuringCombatMove" value="true"/>
						 <option name="isInfrastructure" value="true"/>
						 <option name="canBeDamaged" value="false"/>
                         <option name="movement" value="1"/>
						 <option name="transportCost" value="3"/>
						 <option name="canBeGivenByTerritoryTo" value="British"/>
                </attatchment>
				
				<!-- Territory Attachments -->
							   
					<!-- P40 -->
					<attatchment name="territoryAttatchment" attatchTo="Caroline Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Iwo Jima" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Paulau Island" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Marshall Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Shantung" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="occupiedTerrOf" value="Chinese"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Formosa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kwangsi" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="occupiedTerrOf" value="Chinese"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Korea" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kiangsu" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                        <option name="victoryCity" value="true"/>
						<option name="occupiedTerrOf" value="Chinese"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kiangsi" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="occupiedTerrOf" value="Chinese"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Japan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="8"/>
                        <option name="capital" value="Japanese"/>
                        <option name="victoryCity" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Jehol" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="occupiedTerrOf" value="Chinese"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Okinawa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Marianas" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Siam" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Manchuria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="occupiedTerrOf" value="Chinese"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Hainan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Shensi" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Yunnan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Suiyuyan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kweichow" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Hunan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kansu" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Hopei" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Tsinghai" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Szechwan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Chahar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Sikang" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Anhwe" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Gilbert Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Fiji" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Ceylon" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Samoa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Shan State" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Burma" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="British Columbia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="India" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                        <option name="victoryCity" value="true"/>
						<option name="capital" value="UK_Pacific"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Malaya" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Borneo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Yukon Territory" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kwangtung" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                        <option name="victoryCity" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Queensland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Victoria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New Britain" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Northern Territory" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New Zealand" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New South Wales" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                        <option name="capital" value="ANZAC"/>
                        <option name="victoryCity" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="South Australia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Western Australia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Solomon Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New Guinea" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Philippines" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                        <option name="victoryCity" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Line Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Mexico" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Guam" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Wake Island" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Western United States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="10"/>
                        <option name="victoryCity" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Alaska" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Aleutian Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Johnston Island" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Hawaiian Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                        <option name="victoryCity" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Midway" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Sakha" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Russia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<!--<option name="capital" value="Russians"/>-->
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Evenkiyskiy" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Yenisey" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Soviet Far East" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Amur" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Yakut S.S.R." javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Timguska" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Siberia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kazakhstan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Buryatia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="French Indo China" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<!--<option name="capital" value="French"/>-->
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New Hebrides" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Celebes" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Java" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Dutch New Guinea" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<!--<option name="capital" value="Dutch"/>-->
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Sumatra" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Olgiy" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Dzavhan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Central Mongolia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Himalayas" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassible" value="true"/>
						<option name="capital" value="Chinese"/>
						<!-- used for chinese capitol until the engine supports capitols not in the map -->
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Buyant-Uhaa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Ulaanbaatar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Tsagaan Olom" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
                   </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="1 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="2 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="6 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="10 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="17 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="19 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="20 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="22 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="26 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="35 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="36 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="37 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="39 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="41 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="42 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="43 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="44 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="54 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="62 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					<attatchment name="territoryAttatchment" attatchTo="63 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
					
					<!-- E40 -->
					<attatchment name="territoryAttatchment" attatchTo="79 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="0"/>
						<option name="changeUnitOwners" value="British"/>
						<option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
					</attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="West Indies" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Central United States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="12"/>
						<option name="unitProduction" value="12"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Central America" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Greenland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Southeast Mexico" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Eastern United States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="20"/>
						<option name="unitProduction" value="20"/>
                        <option name="capital" value="Americans"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="West India" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Belgian Congo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Iceland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Quebec" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="unitProduction" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Alberta Saskatchewan Manitoba" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Trans-Jordan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="British Somaliland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Alexandria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Gibraltar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
				   <attatchment name="territoryAttatchment" attatchTo="Rio de Oro" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="New Brunswick Nova Scotia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Egypt" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Union of South Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="unitProduction" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Cyprus" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="British Guiana" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Gold Coast" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Ontario" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Scotland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="South West Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Nigeria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kenya" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Malta" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="United Kingdom" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
						<option name="unitProduction" value="10"/>
                        <option name="capital" value="British"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Anglo Egyptian Sudan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Rhodesia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Tanganyika Territory" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Newfoundland Labrador" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Morocco" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="French Equatorial Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Normandy Bordeaux" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="unitProduction" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="French Central Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="French Madagascar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="French Guiana" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Algeria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Southern France" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="unitProduction" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Syria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="French West Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="France" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
						<option name="unitProduction" value="10"/>
                        <option name="capital" value="French"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Tunisia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Greater Southern Germany" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Slovakia Hungary" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Western Germany" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="5"/>
						<option name="unitProduction" value="10"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Romania" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Poland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Germany" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="5"/>
						<option name="unitProduction" value="5"/>
                        <option name="capital" value="Germans"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Norway" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Denmark" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Holland Belgium" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Tobruk" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Albania" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Northern Italy" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
						<option name="unitProduction" value="10"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Libya" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Sicily" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Italian Somaliland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Southern Italy" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="unitProduction" value="3"/>
                        <option name="capital" value="Italians"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Ethiopia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Sardinia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Belarus" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Karelia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Baltic States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Bryansk" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Rostov" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Nenetsia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Urals" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Vyborg" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Archangel" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Eastern Poland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Bessarabia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Russia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="unitProduction" value="10"/>
                        <option name="capital" value="Russians"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Tambov" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Ukraine" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Western Ukraine" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="unitProduction" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Novosibirsk" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Vologda" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Volgograd" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="unitProduction" value="3"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Turkmenistan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Novgorod" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="unitProduction" value="3"/>
                        <option name="victoryCity" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Caucasus" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Smolensk" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Kazakhstan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Samara" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Portugal" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Portuguese Guinea" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Ecuador" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Chile" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Afghanistan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Sierra Leone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Turkey" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Mozambique" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Saudi Arabia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Paraguay" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Switzerland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Pripet Marshes" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Eire" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Crete" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Argentina" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Bulgaria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="captureUnitOnEnteringBy" value="Germans:Italians"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Angola" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Greece" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Iraq" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="captureUnitOnEnteringBy" value="Germans:Italians"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Eastern Persia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Uruguay" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Brazil" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Venezuela" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Northwest Persia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Persia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Sweden" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Yugoslavia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Spain" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Colombia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Bolivia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Liberia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Peru" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Finland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="captureUnitOnEnteringBy" value="Germans:Italians"/>
                   </attatchment>
                    <attatchment name="territoryAttatchment" attatchTo="Suriname" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                   </attatchment>
			   
			<!-- E40 Blockade Zones -->
				<attatchment name="territoryAttatchment" attatchTo="70 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="71 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="72 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="80 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="82 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="85 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="89 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="93 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="97 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="98 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="99 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="101 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="105 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="106 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="109 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="119 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
				<attatchment name="territoryAttatchment" attatchTo="125 Sea Zone" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="blockadeZone" value="true"/>
                </attatchment>
                
			<!-- Canals -->
				 <attatchment name="canalAttatchmentSuez" attatchTo="81 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
					 <option name="canalName" value="Suez Canal"/>
					 <option name="landTerritories" value="Egypt:Trans-Jordan"/>
				 </attatchment>
				 
				 <attatchment name="canalAttatchmentSuez" attatchTo="98 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
					 <option name="canalName" value="Suez Canal"/>
					 <option name="landTerritories" value="Egypt:Trans-Jordan"/>
				 </attatchment>
				 
				 <attatchment name="canalAttatchmentDanish" attatchTo="113 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
					 <option name="canalName" value="Danish Straits"/>
					 <option name="landTerritories" value="Denmark"/>
				 </attatchment>
				 
				 <attatchment name="canalAttatchmentDanish" attatchTo="112 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
					 <option name="canalName" value="Danish Straits"/>
					 <option name="landTerritories" value="Denmark"/>
				 </attatchment>
				 
				 <attatchment name="canalAttatchmentGibraltar" attatchTo="92 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
					 <option name="canalName" value="Strait of Gibraltar"/>
					 <option name="landTerritories" value="Gibraltar"/>
					 <option name="excludedUnits" value="submarine:fighter:tactical_bomber:bomber"/>
				 </attatchment>
				 
				 <attatchment name="canalAttatchmentGibraltar" attatchTo="91 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
					 <option name="canalName" value="Strait of Gibraltar"/>
					 <option name="landTerritories" value="Gibraltar"/>
					 <option name="excludedUnits" value="submarine:fighter:tactical_bomber:bomber"/>
				 </attatchment>
			 
				<attatchment name="canalAttatchmentPanama" attatchTo="89 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Panama Canal"/>
			    	<option name="landTerritories" value="Central America"/>
			    </attatchment>
			    
			    <attatchment name="canalAttatchmentPanama" attatchTo="64 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Panama Canal"/>
			    	<option name="landTerritories" value="Central America"/>
			    </attatchment>
				
				<attatchment name="canalAttatchmentTurkish" attatchTo="100 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Turkish Straits"/>
			    	<option name="landTerritories" value="Turkey"/>
			    </attatchment>
			    
			    <attatchment name="canalAttatchmentTurkish" attatchTo="99 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Turkish Straits"/>
			    	<option name="landTerritories" value="Turkey"/>
			    </attatchment>
			
			   <!-- Support Attachments -->
				<attatchment name="supportAttachmentFighter" attatchTo="fighter" javaClass="games.strategy.triplea.attatchments.UnitSupportAttachment" type="unitType">
					<option name="unitType" value="tactical_bomber"/>
					<option name="faction" value="allied"/>
					<option name="side" value="offence"/>
					<option name="dice" value="strength"/>
					<option name="bonus" value="1"/>
					<option name="number" value="1"/>
					<option name="bonusType" value="combined_arms"/>
					<option name="impArtTech" value="false"/>
					<option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
				</attatchment>
				<attatchment name="supportAttachmentFighter" attatchTo="armour" javaClass="games.strategy.triplea.attatchments.UnitSupportAttachment" type="unitType">
					<option name="unitType" value="tactical_bomber"/>
					<option name="faction" value="allied"/>
					<option name="side" value="offence"/>
					<option name="dice" value="strength"/>
					<option name="bonus" value="1"/>
					<option name="number" value="1"/>
					<option name="bonusType" value="combined_arms"/>
					<option name="impArtTech" value="false"/>
					<option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
				</attatchment>
			 
		<!--  National Objectives (A number of NOs are done with Conditions further down) -->
	
			<!-- German Objectives -->
				<attatchment name="objectiveAttachment_Germans_1_Trade_with_Russia" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
					<option name="atWarPlayers" value="Russians" count="0" />
                </attatchment>
                <attatchment name="objectiveAttachment_Germans_2_Control_Novgorod_Or_Volgograd_Or_Russia" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Novgorod:Volgograd:Russia" count="each"/>
                </attatchment>
				
			<!-- Russian Objectives -->
				
			<!-- Japanese Objectives -->
				<attatchment name="objectiveAttachment_Japanese_1_Control_Honolulu_Or_Sydney_Or_Calcutta" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="objectiveValue" value="5"/>
					<option name="directOwnershipTerritories" value="Hawaiian Islands:New South Wales:India" count="each"/>
				</attatchment>
				<attatchment name="objectiveAttachment_Japanese_2_Control_Dutch_East_Indies" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="objectiveValue" value="5"/>
					<option name="directOwnershipTerritories" value="Java:Sumatra:Borneo:Celebes" count="4"/>
				</attatchment>
			
			<!-- British Objectives -->
			
			<!-- ANZAC Objectives -->
				<attatchment name="objectiveAttachment_ANZAC_1_Control_Strategic_Islands" attatchTo="ANZAC" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="objectiveValue" value="5"/>
					<option name="directOwnershipTerritories" value="Solomon Islands:Dutch New Guinea:New Guinea:New Britain" count="4"/>
						<!-- we do not want dutch control of new guinea to count towards this goal -->
					<option name="players" value="British:UK_Pacific:Americans:ANZAC:Russians:French"/>
				</attatchment>
			
			<!-- Italians Objectives -->
				<attatchment name="objectiveAttachment_Italians_1_Control_Greece_And_Egypt_And_Southern_France" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Greece:Egypt:Southern France" count="3"/>
                </attatchment>
                <attatchment name="objectiveAttachment_Italians_2_Control_The_Mediterranean" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="enemySurfaceExclusionTerritories" value="92 Sea Zone:93 Sea Zone:94 Sea Zone:95 Sea Zone:96 Sea Zone:97 Sea Zone:98 Sea Zone:99 Sea Zone" count="8"/>
                </attatchment>
			
			<!-- Americans Objectives -->
                <attatchment name="objectiveAttachment_Americans_1_At_War" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="30"/>
					<option name="atWarPlayers" value="Germans:Italians:Japanese" count="1" />
                	<option name="directOwnershipTerritories" value="Central United States:Eastern United States:Western United States" count="3"/>
                </attatchment>
				
			<!-- Chinese Objectives -->
				<attatchment name="conditionAttachmentJapaneseDoNotControlBurmaRoad" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedOwnershipTerritories" value="India:Burma:Yunnan:Szechwan" count="1"/>
					<option name="invert" value="true"/>
				</attatchment>
				<attatchment name="objectiveAttachment_Chinese_1_Burma_Road" attatchTo="Chinese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="objectiveValue" value="6"/>
					<option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoad"/>
				</attatchment>

			<!-- Victory Conditions -->
			
				<!-- Axis Victory -->
				
				<!-- 8 Europe VCs 
				<attatchment name="conditionAttachmentAxisVictory1" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedOwnershipTerritories" value="United Kingdom:Russia:Germany:Poland:France:Southern Italy:Novgorod:Volgograd:Ontario:Egypt:Eastern United States" count="8"/>
				</attatchment>-->
				
				<!-- 6 Pacific VCs 
				<attatchment name="conditionAttachmentAxisVictory2" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedOwnershipTerritories" value="Western United States:Hawaiian Islands:Philippines:New South Wales:India:Kwangtung:Kiangsu:Japan" count="6"/>
				</attatchment>-->
				
				<attatchment name="conditionAttachmentAxisVictory0" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedOwnershipTerritories" value="United Kingdom:Russia:Germany:Poland:France:Southern Italy:Novgorod:Volgograd:Ontario:Egypt:Eastern United States:Western United States:Hawaiian Islands:Philippines:New South Wales:India:Kwangtung:Kiangsu:Japan" count="14"/>
				</attatchment>
				
				<!-- Maintain A Capital -->
				<attatchment name="conditionAttachmentAxisVictory3" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedOwnershipTerritories" value="Germany:Southern Italy:Japan" count="1"/>
				</attatchment>
			
			
				<!-- Allied Victory -->
				
				<!-- Maintain A Capital -->
				<attatchment name="conditionAttachmentAlliedVictory1" attatchTo="French" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedOwnershipTerritories" value="United Kingdom:Russia:France:Eastern United States" count="1"/>
				</attatchment>
				
				<!-- Control An Axis Capital -->
				<!-- TODO: For a complete round of play -->
				<attatchment name="conditionAttachmentAlliedVictory2" attatchTo="French" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedOwnershipTerritories" value="Germany:Southern Italy:Japan" count="3"/>
				</attatchment>
				
			<!-- Conditions -->
				
				<!-- Germans Conditions -->
                <attatchment name="conditionAttachment_Germans_3_unit_presence" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="directPresenceTerritories" value="Egypt" count="1"/>
					<!-- any land unit includes aaGuns but does not include 'facilities' -->
					<option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun" count="1"/>
                </attatchment>
				<attatchment name="conditionAttachment_Germans_4_Control_Norway_And_Denmark" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="directOwnershipTerritories" value="Denmark:Norway" count="2" />
				</attatchment>
				<attatchment name="conditionAttachment_Germans_4_Allies_Do_Not_Control_Sweden" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedOwnershipTerritories" value="Sweden" count="1" />
                	<option name="invert" value="true"/>
				</attatchment>
				
				<!-- Russians Conditions -->
				<attatchment name="conditionAttachment_Russians_1_Convoy_Clear" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="enemyExclusionTerritories" value="125 Sea Zone" count="1" />
					<option name="unitPresence" value="battleship:carrier:submarine:destroyer:cruiser" count="0"/>
                </attatchment>
                <attatchment name="conditionAttachment_Russians_1_Lend_Lease" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="conditions" value="conditionAttachment_Russians_1_Convoy_Clear"/>
                	<option name="directOwnershipTerritories" value="Archangel" count="1"/>
                	<option name="alliedExclusionTerritories" value="controlledNoWater"/>
					<option name="atWarPlayers" value="Germans:Italians:Japanese" count="1" />
                </attatchment>
				<attatchment name="conditionAttachment_Russians_2_Original" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="directOwnershipTerritories" value="original"/>
                </attatchment>
				<attatchment name="conditionAttachment_Russians_2_Buffer" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="conditions" value="conditionAttachment_Russians_2_Original"/>
					<option name="directOwnershipTerritories" value="Greater Southern Germany:Slovakia Hungary:Western Germany:Romania:Poland:Germany:Norway:Denmark:Holland Belgium" count="each"/>
                </attatchment>
				
				<!-- Japanese Conditions -->
				<attatchment name="conditionAttachmentAllies_Conquer_Japanese_Islands" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedPresenceTerritories" value="Iwo Jima:Marianas:Okinawa" count="1"/>
					<option name="unitPresence" value="ANY" count="1"/>
				</attatchment>
				<attatchment name="conditionAttachmentAllies_Retake_the_Philippines" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedPresenceTerritories" value="Philippines" count="1"/>
					<option name="unitPresence" value="ANY" count="1"/>
				</attatchment>
				<attatchment name="conditionAttachmentJapan_Takes_the_Philippines" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedPresenceTerritories" value="Philippines" count="1"/>
					<option name="unitPresence" value="ANY" count="1"/>
				</attatchment>
				
				<!-- British Conditions -->
				<attatchment name="conditionAttachment_ANZAC_1_Original" attatchTo="ANZAC" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="directOwnershipTerritories" value="original"/>
                </attatchment>
				<attatchment name="conditionAttachment_UK_Pacific_1_Original" attatchTo="UK_Pacific" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="directOwnershipTerritories" value="original"/>
                </attatchment>
				<attatchment name="conditionAttachment_British_1_Original" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="conditions" value="conditionAttachment_ANZAC_1_Original:conditionAttachment_UK_Pacific_1_Original"/>
                	<option name="directOwnershipTerritories" value="original"/>
                </attatchment>
                <attatchment name="conditionAttachment_British_2_No_German_Submarines" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="directPresenceTerritories" value="map" count="1"/>
					<option name="unitPresence" value="submarine" count="1"/>
					<option name="invert" value="true"/>
                </attatchment>
				
				<!-- ANZAC Conditions -->
				<attatchment name="conditionAttachment_ANZAC_2_Malaya" attatchTo="ANZAC" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="alliedOwnershipTerritories" value="Malaya" count="1"/>
                </attatchment>
						
				<!-- Chinese Conditions -->
				<attatchment name="triggerAttachment_Chinese_Artillery_Supplies" attatchTo="Chinese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="objectiveAttachment_Chinese_1_Burma_Road"/>
					<option name="frontier" value="productionChinese_Burma_Road_Open"/>
				</attatchment>
				<attatchment name="triggerAttachment_Chinese_Loses_Burma_Road" attatchTo="Chinese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="objectiveAttachment_Chinese_1_Burma_Road"/>
					<option name="frontier" value="productionChinese_Burma_Road_Closed"/>
					<option name="invert" value="true"/>
				</attatchment>
						
				<!-- French Conditions -->
				<attatchment name="conditionAttachment_French_1_Lose_France" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="alliedOwnershipTerritories" value="France" count="1" />
				</attatchment>
                <attatchment name="conditionAttachment_French_1_Liberation" attatchTo="French" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="directOwnershipTerritories" value="France" count="1"/>
                	<option name="turns" value="0"/>
                </attatchment>
				
			<!-- Political related conditions -->
				<attatchment name="conditionAttachmentTurn0" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="turns" value="0"/>
				</attatchment>
				<attatchment name="conditionAttachmentTurn3" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="turns" value="3"/>
				</attatchment>
				<attatchment name="conditionAttachmentTurn4" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="turns" value="4"/>
				</attatchment>
				<attatchment name="conditionAttachmentAmericansNotYetAtWarAndTurn3" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="turns" value="3"/>
					<option name="atWarPlayers" value="Germans:Italians:Japanese" count="0" />
				</attatchment>
				<attatchment name="conditionAttachmentEuropeanAxisNotYetAtWarWithAmericans" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="atWarPlayers" value="Germans:Italians" count="0" />
				</attatchment>
				<attatchment name="conditionAttachmentEuropeanAxisNotYetAtWarWithRussians" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="atWarPlayers" value="Germans:Italians" count="0" />
				</attatchment>
				<attatchment name="conditionAttachmentPacificAxisNotYetAtWarWithRussians" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="atWarPlayers" value="Japanese" count="0" />
				</attatchment>
				<attatchment name="conditionAttachmentAxis_Friendly_With_TrueNeutrals" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Germans:Neutral_True:Friendly_Neutral"/>
				</attatchment>
				<attatchment name="conditionAttachmentAllies_Friendly_With_TrueNeutrals" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="British:Neutral_True:Friendly_Neutral"/>
				</attatchment>
				<attatchment name="conditionAttachmentAxisAtWarWithRussians" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Germans:Russians:anyWar"/>
				</attatchment>
				<attatchment name="conditionAttachmentAxisAtWarWithAmericans" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Germans:Americans:anyWar"/>
				</attatchment>
				<attatchment name="conditionAttachmentGermansNotYetAtWarWithChinese" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Germans:Chinese:anyNeutral"/>
				</attatchment>
				<attatchment name="conditionAttachmentItaliansNotYetAtWarWithChinese" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Italians:Chinese:anyNeutral"/>
				</attatchment>
				<attatchment name="conditionAttachmentJapaneseNotYetAtWarWithFrench" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Japanese:French:anyNeutral"/>
				</attatchment>
				<attatchment name="conditionAttachmentAxisNotYetAtWarWithTrueNeutrals" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Germans:Neutral_True:anyNeutral"/>
				</attatchment>
				<attatchment name="conditionAttachmentAlliesNotYetAtWarWithTrueNeutrals" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="British:Neutral_True:anyNeutral"/>
				</attatchment>
				<attatchment name="conditionAttachmentRussiansNotYetAtWarWithTrueNeutralsButAlliesAre" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Russians:Neutral_True:anyNeutral"/>
					<option name="relationship" value="British:Neutral_True:anyWar"/>
					<option name="relationship" value="Russians:Germans:anyWar"/>
				</attatchment>
				<attatchment name="conditionAttachmentRussiansNotYetFriendlyWithTrueNeutralsButAlliesAre" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Russians:Neutral_True:anyNeutral"/>
					<option name="relationship" value="British:Neutral_True:Friendly_Neutral"/>
					<option name="relationship" value="Russians:Germans:anyWar"/>
				</attatchment>
				<attatchment name="conditionAttachmentAmericansNotYetAtWarWithTrueNeutralsButAlliesAre" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Americans:Neutral_True:anyNeutral"/>
					<option name="relationship" value="British:Neutral_True:anyWar"/>
					<option name="relationship" value="Americans:Germans:anyWar"/>
				</attatchment>
				<attatchment name="conditionAttachmentAmericansNotYetFriendlyWithTrueNeutralsButAlliesAre" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Americans:Neutral_True:anyNeutral"/>
					<option name="relationship" value="British:Neutral_True:Friendly_Neutral"/>
					<option name="relationship" value="Americans:Germans:anyWar"/>
				</attatchment>
				<attatchment name="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Russians:Americans:anyNeutral"/>
					<option name="relationship" value="Americans:Germans:anyWar"/>
					<option name="relationship" value="Russians:Germans:anyWar"/>
				</attatchment>
				<attatchment name="conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Russians:Americans:anyNeutral"/>
					<option name="relationship" value="Americans:Japanese:anyWar"/>
					<option name="relationship" value="Russians:Japanese:anyWar"/>
				</attatchment>
				<attatchment name="conditionAttachmentJapaneseNotYetAtWar" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="Americans:Japanese:anyNeutral"/>
				</attatchment>
				<attatchment name="conditionAttachmentBritishNotYetAtWar" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="relationship" value="British:Japanese:anyNeutral"/>
				</attatchment>
				
			<!-- Trigger Attachments -->
			
				<!-- Victory Triggers -->
				 <attatchment name="triggerAttachmentAxisVictory1" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="trigger" value="conditionAttachmentAxisVictory0:conditionAttachmentAxisVictory3"/>
					<option name="victory" value="The Axis achieve victory by controlling 14 VCs and keeping control of one of their own capitals!"/>
					<option name="players" value="Germans:Italians:Japanese"/>
				</attatchment>
				
				 <attatchment name="triggerAttachmentAlliedVictory1" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="trigger" value="conditionAttachmentAlliedVictory1:conditionAttachmentAlliedVictory2"/>
					<option name="victory" value="The Allies achieve victory by controlling Rome, Berlin, and Japan and keeping control of one of their own capitals!"/>
					<option name="players" value="Russians:British:UK_Pacific:ANZAC:Americans:Chinese:French:Dutch"/>
				</attatchment>
				
				<!-- Germans Triggers -->
                <attatchment name="triggerAttachment_Germans_3_Presence_In_Egypt" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_Germans_3_unit_presence"/>
					<option name="resource" value="PUs"/>
					<option name="resourceCount" value="3"/>
                </attatchment>
                <attatchment name="triggerAttachment_Germans_4_Swedish_Iron_Ore" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_Germans_4_Control_Norway_And_Denmark:conditionAttachment_Germans_4_Allies_Do_Not_Control_Sweden"/>
					<option name="conditionType" value="AND"/>
					<option name="resource" value="PUs"/>
					<option name="resourceCount" value="5"/>
                </attatchment>
				
				<!-- Russians Triggers -->
                <attatchment name="triggerAttachment_Russians_1_Lend_Lease" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_Russians_1_Lend_Lease"/>
					<option name="resource" value="PUs"/>
					<option name="resourceCount" value="5"/>
                </attatchment>
				<attatchment name="triggerAttachment_Russians_2_Territory_Buffer" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_Russians_2_Buffer"/>
					<option name="resource" value="PUs"/>
					<option name="resourceCount" value="6"/>
                </attatchment>
				
				<!-- Japanese Triggers -->
				<attatchment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Conquer_Japanese_Islands"/>
					<option name="conditionType" value="OR"/>
					<option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
					<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
					<option name="territoryProperty" value="kamikazeZone" count="true"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:britishEndTurn"/>
				</attatchment>
				<attatchment name="triggerAttachment_Japanese_Takes_the_Philippines" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapan_Takes_the_Philippines"/>
					<option name="playerAttachmentName" value="TriggerAttachment" count="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots"/>
					<option name="playerProperty" value="conditions" count="conditionAttachmentAllies_Retake_the_Philippines"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:japaneseEndTurn"/>
				</attatchment>
				<attatchment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots2" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Conquer_Japanese_Islands"/>
					<option name="conditionType" value="OR"/>
					<option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
					<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
					<option name="territoryProperty" value="kamikazeZone" count="true"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:americansEndTurn"/>
				</attatchment>
				<attatchment name="triggerAttachment_Japanese_Takes_the_Philippines2" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapan_Takes_the_Philippines"/>
					<option name="playerAttachmentName" value="TriggerAttachment" count="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots2"/>
					<option name="playerProperty" value="conditions" count="conditionAttachmentAllies_Retake_the_Philippines"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:japaneseEndTurn"/>
				</attatchment>
				<attatchment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots3" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Conquer_Japanese_Islands"/>
					<option name="conditionType" value="OR"/>
					<option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
					<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
					<option name="territoryProperty" value="kamikazeZone" count="true"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:anzacEndTurn"/>
				</attatchment>
				<attatchment name="triggerAttachment_Japanese_Takes_the_Philippines3" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapan_Takes_the_Philippines"/>
					<option name="playerAttachmentName" value="TriggerAttachment" count="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots3"/>
					<option name="playerProperty" value="conditions" count="conditionAttachmentAllies_Retake_the_Philippines"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:japaneseEndTurn"/>
				</attatchment>
				<attatchment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots4" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Conquer_Japanese_Islands"/>
					<option name="conditionType" value="OR"/>
					<option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
					<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
					<option name="territoryProperty" value="kamikazeZone" count="true"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:frenchEndTurn"/>
				</attatchment>
				<attatchment name="triggerAttachment_Japanese_Takes_the_Philippines4" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapan_Takes_the_Philippines"/>
					<option name="playerAttachmentName" value="TriggerAttachment" count="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots3"/>
					<option name="playerProperty" value="conditions" count="conditionAttachmentAllies_Retake_the_Philippines"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:japaneseEndTurn"/>
				</attatchment>
				<attatchment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots5" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Conquer_Japanese_Islands"/>
					<option name="conditionType" value="OR"/>
					<option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
					<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
					<option name="territoryProperty" value="kamikazeZone" count="true"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:russiansEndTurn"/>
				</attatchment>
				<attatchment name="triggerAttachment_Japanese_Takes_the_Philippines5" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapan_Takes_the_Philippines"/>
					<option name="playerAttachmentName" value="TriggerAttachment" count="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots3"/>
					<option name="playerProperty" value="conditions" count="conditionAttachmentAllies_Retake_the_Philippines"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:japaneseEndTurn"/>
				</attatchment>

				<!-- British Triggers -->
                <attatchment name="triggerAttachment_British_1_Original_Territories" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_British_1_Original"/>
					<option name="resource" value="PUs"/>
					<option name="resourceCount" value="5"/>
                </attatchment>
                <attatchment name="triggerAttachment_British_2_No_German_Submarines" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_British_2_No_German_Submarines"/>
					<option name="resource" value="PUs"/>
					<option name="resourceCount" value="5"/>
                </attatchment>

				<!-- ANZAC Triggers -->
                <attatchment name="triggerAttachment_ANZAC_2_Control_Original_And_Malaya" attatchTo="ANZAC" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_ANZAC_1_Original:conditionAttachment_ANZAC_2_Malaya"/>
					<option name="resource" value="PUs"/>
					<option name="resourceCount" value="5"/>
                </attatchment>
				
				<!-- French Triggers -->
				<attatchment name="triggerAttachment_Germans_Conquer_France" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_French_1_Lose_France"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:germansBattle"/>
                	<option name="players" value="French"/>
                	<option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation"/>
                	<option name="playerProperty" value="turns" count="1-+"/>
                </attatchment>
				<attatchment name="triggerAttachment_Italians_Conquer_France" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_French_1_Lose_France"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:italiansBattle"/>
                	<option name="players" value="French"/>
                	<option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation"/>
                	<option name="playerProperty" value="turns" count="1-+"/>
                </attatchment>
				<attatchment name="triggerAttachment_Japanese_Conquer_France" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_French_1_Lose_France"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:italiansBattle"/>
                	<option name="players" value="French"/>
                	<option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation"/>
                	<option name="playerProperty" value="turns" count="1-+"/>
                </attatchment>
				<attatchment name="triggerAttachment_French_1_Liberation_By_British" attatchTo="French" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_French_1_Liberation"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:britishBattle"/>
                	<option name="placement" value="France:infantry:infantry:infantry:infantry"/>
					<!-- the below just prevents the other triggers from ever firing, by setting the condition to be something impossible -->
                	<option name="players" value="French"/>
                	<option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation"/>
                	<option name="playerProperty" value="relationship" count="British:Americans:anyWar"/>
                </attatchment>
				<attatchment name="triggerAttachment_French_1_Liberation_By_Russians" attatchTo="French" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_French_1_Liberation"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:russiansBattle"/>
                	<option name="placement" value="France:infantry:infantry:infantry:infantry"/>
                	<!-- the below just prevents the other triggers from ever firing, by setting the condition to be something impossible -->
                	<option name="players" value="French"/>
                	<option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation"/>
                	<option name="playerProperty" value="relationship" count="British:Americans:anyWar"/>
                </attatchment>
				<attatchment name="triggerAttachment_French_1_Liberation_By_Americans" attatchTo="French" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_French_1_Liberation"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:americansBattle"/>
                	<option name="placement" value="France:infantry:infantry:infantry:infantry"/>
                	<!-- the below just prevents the other triggers from ever firing, by setting the condition to be something impossible -->
                	<option name="players" value="French"/>
                	<option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation"/>
                	<option name="playerProperty" value="relationship" count="British:Americans:anyWar"/>
                </attatchment>
				<attatchment name="triggerAttachment_French_1_Liberation_By_French" attatchTo="French" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_French_1_Liberation"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:frenchBattle"/>
                	<option name="placement" value="France:infantry:infantry:infantry:infantry"/>
                	<!-- the below just prevents the other triggers from ever firing, by setting the condition to be something impossible -->
                	<option name="players" value="French"/>
                	<option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation"/>
                	<option name="playerProperty" value="relationship" count="British:Americans:anyWar"/>
                </attatchment>
				<attatchment name="triggerAttachment_French_1_Liberation_By_ANZAC" attatchTo="French" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="trigger" value="conditionAttachment_French_1_Liberation"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:anzacBattle"/>
                	<option name="placement" value="France:infantry:infantry:infantry:infantry"/>
                	<!-- the below just prevents the other triggers from ever firing, by setting the condition to be something impossible -->
                	<option name="players" value="French"/>
                	<option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation"/>
                	<option name="playerProperty" value="relationship" count="British:Americans:anyWar"/>
                </attatchment>
				
				
			<!-- Political Related Triggers -->
				<attatchment name="triggerAttachment_Germans_Friendly_With_TrueNeutrals" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAxis_Friendly_With_TrueNeutrals"/>
					<option name="when" value="before:germansPolitics"/>
					<option name="uses" value="1"/>
                	<option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
                	<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
                	<option name="territoryProperty" value="captureUnitOnEnteringBy" count="Germans:Italians:Japanese"/>
				</attatchment>
				<attatchment name="triggerAttachment_Italians_Friendly_With_TrueNeutrals" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAxis_Friendly_With_TrueNeutrals"/>
					<option name="when" value="before:italiansPolitics"/>
					<option name="uses" value="1"/>
                	<option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
                	<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
                	<option name="territoryProperty" value="captureUnitOnEnteringBy" count="Germans:Italians:Japanese"/>
				</attatchment>
				<attatchment name="triggerAttachment_Japanese_Friendly_With_TrueNeutrals" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAxis_Friendly_With_TrueNeutrals"/>
					<option name="when" value="before:japanesePolitics"/>
					<option name="uses" value="1"/>
                	<option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
                	<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
                	<option name="territoryProperty" value="captureUnitOnEnteringBy" count="Germans:Italians:Japanese"/>
				</attatchment>
				<attatchment name="triggerAttachment_British_Friendly_With_TrueNeutrals" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Friendly_With_TrueNeutrals"/>
					<option name="when" value="before:britishPolitics"/>
					<option name="uses" value="1"/>
                	<option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
                	<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
                	<option name="territoryProperty" value="captureUnitOnEnteringBy" count="Americans:French:British:ANZAC:Chinese:Russians"/>
				</attatchment>
				<attatchment name="triggerAttachment_French_Friendly_With_TrueNeutrals" attatchTo="French" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Friendly_With_TrueNeutrals"/>
					<option name="when" value="before:frenchPolitics"/>
					<option name="uses" value="1"/>
                	<option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
                	<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
                	<option name="territoryProperty" value="captureUnitOnEnteringBy" count="Americans:French:British:ANZAC:Chinese:Russians"/>
				</attatchment>
				<attatchment name="triggerAttachment_Russians_Friendly_With_TrueNeutrals" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Friendly_With_TrueNeutrals"/>
					<option name="when" value="before:russiansPolitics"/>
					<option name="uses" value="1"/>
                	<option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
                	<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
                	<option name="territoryProperty" value="captureUnitOnEnteringBy" count="Americans:French:British:ANZAC:Chinese:Russians"/>
				</attatchment>
				<attatchment name="triggerAttachment_Americans_Friendly_With_TrueNeutrals" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Friendly_With_TrueNeutrals"/>
					<option name="when" value="before:americansPolitics"/>
					<option name="uses" value="1"/>
                	<option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
                	<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttatchment"/>
                	<option name="territoryProperty" value="captureUnitOnEnteringBy" count="Americans:French:British:ANZAC:Chinese:Russians"/>
				</attatchment>
				<attatchment name="triggerAttachment_Americans_War_Japanese" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAmericansNotYetAtWarAndTurn3"/>
					<option name="relationshipChange" value="Japanese:Americans:anyNeutral:War"/>
					<option name="relationshipChange" value="Japanese:British:anyNeutral:War"/>
					<option name="relationshipChange" value="Japanese:UK_Pacific:anyNeutral:War"/>
					<option name="relationshipChange" value="Japanese:ANZAC:anyNeutral:War"/>
					<option name="relationshipChange" value="Japanese:Dutch:anyNeutral:War"/>
					<option name="relationshipChange" value="Chinese:Americans:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Chinese:British:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Chinese:UK_Pacific:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Chinese:ANZAC:anyNeutral:Allied"/>
					<option name="relationshipChange" value="British:Americans:anyNeutral:Allied"/>
					<option name="relationshipChange" value="UK_Pacific:Americans:anyNeutral:Allied"/>
					<option name="relationshipChange" value="ANZAC:Americans:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Americans:French:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Americans:Dutch:anyNeutral:Friendly"/>
					<option name="relationshipChange" value="Chinese:Dutch:anyNeutral:Friendly"/>
					<option name="relationshipChange" value="Germans:Americans:anyNeutral:War"/>
					<option name="relationshipChange" value="Italians:Americans:anyNeutral:War"/>
					<option name="relationshipChange" value="Americans:Neutral_Allies:anyNeutral:Friendly_Neutral"/>
					<option name="relationshipChange" value="Americans:Neutral_Axis:anyNeutral:Unfriendly_Neutral"/>
					<option name="notification" value="Americans_War_Axis"/>
					<option name="when" value="after:americansPlace"/>
					<option name="uses" value="1"/>
				</attatchment>
				<attatchment name="triggerAttachment_Russians_War_European_Axis" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentTurn4:conditionAttachmentEuropeanAxisNotYetAtWarWithRussians"/>
					<option name="relationshipChange" value="Germans:Russians:anyNeutral:War"/>
					<option name="relationshipChange" value="Italians:Russians:anyNeutral:War"/>
					<option name="relationshipChange" value="Russians:British:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Russians:UK_Pacific:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Russians:ANZAC:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Russians:French:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Russians:Dutch:anyNeutral:Friendly"/>
					<option name="relationshipChange" value="Russians:Neutral_Allies:anyNeutral:Friendly_Neutral"/>
					<option name="relationshipChange" value="Russians:Neutral_Axis:anyNeutral:Unfriendly_Neutral"/>
					<option name="notification" value="Russians_War_European_Axis"/>
					<option name="when" value="before:russiansPolitics"/>
					<option name="uses" value="1"/>
				</attatchment>
                <attatchment name="triggerAttachment_Americans_Unrestricted_Movement" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                	<option name="conditions" value="conditionAttachmentEuropeanAxisNotYetAtWarWithAmericans"/>
					<option name="invert" value="true"/>
					<option name="uses" value="1"/>
                	<option name="players" value="Americans"/>
                	<option name="playerAttachmentName" value="RulesAttachment" count="rulesAttatchment"/>
                	<option name="playerProperty" value="movementRestrictionTerritories" count=""/>
                	<option name="playerProperty" value="movementRestrictionType" count="disallowed"/>
					<option name="when" value="before:americansCombatMove"/>
                </attatchment>
				<attatchment name="triggerAttachment_Russians_Allied_Americans_1" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis:conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese"/>
					<option name="conditionType" value="OR"/>
					<option name="relationshipChange" value="Russians:Americans:anyNeutral:Allied"/>
					<option name="when" value="after:germansPolitics"/>
					<option name="uses" value="1"/>
				</attatchment>
				<attatchment name="triggerAttachment_Russians_Allied_Americans_2" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis:conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese"/>
					<option name="conditionType" value="OR"/>
					<option name="relationshipChange" value="Russians:Americans:anyNeutral:Allied"/>
					<option name="when" value="after:russiansPurchase"/>
					<option name="uses" value="1"/>
				</attatchment>
				<attatchment name="triggerAttachment_Russians_Allied_Americans_3" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis:conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese"/>
					<option name="conditionType" value="OR"/>
					<option name="relationshipChange" value="Russians:Americans:anyNeutral:Allied"/>
					<option name="when" value="after:italiansPolitics"/>
					<option name="uses" value="1"/>
				</attatchment>
				<attatchment name="triggerAttachment_Russians_Allied_Americans_4" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis:conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese"/>
					<option name="conditionType" value="OR"/>
					<option name="relationshipChange" value="Russians:Americans:anyNeutral:Allied"/>
					<option name="when" value="after:americansEndTurn"/>
					<option name="uses" value="1"/>
				</attatchment>
				<attatchment name="triggerAttachment_Russians_Allied_Americans_5" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis:conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese"/>
					<option name="conditionType" value="OR"/>
					<option name="relationshipChange" value="Russians:Americans:anyNeutral:Allied"/>
					<option name="when" value="after:japanesePolitics"/>
					<option name="uses" value="1"/>
				</attatchment>
				<attatchment name="triggerAttachment_Russians_War_TrueNeutral" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentRussiansNotYetAtWarWithTrueNeutralsButAlliesAre"/>
					<option name="relationshipChange" value="Russians:Neutral_True:anyNeutral:War"/>
					<option name="when" value="before:russiansPolitics"/>
					<option name="uses" value="1"/>
				</attatchment>
				<attatchment name="triggerAttachment_Russians_Friendly_TrueNeutral" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentRussiansNotYetFriendlyWithTrueNeutralsButAlliesAre"/>
					<option name="relationshipChange" value="Russians:Neutral_True:anyNeutral:Friendly_Neutral"/>
					<option name="when" value="before:russiansPolitics"/>
					<option name="uses" value="1"/>
				</attatchment>
				<attatchment name="triggerAttachment_Americans_War_TrueNeutral" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAmericansNotYetAtWarWithTrueNeutralsButAlliesAre"/>
					<option name="relationshipChange" value="Americans:Neutral_True:anyNeutral:War"/>
					<option name="when" value="before:americansPolitics"/>
					<option name="uses" value="1"/>
				</attatchment>
				<attatchment name="triggerAttachment_Americans_Friendly_TrueNeutral" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAmericansNotYetFriendlyWithTrueNeutralsButAlliesAre"/>
					<option name="relationshipChange" value="Americans:Neutral_True:anyNeutral:Friendly_Neutral"/>
					<option name="when" value="before:americansPolitics"/>
					<option name="uses" value="1"/>
				</attatchment>
                
				
		<!-- Player Attatchments -->
				<attatchment name="playerAttatchment" attatchTo="Neutral_Axis" javaClass="games.strategy.triplea.attatchments.PlayerAttachment" type="player">
					<option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
				</attatchment>
				<attatchment name="playerAttatchment" attatchTo="Neutral_Allies" javaClass="games.strategy.triplea.attatchments.PlayerAttachment" type="player">
					<option name="captureUnitOnEnteringBy" value="Americans:French:British:ANZAC:Chinese:Russians"/>
				</attatchment>
				<attatchment name="playerAttatchment" attatchTo="Neutral_True" javaClass="games.strategy.triplea.attatchments.PlayerAttachment" type="player">
					<option name="captureUnitOnEnteringBy" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese"/>
				</attatchment>
				
				<attatchment name="playerAttatchment" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.PlayerAttachment" type="player">
					<option name="suicideAttackResources" value="SuicideAttackTokens" count="2"/>
					<!--<option name="suicideAttackTargets" value="battleship:carrier:cruiser:destroyer"/>-->
				</attatchment>
				
				<attatchment name="playerAttatchment" attatchTo="UK_Pacific" javaClass="games.strategy.triplea.attatchments.PlayerAttachment" type="player">
					<!-- giveUnitControl allow multiple players to give units to multiple other players, if those units are in a designated territory 
							must be a list of the player's names, in a ":" delimited list.  Example: value="Russians:Chinese"-->
					<option name="giveUnitControl" value="British"/>
				</attatchment>
				
				
		<!--  Rules Restrictions -->
				<attatchment name="rulesAttatchment" attatchTo="Chinese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
					<option name="movementRestrictionTerritories" value="Shantung:Kwangsi:Kiangsi:Kiangsu:Jehol:Manchuria:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Kansu:Hopei:Tsinghai:Szechwan:Chahar:Sikang:Anhwe:Kwangtung:Burma"/>
					<option name="movementRestrictionType" value="allowed"/>
					<!--<option name="productionPerXTerritories" value="1"/>-->
					<option name="placementAnyTerritory" value="true"/>
					<option name="placementCapturedTerritory" value="true"/>
					<option name="placementPerTerritory" value="9999999"/>
					<option name="unlimitedProduction" value="true"/>
				</attatchment>
				
				<!-- Americans not allowed to move to or through these sea zones:
						125 Sea Zone:111 Sea Zone:119 Sea Zone:109 Sea Zone:104 Sea Zone:91 Sea Zone:87 Sea Zone:83 Sea Zone:70 Sea Zone:71 Sea Zone:72 Sea Zone:76 Sea Zone:80 Sea Zone:79 Sea Zone
				-->
				<attatchment name="rulesAttatchment" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="movementRestrictionTerritories" value="125 Sea Zone:111 Sea Zone:119 Sea Zone:109 Sea Zone:104 Sea Zone:91 Sea Zone:87 Sea Zone:83 Sea Zone:70 Sea Zone:71 Sea Zone:72 Sea Zone:76 Sea Zone:80 Sea Zone:79 Sea Zone"/>
                	<option name="movementRestrictionType" value="disallowed"/>
                </attatchment>
				
			
		<!-- Political Action Attachments -->
				<attatchment name="politicalActionAttachment_Axis_To_War_With_TrueNeutrals" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAxisNotYetAtWarWithTrueNeutrals"/>
					<option name="relationshipChange" value="Germans:Neutral_True:War"/>
					<option name="relationshipChange" value="Italians:Neutral_True:War"/>
					<option name="relationshipChange" value="Japanese:Neutral_True:War"/>
					<option name="relationshipChange" value="Neutral_True:British:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:UK_Pacific:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:ANZAC:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Dutch:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Chinese:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:French:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Neutral_Allies:Friendly_Neutral"/>
					<option name="text" value="Axis_War_Neutral_True"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Axis_To_War_With_TrueNeutrals" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAxisNotYetAtWarWithTrueNeutrals"/>
					<option name="relationshipChange" value="Germans:Neutral_True:War"/>
					<option name="relationshipChange" value="Italians:Neutral_True:War"/>
					<option name="relationshipChange" value="Japanese:Neutral_True:War"/>
					<option name="relationshipChange" value="Neutral_True:British:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:UK_Pacific:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:ANZAC:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Dutch:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Chinese:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:French:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Neutral_Allies:Friendly_Neutral"/>
					<option name="text" value="Axis_War_Neutral_True"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Axis_To_War_With_TrueNeutrals" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAxisNotYetAtWarWithTrueNeutrals"/>
					<option name="relationshipChange" value="Germans:Neutral_True:War"/>
					<option name="relationshipChange" value="Italians:Neutral_True:War"/>
					<option name="relationshipChange" value="Japanese:Neutral_True:War"/>
					<option name="relationshipChange" value="Neutral_True:British:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:UK_Pacific:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:ANZAC:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Dutch:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Chinese:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:French:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Neutral_Allies:Friendly_Neutral"/>
					<option name="text" value="Axis_War_Neutral_True"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Allies_To_War_With_TrueNeutrals" attatchTo="British" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAlliesNotYetAtWarWithTrueNeutrals"/>
					<option name="relationshipChange" value="British:Neutral_True:War"/>
					<option name="relationshipChange" value="UK_Pacific:Neutral_True:War"/>
					<option name="relationshipChange" value="ANZAC:Neutral_True:War"/>
					<option name="relationshipChange" value="Dutch:Neutral_True:War"/>
					<option name="relationshipChange" value="Chinese:Neutral_True:War"/>
					<option name="relationshipChange" value="French:Neutral_True:War"/>
					<option name="relationshipChange" value="Neutral_True:Germans:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Italians:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Japanese:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Neutral_Axis:Friendly_Neutral"/>
					<option name="text" value="Allies_War_Neutral_True"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Allies_To_War_With_TrueNeutrals" attatchTo="French" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAlliesNotYetAtWarWithTrueNeutrals"/>
					<option name="relationshipChange" value="British:Neutral_True:War"/>
					<option name="relationshipChange" value="UK_Pacific:Neutral_True:War"/>
					<option name="relationshipChange" value="ANZAC:Neutral_True:War"/>
					<option name="relationshipChange" value="Dutch:Neutral_True:War"/>
					<option name="relationshipChange" value="Chinese:Neutral_True:War"/>
					<option name="relationshipChange" value="French:Neutral_True:War"/>
					<option name="relationshipChange" value="Neutral_True:Germans:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Italians:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Japanese:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Neutral_Axis:Friendly_Neutral"/>
					<option name="text" value="Allies_War_Neutral_True"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Allies_To_War_With_TrueNeutrals" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAlliesNotYetAtWarWithTrueNeutrals:conditionAttachmentAxisAtWarWithRussians"/>
					<option name="relationshipChange" value="British:Neutral_True:War"/>
					<option name="relationshipChange" value="UK_Pacific:Neutral_True:War"/>
					<option name="relationshipChange" value="ANZAC:Neutral_True:War"/>
					<option name="relationshipChange" value="Dutch:Neutral_True:War"/>
					<option name="relationshipChange" value="Chinese:Neutral_True:War"/>
					<option name="relationshipChange" value="French:Neutral_True:War"/>
					<option name="relationshipChange" value="Russians:Neutral_True:War"/>
					<option name="relationshipChange" value="Neutral_True:Germans:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Italians:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Japanese:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Neutral_Axis:Friendly_Neutral"/>
					<option name="text" value="Allies_War_Neutral_True"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Allies_To_War_With_TrueNeutrals" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAlliesNotYetAtWarWithTrueNeutrals:conditionAttachmentAxisAtWarWithAmericans"/>
					<option name="relationshipChange" value="British:Neutral_True:War"/>
					<option name="relationshipChange" value="UK_Pacific:Neutral_True:War"/>
					<option name="relationshipChange" value="ANZAC:Neutral_True:War"/>
					<option name="relationshipChange" value="Dutch:Neutral_True:War"/>
					<option name="relationshipChange" value="Chinese:Neutral_True:War"/>
					<option name="relationshipChange" value="French:Neutral_True:War"/>
					<option name="relationshipChange" value="Americans:Neutral_True:War"/>
					<option name="relationshipChange" value="Neutral_True:Germans:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Italians:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Japanese:Friendly_Neutral"/>
					<option name="relationshipChange" value="Neutral_True:Neutral_Axis:Friendly_Neutral"/>
					<option name="text" value="Allies_War_Neutral_True"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Japanese_To_War_With_Russians" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentPacificAxisNotYetAtWarWithRussians"/>
					<option name="relationshipChange" value="Japanese:Russians:War"/>
					<option name="relationshipChange" value="Russians:Chinese:Allied"/>
					<option name="relationshipChange" value="Russians:ANZAC:Allied"/>
					<option name="relationshipChange" value="Russians:Dutch:Friendly"/>
					<option name="relationshipChange" value="Russians:UK_Pacific:Allied"/>
					<option name="text" value="Japanese_War_Russians"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Russians_To_War_With_Japanese" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentPacificAxisNotYetAtWarWithRussians"/>
					<option name="relationshipChange" value="Japanese:Russians:War"/>
					<option name="relationshipChange" value="Russians:Chinese:Allied"/>
					<option name="relationshipChange" value="Russians:ANZAC:Allied"/>
					<option name="relationshipChange" value="Russians:Dutch:Friendly"/>
					<option name="relationshipChange" value="Russians:UK_Pacific:Allied"/>
					<option name="text" value="Russians_War_Japanese"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Axis_To_War_With_Chinese" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentGermansNotYetAtWarWithChinese"/>
					<option name="relationshipChange" value="Germans:Chinese:War"/>
					<option name="text" value="Axis_War_Chinese"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Axis_To_War_With_Chinese" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentItaliansNotYetAtWarWithChinese"/>
					<option name="relationshipChange" value="Italians:Chinese:War"/>
					<option name="text" value="Axis_War_Chinese"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Japanese_To_War_With_French" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapaneseNotYetAtWarWithFrench"/>
					<option name="relationshipChange" value="Japanese:French:War"/>
					<option name="text" value="Japanese_War_French"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_French_To_War_With_Japanese" attatchTo="French" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapaneseNotYetAtWarWithFrench"/>
					<option name="relationshipChange" value="Japanese:French:War"/>
					<option name="text" value="French_War_Japanese"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Japanese_To_War" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapaneseNotYetAtWar"/>
					<option name="relationshipChange" value="Japanese:Americans:War"/>
					<option name="relationshipChange" value="Japanese:British:War"/>
					<option name="relationshipChange" value="Japanese:UK_Pacific:War"/>
					<option name="relationshipChange" value="Japanese:ANZAC:War"/>
					<option name="relationshipChange" value="Japanese:Dutch:War"/>
					<option name="relationshipChange" value="Japanese:French:War"/>
					<option name="relationshipChange" value="Germans:Americans:War"/>
					<option name="relationshipChange" value="Italians:Americans:War"/>
					<option name="relationshipChange" value="Chinese:Americans:Allied"/>
					<option name="relationshipChange" value="Chinese:British:Allied"/>
					<option name="relationshipChange" value="Chinese:UK_Pacific:Allied"/>
					<option name="relationshipChange" value="Chinese:French:Allied"/>
					<option name="relationshipChange" value="Chinese:ANZAC:Allied"/>
					<option name="relationshipChange" value="Chinese:Dutch:Friendly"/>
					<option name="relationshipChange" value="British:Americans:Allied"/>
					<option name="relationshipChange" value="UK_Pacific:Americans:Allied"/>
					<option name="relationshipChange" value="ANZAC:Americans:Allied"/>
					<option name="relationshipChange" value="Americans:French:Allied"/>
					<option name="relationshipChange" value="Americans:Dutch:Friendly"/>
					<option name="relationshipChange" value="Americans:Neutral_Allies:Friendly_Neutral"/>
					<option name="relationshipChange" value="Americans:Neutral_Axis:Unfriendly_Neutral"/>
					<option name="text" value="Japanese_War_Americans"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_British_To_War" attatchTo="British" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentBritishNotYetAtWar"/>
					<option name="relationshipChange" value="Japanese:British:War"/>
					<option name="relationshipChange" value="Japanese:UK_Pacific:War"/>
					<option name="relationshipChange" value="Japanese:ANZAC:War"/>
					<option name="relationshipChange" value="Japanese:Dutch:War"/>
					<option name="relationshipChange" value="Chinese:British:Allied"/>
					<option name="relationshipChange" value="Chinese:UK_Pacific:Allied"/>
					<option name="relationshipChange" value="Chinese:ANZAC:Allied"/>
					<option name="relationshipChange" value="Chinese:Dutch:Friendly"/>
					<option name="text" value="British_War_Japanese"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_ANZAC_To_War" attatchTo="ANZAC" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentBritishNotYetAtWar"/>
					<option name="relationshipChange" value="Japanese:British:War"/>
					<option name="relationshipChange" value="Japanese:UK_Pacific:War"/>
					<option name="relationshipChange" value="Japanese:ANZAC:War"/>
					<option name="relationshipChange" value="Japanese:Dutch:War"/>
					<option name="relationshipChange" value="Chinese:British:Allied"/>
					<option name="relationshipChange" value="Chinese:UK_Pacific:Allied"/>
					<option name="relationshipChange" value="Chinese:ANZAC:Allied"/>
					<option name="relationshipChange" value="Chinese:Dutch:Friendly"/>
					<option name="text" value="British_War_Japanese"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Axis_To_War_With_Russians" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentEuropeanAxisNotYetAtWarWithRussians"/>
					<option name="relationshipChange" value="Germans:Russians:War"/>
					<option name="relationshipChange" value="Italians:Russians:War"/>
					<option name="relationshipChange" value="Russians:British:Allied"/>
					<option name="relationshipChange" value="Russians:UK_Pacific:Allied"/>
					<option name="relationshipChange" value="Russians:ANZAC:Allied"/>
					<option name="relationshipChange" value="Russians:French:Allied"/>
					<option name="relationshipChange" value="Russians:Neutral_Allies:Friendly_Neutral"/>
					<option name="relationshipChange" value="Russians:Neutral_Axis:Unfriendly_Neutral"/>
					<option name="text" value="Axis_War_Russians"/>
				</attatchment>
				<attatchment name="politicalActionAttachment_Axis_To_War_With_Russians" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentEuropeanAxisNotYetAtWarWithRussians"/>
					<option name="relationshipChange" value="Germans:Russians:War"/>
					<option name="relationshipChange" value="Italians:Russians:War"/>
					<option name="relationshipChange" value="Russians:British:Allied"/>
					<option name="relationshipChange" value="Russians:UK_Pacific:Allied"/>
					<option name="relationshipChange" value="Russians:ANZAC:Allied"/>
					<option name="relationshipChange" value="Russians:French:Allied"/>
					<option name="relationshipChange" value="Russians:Neutral_Allies:Friendly_Neutral"/>
					<option name="relationshipChange" value="Russians:Neutral_Axis:Unfriendly_Neutral"/>
					<option name="text" value="Axis_War_Russians"/>
				</attatchment>
				
				<attatchment name="politicalActionAttachment_Axis_To_War_With_Americans" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentEuropeanAxisNotYetAtWarWithAmericans"/>
					<option name="relationshipChange" value="Japanese:Americans:War"/>
					<option name="relationshipChange" value="Japanese:British:War"/>
					<option name="relationshipChange" value="Japanese:UK_Pacific:War"/>
					<option name="relationshipChange" value="Japanese:ANZAC:War"/>
					<option name="relationshipChange" value="Japanese:Dutch:War"/>
					<option name="relationshipChange" value="Japanese:French:War"/>
					<option name="relationshipChange" value="Germans:Americans:War"/>
					<option name="relationshipChange" value="Italians:Americans:War"/>
					<option name="relationshipChange" value="Chinese:Americans:Allied"/>
					<option name="relationshipChange" value="Chinese:British:Allied"/>
					<option name="relationshipChange" value="Chinese:UK_Pacific:Allied"/>
					<option name="relationshipChange" value="Chinese:French:Allied"/>
					<option name="relationshipChange" value="Chinese:ANZAC:Allied"/>
					<option name="relationshipChange" value="Chinese:Dutch:Friendly"/>
					<option name="relationshipChange" value="British:Americans:Allied"/>
					<option name="relationshipChange" value="UK_Pacific:Americans:Allied"/>
					<option name="relationshipChange" value="ANZAC:Americans:Allied"/>
					<option name="relationshipChange" value="Americans:French:Allied"/>
					<option name="relationshipChange" value="Americans:Dutch:Friendly"/>
					<option name="relationshipChange" value="Americans:Neutral_Allies:Friendly_Neutral"/>
					<option name="relationshipChange" value="Americans:Neutral_Axis:Unfriendly_Neutral"/>
					<option name="text" value="Axis_War_Americans"/>
				</attatchment>
				
				<attatchment name="politicalActionAttachment_Axis_To_War_With_Americans" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.PoliticalActionAttachment" type="player">
					<option name="conditions" value="conditionAttachmentEuropeanAxisNotYetAtWarWithAmericans"/>
					<option name="relationshipChange" value="Japanese:Americans:War"/>
					<option name="relationshipChange" value="Japanese:British:War"/>
					<option name="relationshipChange" value="Japanese:UK_Pacific:War"/>
					<option name="relationshipChange" value="Japanese:ANZAC:War"/>
					<option name="relationshipChange" value="Japanese:Dutch:War"/>
					<option name="relationshipChange" value="Japanese:French:War"/>
					<option name="relationshipChange" value="Germans:Americans:War"/>
					<option name="relationshipChange" value="Italians:Americans:War"/>
					<option name="relationshipChange" value="Chinese:Americans:Allied"/>
					<option name="relationshipChange" value="Chinese:British:Allied"/>
					<option name="relationshipChange" value="Chinese:UK_Pacific:Allied"/>
					<option name="relationshipChange" value="Chinese:French:Allied"/>
					<option name="relationshipChange" value="Chinese:ANZAC:Allied"/>
					<option name="relationshipChange" value="Chinese:Dutch:Friendly"/>
					<option name="relationshipChange" value="British:Americans:Allied"/>
					<option name="relationshipChange" value="UK_Pacific:Americans:Allied"/>
					<option name="relationshipChange" value="ANZAC:Americans:Allied"/>
					<option name="relationshipChange" value="Americans:French:Allied"/>
					<option name="relationshipChange" value="Americans:Dutch:Friendly"/>
					<option name="relationshipChange" value="Americans:Neutral_Allies:Friendly_Neutral"/>
					<option name="relationshipChange" value="Americans:Neutral_Axis:Unfriendly_Neutral"/>
					<option name="text" value="Axis_War_Americans"/>
				</attatchment>
				
        </attatchmentList>
		
        <initialize>
                <ownerInitialize>
						
						<!-- P40 -->
						<territoryOwner territory="Caroline Islands" owner="Japanese"/>
                        <territoryOwner territory="Iwo Jima" owner="Japanese"/>
                        <territoryOwner territory="Paulau Island" owner="Japanese"/>
                        <territoryOwner territory="Marshall Islands" owner="Japanese"/>
                        <territoryOwner territory="Shantung" owner="Japanese"/>
                        <territoryOwner territory="Formosa" owner="Japanese"/>
                        <territoryOwner territory="Kwangsi" owner="Japanese"/>
                        <territoryOwner territory="Korea" owner="Japanese"/>
                        <territoryOwner territory="Kiangsu" owner="Japanese"/>
                        <territoryOwner territory="Kiangsi" owner="Japanese"/>
                        <territoryOwner territory="Japan" owner="Japanese"/>
                        <territoryOwner territory="Jehol" owner="Japanese"/>
                        <territoryOwner territory="Okinawa" owner="Japanese"/>
                        <territoryOwner territory="Marianas" owner="Japanese"/>
                        <territoryOwner territory="Siam" owner="Japanese"/>
                        <territoryOwner territory="Manchuria" owner="Japanese"/>
                        <territoryOwner territory="Hainan" owner="Japanese"/>
                        <territoryOwner territory="Shensi" owner="Chinese"/>
                        <territoryOwner territory="Yunnan" owner="Chinese"/>
                        <territoryOwner territory="Suiyuyan" owner="Chinese"/>
                        <territoryOwner territory="Kweichow" owner="Chinese"/>
                        <territoryOwner territory="Hunan" owner="Chinese"/>
                        <territoryOwner territory="Kansu" owner="Chinese"/>
                        <territoryOwner territory="Hopei" owner="Chinese"/>
                        <territoryOwner territory="Tsinghai" owner="Chinese"/>
                        <territoryOwner territory="Szechwan" owner="Chinese"/>
                        <territoryOwner territory="Chahar" owner="Chinese"/>
                        <territoryOwner territory="Sikang" owner="Chinese"/>
                        <territoryOwner territory="Anhwe" owner="Chinese"/>
                        <!-- himalayas contain chinese capitol, so must be owned by china or they do not collect ipcs -->
						<territoryOwner territory="Himalayas" owner="Chinese"/>
                        <territoryOwner territory="Gilbert Islands" owner="UK_Pacific"/>
                        <territoryOwner territory="Fiji" owner="UK_Pacific"/>
                        <territoryOwner territory="Ceylon" owner="UK_Pacific"/>
                        <territoryOwner territory="Samoa" owner="UK_Pacific"/>
                        <territoryOwner territory="Shan State" owner="UK_Pacific"/>
                        <territoryOwner territory="Burma" owner="UK_Pacific"/>
                        <territoryOwner territory="British Columbia" owner="UK_Pacific"/>
                        <territoryOwner territory="India" owner="UK_Pacific"/>
                        <territoryOwner territory="Malaya" owner="UK_Pacific"/>
                        <territoryOwner territory="Borneo" owner="UK_Pacific"/>
                        <territoryOwner territory="Yukon Territory" owner="UK_Pacific"/>
                        <territoryOwner territory="Kwangtung" owner="UK_Pacific"/>
                        <territoryOwner territory="Queensland" owner="ANZAC"/>
                        <territoryOwner territory="Victoria" owner="ANZAC"/>
                        <territoryOwner territory="New Britain" owner="ANZAC"/>
                        <territoryOwner territory="Northern Territory" owner="ANZAC"/>
                        <territoryOwner territory="New Zealand" owner="ANZAC"/>
                        <territoryOwner territory="New South Wales" owner="ANZAC"/>
                        <territoryOwner territory="South Australia" owner="ANZAC"/>
                        <territoryOwner territory="Western Australia" owner="ANZAC"/>
                        <territoryOwner territory="Solomon Islands" owner="ANZAC"/>
                        <territoryOwner territory="New Guinea" owner="ANZAC"/>
                        <territoryOwner territory="Philippines" owner="Americans"/>
                        <territoryOwner territory="Line Islands" owner="Americans"/>
                        <territoryOwner territory="Mexico" owner="Americans"/>
                        <territoryOwner territory="Guam" owner="Americans"/>
                        <territoryOwner territory="Wake Island" owner="Americans"/>
                        <territoryOwner territory="Western United States" owner="Americans"/>
                        <territoryOwner territory="Alaska" owner="Americans"/>
                        <territoryOwner territory="Aleutian Islands" owner="Americans"/>
                        <territoryOwner territory="Johnston Island" owner="Americans"/>
                        <territoryOwner territory="Hawaiian Islands" owner="Americans"/>
                        <territoryOwner territory="Midway" owner="Americans"/>
                        <territoryOwner territory="Sakha" owner="Russians"/>
                        <territoryOwner territory="Russia" owner="Russians"/>
                        <territoryOwner territory="Evenkiyskiy" owner="Russians"/>
                        <territoryOwner territory="Yenisey" owner="Russians"/>
                        <territoryOwner territory="Soviet Far East" owner="Russians"/>
                        <territoryOwner territory="Amur" owner="Russians"/>
                        <territoryOwner territory="Yakut S.S.R." owner="Russians"/>
                        <territoryOwner territory="Timguska" owner="Russians"/>
                        <territoryOwner territory="Siberia" owner="Russians"/>
                        <territoryOwner territory="Kazakhstan" owner="Russians"/>
                        <territoryOwner territory="Buryatia" owner="Russians"/>
                        <territoryOwner territory="French Indo China" owner="French"/>
                        <territoryOwner territory="New Hebrides" owner="French"/>
                        <territoryOwner territory="Celebes" owner="Dutch"/>
                        <territoryOwner territory="Java" owner="Dutch"/>
                        <territoryOwner territory="Dutch New Guinea" owner="Dutch"/>
                        <territoryOwner territory="Sumatra" owner="Dutch"/>
						
						<!-- original owner of kamikaze zones -->
                        <territoryOwner territory="6 Sea Zone" owner="Japanese"/>
                        <territoryOwner territory="17 Sea Zone" owner="Japanese"/>
                        <territoryOwner territory="19 Sea Zone" owner="Japanese"/>
                        <territoryOwner territory="20 Sea Zone" owner="Japanese"/>
                        <territoryOwner territory="22 Sea Zone" owner="Japanese"/>
                        <territoryOwner territory="35 Sea Zone" owner="Japanese"/>

						<!-- TODO: I think these are just straight up, anyone can attack, no restrictions or special rules.... but not totally sure:
						<territoryOwner territory="Olgiy" owner="Neutral_True"/>
						<territoryOwner territory="Dzavhan" owner="Neutral_True"/>
						<territoryOwner territory="Tsagaan Olom" owner="Neutral_True"/>
						<territoryOwner territory="Central Mongolia" owner="Neutral_True"/>
						<territoryOwner territory="Buyant-Uhaa" owner="Neutral_True"/>
						<territoryOwner territory="Ulaanbaatar" owner="Neutral_True"/>-->
						
						<!-- E40 -->
						<territoryOwner territory="Brazil" owner="Neutral_Allies"/>
						<territoryOwner territory="Crete" owner="Neutral_Allies"/>
						<territoryOwner territory="Eire" owner="Neutral_Allies"/>
						<territoryOwner territory="Greece" owner="Neutral_Allies"/>
						<territoryOwner territory="Northwest Persia" owner="Neutral_Allies"/>
						<territoryOwner territory="Persia" owner="Neutral_Allies"/>
						<territoryOwner territory="Eastern Persia" owner="Neutral_Allies"/>
						<territoryOwner territory="Yugoslavia" owner="Neutral_Allies"/>
						
						<territoryOwner territory="Bulgaria" owner="Neutral_Axis"/>
						<territoryOwner territory="Finland" owner="Neutral_Axis"/>
						<territoryOwner territory="Iraq" owner="Neutral_Axis"/>
						
						<territoryOwner territory="Venezuela" owner="Neutral_True"/>
						<territoryOwner territory="Colombia" owner="Neutral_True"/>
						<territoryOwner territory="Ecuador" owner="Neutral_True"/>
						<territoryOwner territory="Peru" owner="Neutral_True"/>
						<territoryOwner territory="Bolivia" owner="Neutral_True"/>
						<territoryOwner territory="Paraguay" owner="Neutral_True"/>
						<territoryOwner territory="Suriname" owner="Dutch"/>
						<territoryOwner territory="Chile" owner="Neutral_True"/>
						<territoryOwner territory="Argentina" owner="Neutral_True"/>
						<territoryOwner territory="Uruguay" owner="Neutral_True"/>
						
						<territoryOwner territory="Rio de Oro" owner="Neutral_True"/>
						<territoryOwner territory="Portuguese Guinea" owner="Neutral_True"/>
						<territoryOwner territory="Sierra Leone" owner="Neutral_True"/>
						<territoryOwner territory="Liberia" owner="Neutral_True"/>
						<territoryOwner territory="Mozambique" owner="Neutral_True"/>
						<territoryOwner territory="Angola" owner="Neutral_True"/>
						
						<territoryOwner territory="Afghanistan" owner="Neutral_True"/>
						<territoryOwner territory="Turkey" owner="Neutral_True"/>
						<territoryOwner territory="Saudi Arabia" owner="Neutral_True"/>
						
						<territoryOwner territory="Sweden" owner="Neutral_True"/>
						<territoryOwner territory="Switzerland" owner="Neutral_True"/>
						<territoryOwner territory="Spain" owner="Neutral_True"/>
						<territoryOwner territory="Portugal" owner="Neutral_True"/>
						
                        <territoryOwner territory="West Indies" owner="Americans"/>
                        <territoryOwner territory="Central United States" owner="Americans"/>
                        <territoryOwner territory="Central America" owner="Americans"/>
                        <territoryOwner territory="Greenland" owner="Americans"/>
                        <territoryOwner territory="Southeast Mexico" owner="Americans"/>
                        <territoryOwner territory="Eastern United States" owner="Americans"/>
                        <territoryOwner territory="West India" owner="British"/>
                        <territoryOwner territory="Belgian Congo" owner="British"/>
                        <territoryOwner territory="Iceland" owner="British"/>
                        <territoryOwner territory="Quebec" owner="British"/>
                        <territoryOwner territory="Alberta Saskatchewan Manitoba" owner="British"/>
                        <territoryOwner territory="Trans-Jordan" owner="British"/>
                        <territoryOwner territory="British Somaliland" owner="British"/>
                        <territoryOwner territory="Alexandria" owner="British"/>
                        <territoryOwner territory="Gibraltar" owner="British"/>
                        <territoryOwner territory="New Brunswick Nova Scotia" owner="British"/>
                        <territoryOwner territory="Egypt" owner="British"/>
                        <territoryOwner territory="Union of South Africa" owner="British"/>
                        <territoryOwner territory="Cyprus" owner="British"/>
                        <territoryOwner territory="British Guiana" owner="British"/>
                        <territoryOwner territory="Gold Coast" owner="British"/>
                        <territoryOwner territory="Ontario" owner="British"/>
                        <territoryOwner territory="Scotland" owner="British"/>
                        <territoryOwner territory="South West Africa" owner="British"/>
                        <territoryOwner territory="Nigeria" owner="British"/>
                        <territoryOwner territory="Kenya" owner="British"/>
                        <territoryOwner territory="Malta" owner="British"/>
                        <territoryOwner territory="United Kingdom" owner="British"/>
                        <territoryOwner territory="Anglo Egyptian Sudan" owner="British"/>
                        <territoryOwner territory="Rhodesia" owner="British"/>
                        <territoryOwner territory="Tanganyika Territory" owner="British"/>
                        <territoryOwner territory="Newfoundland Labrador" owner="British"/>
                        <territoryOwner territory="Morocco" owner="French"/>
                        <territoryOwner territory="French Equatorial Africa" owner="French"/>
                        <territoryOwner territory="Normandy Bordeaux" owner="French"/>
                        <territoryOwner territory="French Central Africa" owner="French"/>
                        <territoryOwner territory="French Madagascar" owner="French"/>
                        <territoryOwner territory="French Guiana" owner="French"/>
                        <territoryOwner territory="Algeria" owner="French"/>
                        <territoryOwner territory="Southern France" owner="French"/>
                        <territoryOwner territory="Syria" owner="French"/>
                        <territoryOwner territory="French West Africa" owner="French"/>
                        <territoryOwner territory="France" owner="French"/>
                        <territoryOwner territory="Tunisia" owner="French"/>
                        <territoryOwner territory="Greater Southern Germany" owner="Germans"/>
                        <territoryOwner territory="Slovakia Hungary" owner="Germans"/>
                        <territoryOwner territory="Western Germany" owner="Germans"/>
                        <territoryOwner territory="Romania" owner="Germans"/>
                        <territoryOwner territory="Poland" owner="Germans"/>
                        <territoryOwner territory="Germany" owner="Germans"/>
                        <territoryOwner territory="Norway" owner="Germans"/>
                        <territoryOwner territory="Denmark" owner="Germans"/>
                        <territoryOwner territory="Holland Belgium" owner="Germans"/>
                        <territoryOwner territory="Tobruk" owner="Italians"/>
                        <territoryOwner territory="Albania" owner="Italians"/>
                        <territoryOwner territory="Northern Italy" owner="Italians"/>
                        <territoryOwner territory="Libya" owner="Italians"/>
                        <territoryOwner territory="Sicily" owner="Italians"/>
                        <territoryOwner territory="Italian Somaliland" owner="Italians"/>
                        <territoryOwner territory="Southern Italy" owner="Italians"/>
                        <territoryOwner territory="Ethiopia" owner="Italians"/>
                        <territoryOwner territory="Sardinia" owner="Italians"/>
                        <territoryOwner territory="Belarus" owner="Russians"/>
                        <territoryOwner territory="Karelia" owner="Russians"/>
                        <territoryOwner territory="Baltic States" owner="Russians"/>
                        <territoryOwner territory="Bryansk" owner="Russians"/>
                        <territoryOwner territory="Rostov" owner="Russians"/>
                        <territoryOwner territory="Nenetsia" owner="Russians"/>
                        <territoryOwner territory="Urals" owner="Russians"/>
                        <territoryOwner territory="Vyborg" owner="Russians"/>
                        <territoryOwner territory="Archangel" owner="Russians"/>
                        <territoryOwner territory="Eastern Poland" owner="Russians"/>
                        <territoryOwner territory="Bessarabia" owner="Russians"/>
                        <territoryOwner territory="Russia" owner="Russians"/>
                        <territoryOwner territory="Tambov" owner="Russians"/>
                        <territoryOwner territory="Ukraine" owner="Russians"/>
                        <territoryOwner territory="Western Ukraine" owner="Russians"/>
                        <territoryOwner territory="Novosibirsk" owner="Russians"/>
                        <territoryOwner territory="Vologda" owner="Russians"/>
                        <territoryOwner territory="Volgograd" owner="Russians"/>
                        <territoryOwner territory="Turkmenistan" owner="Russians"/>
                        <territoryOwner territory="Novgorod" owner="Russians"/>
                        <territoryOwner territory="Caucasus" owner="Russians"/>
                        <territoryOwner territory="Smolensk" owner="Russians"/>
                        <territoryOwner territory="Samara" owner="Russians"/>
                </ownerInitialize>
				
                <unitInitialize>
					<!-- Added for Global -->
						<unitPlacement unitType="infantry" territory="Egypt" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="infantry" territory="Amur" quantity="6" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Sakha" quantity="6" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Buryatia" quantity="6" owner="Russians"/>
						
					<!-- P40 -->
						<unitPlacement unitType="infantry" territory="Korea" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Manchuria" quantity="4" owner="Japanese"/>
						<unitPlacement unitType="artillery" territory="Manchuria" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="mech_infantry" territory="Manchuria" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="bomber" territory="Manchuria" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="Manchuria" quantity="3" owner="Japanese"/>
						<unitPlacement unitType="tactical_bomber" territory="Manchuria" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="aaGun" territory="Manchuria" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Jehol" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="artillery" territory="Jehol" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Shantung" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Kiangsu" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="Kiangsu" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="tactical_bomber" territory="Kiangsu" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="bomber" territory="Kiangsu" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Kiangsi" quantity="3" owner="Japanese"/>
						<unitPlacement unitType="artillery" territory="Kiangsi" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Kwangsi" quantity="3" owner="Japanese"/>
						<unitPlacement unitType="artillery" territory="Kwangsi" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Siam" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Caroline Islands" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="aaGun" territory="Caroline Islands" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="airfield" territory="Caroline Islands" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="harbour" territory="Caroline Islands" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Paulau Island" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="Formosa" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Okinawa" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="Okinawa" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Iwo Jima" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Japan" quantity="8" owner="Japanese"/>
						<unitPlacement unitType="artillery" territory="Japan" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="armour" territory="Japan" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="bomber" territory="Japan" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="Japan" quantity="5" owner="Japanese"/>
						<unitPlacement unitType="tactical_bomber" territory="Japan" quantity="4" owner="Japanese"/>
						<unitPlacement unitType="aaGun" territory="Japan" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="airfield" territory="Japan" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="harbour" territory="Japan" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="factory_major" territory="Japan" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="destroyer" territory="19 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="submarine" territory="19 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="cruiser" territory="19 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="transport" territory="6 Sea Zone" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="destroyer" territory="6 Sea Zone" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="carrier" territory="6 Sea Zone" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="6 Sea Zone" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="tactical_bomber" territory="6 Sea Zone" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="submarine" territory="6 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="cruiser" territory="6 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="battleship" territory="6 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="transport" territory="33 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="destroyer" territory="33 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="battleship" territory="33 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="carrier" territory="33 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="33 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="tactical_bomber" territory="33 Sea Zone" quantity="1" owner="Japanese"/>
						
						<unitPlacement unitType="infantry" territory="Philippines" quantity="2" owner="Americans"/>
						<unitPlacement unitType="fighter" territory="Philippines" quantity="1" owner="Americans"/>
						<unitPlacement unitType="bomber" territory="Philippines" quantity="1" owner="Americans"/>
						<unitPlacement unitType="airfield" territory="Philippines" quantity="1" owner="Americans"/>
						<unitPlacement unitType="harbour" territory="Philippines" quantity="1" owner="Americans"/>
						<unitPlacement unitType="airfield" territory="Guam" quantity="1" owner="Americans"/>
						<unitPlacement unitType="airfield" territory="Wake Island" quantity="1" owner="Americans"/>
						<unitPlacement unitType="infantry" territory="Hawaiian Islands" quantity="2" owner="Americans"/>
						<unitPlacement unitType="bomber" territory="Hawaiian Islands" quantity="1" owner="Americans"/>
						<unitPlacement unitType="fighter" territory="Hawaiian Islands" quantity="1" owner="Americans"/>
						<unitPlacement unitType="tactical_bomber" territory="Hawaiian Islands" quantity="1" owner="Americans"/>
						<unitPlacement unitType="airfield" territory="Hawaiian Islands" quantity="1" owner="Americans"/>
						<unitPlacement unitType="harbour" territory="Hawaiian Islands" quantity="1" owner="Americans"/>
						<unitPlacement unitType="airfield" territory="Midway" quantity="1" owner="Americans"/>
						<unitPlacement unitType="infantry" territory="Western United States" quantity="3" owner="Americans"/>
						<unitPlacement unitType="artillery" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="mech_infantry" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="armour" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="bomber" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="fighter" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="tactical_bomber" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="aaGun" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="airfield" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="harbour" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="factory_major" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="destroyer" territory="35 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="transport" territory="35 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="destroyer" territory="10 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="transport" territory="10 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="submarine" territory="10 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="cruiser" territory="10 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="carrier" territory="10 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="fighter" territory="10 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="tactical_bomber" territory="10 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="battleship" territory="10 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="transport" territory="26 Sea Zone" quantity="1" owner="Americans"/>
						
						<unitPlacement unitType="infantry" territory="Suiyuyan" quantity="2" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Shensi" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Szechwan" quantity="4" owner="Chinese"/>
						<unitPlacement unitType="fighter" territory="Szechwan" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Kweichow" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Hunan" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Yunnan" quantity="3" owner="Chinese"/>
						
						<unitPlacement unitType="infantry" territory="Kwangtung" quantity="2" owner="British"/>
						<unitPlacement unitType="harbour" territory="Kwangtung" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="Malaya" quantity="4" owner="British"/>
						<unitPlacement unitType="harbour" territory="Malaya" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="Burma" quantity="1" owner="British"/>
						<unitPlacement unitType="fighter" territory="Burma" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="India" quantity="4" owner="British"/>
						<unitPlacement unitType="artillery" territory="India" quantity="1" owner="British"/>
						<unitPlacement unitType="fighter" territory="India" quantity="3" owner="British"/>
						<unitPlacement unitType="tactical_bomber" territory="India" quantity="1" owner="British"/>
						<unitPlacement unitType="aaGun" territory="India" quantity="1" owner="British"/>
						<unitPlacement unitType="airfield" territory="India" quantity="1" owner="British"/>
						<unitPlacement unitType="harbour" territory="India" quantity="1" owner="British"/>
						<unitPlacement unitType="factory_major" territory="India" quantity="1" owner="UK_Pacific"/>
						<unitPlacement unitType="destroyer" territory="39 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="cruiser" territory="39 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="transport" territory="37 Sea Zone" quantity="2" owner="British"/>
						<unitPlacement unitType="battleship" territory="37 Sea Zone" quantity="1" owner="British"/>
						
						<unitPlacement unitType="infantry" territory="Malaya" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="infantry" territory="New South Wales" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="factory_minor" territory="New South Wales" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="infantry" territory="Queensland" quantity="2" owner="ANZAC"/>
						<unitPlacement unitType="artillery" territory="Queensland" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="fighter" territory="Queensland" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="airfield" territory="Queensland" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="harbour" territory="Queensland" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="infantry" territory="New Zealand" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="fighter" territory="New Zealand" quantity="3" owner="ANZAC"/>
						<unitPlacement unitType="airfield" territory="New Zealand" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="harbour" territory="New Zealand" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="submarine" territory="47 Sea Zone" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="destroyer" territory="62 Sea Zone" quantity="1" owner="ANZAC"/>
						<unitPlacement unitType="transport" territory="62 Sea Zone" quantity="1" owner="ANZAC"/>
						
						<unitPlacement unitType="infantry" territory="Ulaanbaatar" quantity="1"/>
						<unitPlacement unitType="infantry" territory="Buyant-Uhaa" quantity="2"/>
						<unitPlacement unitType="infantry" territory="Olgiy" quantity="2"/>
						<unitPlacement unitType="infantry" territory="Dzavhan" quantity="1"/>
						
					<!-- E40 -->
						<!-- Neutrals -->
                        <unitPlacement unitType="infantry" territory="Portugal" quantity="2" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Chile" quantity="2" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Afghanistan" quantity="4" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Turkey" quantity="8" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Mozambique" quantity="2" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Saudi Arabia" quantity="2" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Switzerland" quantity="2" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Argentina" quantity="4" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Angola" quantity="2" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Venezuela" quantity="2" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Sweden" quantity="6" owner="Neutral_True"/>
                        <unitPlacement unitType="infantry" territory="Spain" quantity="6" owner="Neutral_True"/>
						
                        <unitPlacement unitType="infantry" territory="Brazil" quantity="3" owner="Neutral_Allies"/>
                        <unitPlacement unitType="infantry" territory="Persia" quantity="2" owner="Neutral_Allies"/>
						<unitPlacement unitType="infantry" territory="Yugoslavia" quantity="5" owner="Neutral_Allies"/>
                        <unitPlacement unitType="infantry" territory="Greece" quantity="4" owner="Neutral_Allies"/>
						
						<unitPlacement unitType="infantry" territory="Bulgaria" quantity="4" owner="Neutral_Axis"/>
						<unitPlacement unitType="infantry" territory="Iraq" quantity="3" owner="Neutral_Axis"/>
                        <unitPlacement unitType="infantry" territory="Finland" quantity="4" owner="Neutral_Axis"/>
					
						<!-- Players -->
						<!-- Americans -->
                        <unitPlacement unitType="infantry" territory="Central United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="mech_infantry" territory="Central United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="bomber" territory="Central United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="factory_major" territory="Central United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="infantry" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="artillery" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="armour" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="fighter" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="factory_major" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="airfield" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="harbour" territory="Eastern United States" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="transport" territory="101 Sea Zone" quantity="1" owner="Americans"/>
                        <unitPlacement unitType="destroyer" territory="101 Sea Zone" quantity="1" owner="Americans"/>
						
						<!-- British -->
						
                        <unitPlacement unitType="infantry" territory="West India" quantity="1" owner="British"/>
                        <unitPlacement unitType="airfield" territory="Iceland" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Quebec" quantity="1" owner="British"/>
                        <unitPlacement unitType="armour" territory="Quebec" quantity="1" owner="British"/>
                        <unitPlacement unitType="factory_minor" territory="Quebec" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Alexandria" quantity="2" owner="British"/>
                        <unitPlacement unitType="artillery" territory="Alexandria" quantity="1" owner="British"/>
                        <unitPlacement unitType="armour" territory="Alexandria" quantity="1" owner="British"/>
                        <unitPlacement unitType="fighter" territory="Alexandria" quantity="1" owner="British"/>
                        <unitPlacement unitType="airfield" territory="Gibraltar" quantity="1" owner="British"/>
                        <unitPlacement unitType="harbour" territory="Gibraltar" quantity="1" owner="British"/>
                        <unitPlacement unitType="harbour" territory="New Brunswick Nova Scotia" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Egypt" quantity="1" owner="British"/>
                        <unitPlacement unitType="artillery" territory="Egypt" quantity="1" owner="British"/>
                        <unitPlacement unitType="harbour" territory="Egypt" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Union of South Africa" quantity="2" owner="British"/>
                        <unitPlacement unitType="factory_minor" territory="Union of South Africa" quantity="1" owner="British"/>
                        <unitPlacement unitType="harbour" territory="Union of South Africa" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="Ontario" quantity="1" owner="British"/>
                        <unitPlacement unitType="infantry" territory="United Kingdom" quantity="1" owner="British"/>
                        <unitPlacement unitType="fighter" territory="United Kingdom" quantity="3" owner="British"/>
                        <unitPlacement unitType="factory_major" territory="United Kingdom" quantity="1" owner="British"/>
                        <unitPlacement unitType="airfield" territory="United Kingdom" quantity="1" owner="British"/>
                        <unitPlacement unitType="harbour" territory="United Kingdom" quantity="1" owner="British"/>
                        <unitPlacement unitType="aaGun" territory="United Kingdom" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="United Kingdom" quantity="3" owner="French"/>
                        <unitPlacement unitType="infantry" territory="Anglo Egyptian Sudan" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="France" quantity="1" owner="British"/>
						<unitPlacement unitType="artillery" territory="France" quantity="1" owner="British"/>
						<unitPlacement unitType="armour" territory="France" quantity="1" owner="British"/>
						<unitPlacement unitType="cruiser" territory="112 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="transport" territory="106 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="destroyer" territory="106 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="cruiser" territory="85 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="transport" territory="109 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="destroyer" territory="109 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="destroyer" territory="71 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="transport" territory="98 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="cruiser" territory="98 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="tactical_bomber" territory="91 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="destroyer" territory="91 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="carrier" territory="91 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="battleship" territory="110 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="destroyer" territory="110 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="battleship" territory="111 Sea Zone" quantity="1" owner="British"/>
                        <unitPlacement unitType="cruiser" territory="111 Sea Zone" quantity="1" owner="British"/>
						
						<!-- French -->
						
                        <unitPlacement unitType="infantry" territory="Morocco" quantity="1" owner="French"/>
                        <unitPlacement unitType="infantry" territory="Normandy Bordeaux" quantity="1" owner="French"/>
                        <unitPlacement unitType="factory_minor" territory="Normandy Bordeaux" quantity="1" owner="French"/>
                        <unitPlacement unitType="harbour" territory="Normandy Bordeaux" quantity="1" owner="French"/>
                        <unitPlacement unitType="infantry" territory="Algeria" quantity="1" owner="French"/>
                        <unitPlacement unitType="infantry" territory="Southern France" quantity="1" owner="French"/>
                        <unitPlacement unitType="artillery" territory="Southern France" quantity="1" owner="French"/>
                        <unitPlacement unitType="harbour" territory="Southern France" quantity="1" owner="French"/>
                        <unitPlacement unitType="infantry" territory="Syria" quantity="1" owner="French"/>
                        <unitPlacement unitType="infantry" territory="French West Africa" quantity="1" owner="French"/>
                        <unitPlacement unitType="infantry" territory="France" quantity="6" owner="French"/>
                        <unitPlacement unitType="artillery" territory="France" quantity="1" owner="French"/>
                        <unitPlacement unitType="armour" territory="France" quantity="1" owner="French"/>
                        <unitPlacement unitType="fighter" territory="France" quantity="1" owner="French"/>
                        <unitPlacement unitType="factory_major" territory="France" quantity="1" owner="French"/>
                        <unitPlacement unitType="airfield" territory="France" quantity="1" owner="French"/>
						<unitPlacement unitType="cruiser" territory="93 Sea Zone" quantity="1" owner="French"/>
                        <unitPlacement unitType="cruiser" territory="112 Sea Zone" quantity="1" owner="French"/>
						<unitPlacement unitType="destroyer" territory="93 Sea Zone" quantity="1" owner="French"/>
                        <unitPlacement unitType="destroyer" territory="72 Sea Zone" quantity="1" owner="French"/>
						<unitPlacement unitType="infantry" territory="Tunisia" quantity="1" owner="French"/>
						
						<!-- Germans -->
						
						<unitPlacement unitType="infantry" territory="Greater Southern Germany" quantity="6" owner="Germans"/>
                        <unitPlacement unitType="artillery" territory="Greater Southern Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Greater Southern Germany" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Slovakia Hungary" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Slovakia Hungary" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Western Germany" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="mech_infantry" territory="Western Germany" quantity="4" owner="Germans"/>
                        <unitPlacement unitType="artillery" territory="Western Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="fighter" territory="Western Germany" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="tactical_bomber" territory="Western Germany" quantity="3" owner="Germans"/>
                        <unitPlacement unitType="factory_major" territory="Western Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="airfield" territory="Western Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="harbour" territory="Western Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="aaGun" territory="Western Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Romania" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Romania" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Poland" quantity="3" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Poland" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Germany" quantity="6" owner="Germans"/>
                        <unitPlacement unitType="artillery" territory="Germany" quantity="5" owner="Germans"/>
                        <unitPlacement unitType="bomber" territory="Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="factory_minor" territory="Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="aaGun" territory="Germany" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Norway" quantity="2" owner="Germans"/>
                        <unitPlacement unitType="fighter" territory="Norway" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Denmark" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="infantry" territory="Holland Belgium" quantity="5" owner="Germans"/>
                        <unitPlacement unitType="artillery" territory="Holland Belgium" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="armour" territory="Holland Belgium" quantity="3" owner="Germans"/>
                        <unitPlacement unitType="fighter" territory="Holland Belgium" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="submarine" territory="124 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="transport" territory="113 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="battleship" territory="113 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="cruiser" territory="113 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="submarine" territory="108 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="submarine" territory="117 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="submarine" territory="103 Sea Zone" quantity="1" owner="Germans"/>
                        <unitPlacement unitType="submarine" territory="118 Sea Zone" quantity="1" owner="Germans"/>
						
						<!-- Italians -->
						
                        <unitPlacement unitType="infantry" territory="Tobruk" quantity="4" owner="Italians"/>
                        <unitPlacement unitType="mech_infantry" territory="Tobruk" quantity="2" owner="Italians"/>
                        <unitPlacement unitType="artillery" territory="Tobruk" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="armour" territory="Tobruk" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="infantry" territory="Albania" quantity="2" owner="Italians"/>
                        <unitPlacement unitType="armour" territory="Albania" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="infantry" territory="Northern Italy" quantity="2" owner="Italians"/>
                        <unitPlacement unitType="artillery" territory="Northern Italy" quantity="2" owner="Italians"/>
                        <unitPlacement unitType="armour" territory="Southern Italy" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="fighter" territory="Northern Italy" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="factory_major" territory="Northern Italy" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="airfield" territory="Northern Italy" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="aaGun" territory="Northern Italy" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="infantry" territory="Libya" quantity="3" owner="Italians"/>
                        <unitPlacement unitType="infantry" territory="Italian Somaliland" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="infantry" territory="Southern Italy" quantity="3" owner="Italians"/>
                        <unitPlacement unitType="fighter" territory="Southern Italy" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="factory_minor" territory="Southern Italy" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="harbour" territory="Southern Italy" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="aaGun" territory="Southern Italy" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="infantry" territory="Ethiopia" quantity="2" owner="Italians"/>
                        <unitPlacement unitType="transport" territory="97 Sea Zone" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="battleship" territory="97 Sea Zone" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="cruiser" territory="97 Sea Zone" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="transport" territory="97 Sea Zone" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="cruiser" territory="97 Sea Zone" quantity="1" owner="Italians"/>
                        <unitPlacement unitType="destroyer" territory="97 Sea Zone" quantity="1" owner="Italians"/>
						<unitPlacement unitType="destroyer" territory="97 Sea Zone" quantity="1" owner="Italians"/>
						
						<!-- Russians -->
						
                        <unitPlacement unitType="infantry" territory="Belarus" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Karelia" quantity="2" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Baltic States" quantity="3" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Vyborg" quantity="2" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Archangel" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Eastern Poland" quantity="3" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Bessarabia" quantity="2" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Russia" quantity="2" owner="Russians"/>
                        <unitPlacement unitType="mech_infantry" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="artillery" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="armour" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="fighter" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="tactical_bomber" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="factory_major" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="airfield" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="aaGun" territory="Russia" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Western Ukraine" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="artillery" territory="Western Ukraine" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Volgograd" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="mech_infantry" territory="Volgograd" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="armour" territory="Volgograd" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="factory_minor" territory="Volgograd" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Novgorod" quantity="6" owner="Russians"/>
                        <unitPlacement unitType="artillery" territory="Novgorod" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="fighter" territory="Novgorod" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="factory_minor" territory="Novgorod" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="airfield" territory="Novgorod" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="harbour" territory="Novgorod" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="aaGun" territory="Novgorod" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="infantry" territory="Caucasus" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="submarine" territory="127 Sea Zone" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="transport" territory="115 Sea Zone" quantity="1" owner="Russians"/>
                        <unitPlacement unitType="battleship" territory="115 Sea Zone" quantity="1" owner="Russians"/>
						
                </unitInitialize>
				
                <resourceInitialize>
                        <resourceGiven player="Germans" resource="PUs" quantity="30"/>
                        <resourceGiven player="Russians" resource="PUs" quantity="37"/>
						<resourceGiven player="Japanese" resource="PUs" quantity="26"/>
                        <resourceGiven player="British" resource="PUs" quantity="29"/>
						<resourceGiven player="UK_Pacific" resource="PUs" quantity="16"/>
						<resourceGiven player="ANZAC" resource="PUs" quantity="10"/>
                        <resourceGiven player="Italians" resource="PUs" quantity="10"/>
                        <resourceGiven player="Americans" resource="PUs" quantity="52"/>
						<resourceGiven player="Chinese" resource="PUs" quantity="12"/>
                        <resourceGiven player="French" resource="PUs" quantity="19"/>
						<!--<resourceGiven player="Dutch" resource="PUs" quantity="0"/>-->
						
                        <resourceGiven player="Japanese" resource="SuicideAttackTokens" quantity="6"/>
                </resourceInitialize>
				
				<relationshipInitialize>

						<relationship player1="Germans" player2="Russians" type="Neutrality" roundValue="1"/>
						<relationship player1="Germans" player2="Japanese" type="Allied" roundValue="1"/>
						<relationship player1="Germans" player2="Americans" type="Neutrality" roundValue="1"/>
						<relationship player1="Germans" player2="Chinese" type="Neutrality" roundValue="1"/>
						<relationship player1="Germans" player2="British" type="War" roundValue="1"/>
						<relationship player1="Germans" player2="UK_Pacific" type="War" roundValue="1"/>
						<relationship player1="Germans" player2="Italians" type="Allied" roundValue="1"/>
						<relationship player1="Germans" player2="ANZAC" type="War" roundValue="1"/>
						<relationship player1="Germans" player2="French" type="War" roundValue="1"/>
						<relationship player1="Germans" player2="Dutch" type="War" roundValue="1"/>
						<relationship player1="Germans" player2="Neutral_Axis" type="Friendly_Neutral" roundValue="1"/>
						<relationship player1="Germans" player2="Neutral_Allies" type="Unfriendly_Neutral" roundValue="1"/>
						<relationship player1="Germans" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
						
						<relationship player1="Russians" player2="Japanese" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="Americans" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="Chinese" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="British" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="UK_Pacific" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="Italians" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="ANZAC" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="French" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="Dutch" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="Neutral_Axis" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="Neutral_Allies" type="Neutrality" roundValue="1"/>
						<relationship player1="Russians" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
						
						<relationship player1="Japanese" player2="Americans" type="Neutrality" roundValue="1"/>
						<relationship player1="Japanese" player2="Chinese" type="War" roundValue="1"/>
						<relationship player1="Japanese" player2="British" type="Neutrality" roundValue="1"/>
						<relationship player1="Japanese" player2="UK_Pacific" type="Neutrality" roundValue="1"/>
						<relationship player1="Japanese" player2="Italians" type="Allied" roundValue="1"/>
						<relationship player1="Japanese" player2="ANZAC" type="Neutrality" roundValue="1"/>
						<relationship player1="Japanese" player2="French" type="Neutrality" roundValue="1"/>
						<relationship player1="Japanese" player2="Dutch" type="Neutrality" roundValue="1"/>
						<relationship player1="Japanese" player2="Neutral_Axis" type="Friendly_Neutral" roundValue="1"/>
						<relationship player1="Japanese" player2="Neutral_Allies" type="Unfriendly_Neutral" roundValue="1"/>
						<relationship player1="Japanese" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>

						<relationship player1="Americans" player2="Chinese" type="Neutrality" roundValue="1"/>
						<relationship player1="Americans" player2="British" type="Neutrality" roundValue="1"/>
						<relationship player1="Americans" player2="UK_Pacific" type="Neutrality" roundValue="1"/>
						<relationship player1="Americans" player2="Italians" type="Neutrality" roundValue="1"/>
						<relationship player1="Americans" player2="ANZAC" type="Neutrality" roundValue="1"/>
						<relationship player1="Americans" player2="French" type="Neutrality" roundValue="1"/>
						<relationship player1="Americans" player2="Dutch" type="Neutrality" roundValue="1"/>
						<relationship player1="Americans" player2="Neutral_Axis" type="Neutrality" roundValue="1"/>
						<relationship player1="Americans" player2="Neutral_Allies" type="Neutrality" roundValue="1"/>
						<relationship player1="Americans" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>

						<relationship player1="Chinese" player2="British" type="Neutrality" roundValue="1"/>
						<relationship player1="Chinese" player2="UK_Pacific" type="Neutrality" roundValue="1"/>
						<relationship player1="Chinese" player2="Italians" type="Neutrality" roundValue="1"/>
						<relationship player1="Chinese" player2="ANZAC" type="Neutrality" roundValue="1"/>
						<relationship player1="Chinese" player2="French" type="Neutrality" roundValue="1"/>
						<relationship player1="Chinese" player2="Dutch" type="Neutrality" roundValue="1"/>
						<relationship player1="Chinese" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
						<relationship player1="Chinese" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
						<relationship player1="Chinese" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
						
						<relationship player1="British" player2="UK_Pacific" type="Allied" roundValue="1"/>
						<relationship player1="British" player2="Italians" type="War" roundValue="1"/>
						<relationship player1="British" player2="ANZAC" type="Allied" roundValue="1"/>
						<relationship player1="British" player2="French" type="Allied" roundValue="1"/>
						<relationship player1="British" player2="Dutch" type="Custodianship" roundValue="1"/>
						<relationship player1="British" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
						<relationship player1="British" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
						<relationship player1="British" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
						
						<relationship player1="UK_Pacific" player2="Italians" type="War" roundValue="1"/>
						<relationship player1="UK_Pacific" player2="ANZAC" type="Allied" roundValue="1"/>
						<relationship player1="UK_Pacific" player2="French" type="Allied" roundValue="1"/>
						<relationship player1="UK_Pacific" player2="Dutch" type="Custodianship" roundValue="1"/>
						<relationship player1="UK_Pacific" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
						<relationship player1="UK_Pacific" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
						<relationship player1="UK_Pacific" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
						
						<relationship player1="Italians" player2="ANZAC" type="War" roundValue="1"/>
						<relationship player1="Italians" player2="French" type="War" roundValue="1"/>
						<relationship player1="Italians" player2="Dutch" type="War" roundValue="1"/>
						<relationship player1="Italians" player2="Neutral_Axis" type="Friendly_Neutral" roundValue="1"/>
						<relationship player1="Italians" player2="Neutral_Allies" type="Unfriendly_Neutral" roundValue="1"/>
						<relationship player1="Italians" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
						
						<relationship player1="ANZAC" player2="French" type="Allied" roundValue="1"/>
						<relationship player1="ANZAC" player2="Dutch" type="Custodianship" roundValue="1"/>
						<relationship player1="ANZAC" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
						<relationship player1="ANZAC" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
						<relationship player1="ANZAC" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>

						<relationship player1="French" player2="Dutch" type="Friendly" roundValue="1"/>
						<relationship player1="French" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
						<relationship player1="French" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
						<relationship player1="French" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>

						<relationship player1="Dutch" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
						<relationship player1="Dutch" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
						<relationship player1="Dutch" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
						
						<relationship player1="Neutral_Axis" player2="Neutral_Allies" type="Neutrality" roundValue="1"/>
						<relationship player1="Neutral_Axis" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
						
						<relationship player1="Neutral_Allies" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>

				</relationshipInitialize>
				
        </initialize>
		
        <propertyList>
				<!-- PLEASE KEEP YOUR PROPERTIES IN THIS ORDER!!! -->
				<!-- TYPICAL OPTIONAL PROPERTIES -->
				<!-- Bidding -->
                <property name="Germans bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
                <property name="Russians bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
                <property name="Japanese bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
                <property name="British bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
				<property name="ANZAC bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
                <property name="Italians bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
                <property name="Americans bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
				<property name="Chinese bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
                <property name="French bid" value="0" editable="true">
                        <number min="0" max="1000"/>
                </property>
				
				<!-- victory options -->
				<property name="Triggered Victory" value="true" editable="true">
						<boolean/>
				</property>
				
				<property name="Honorable Surrender" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Axis Honorable Victory VCs" value="14" editable="true">
						<number min="11" max="19"/>
				</property>

				<property name="Allies Honorable Victory VCs" value="14" editable="true">
						<number min="11" max="19"/>
				</property>
				<!-- End of Victory Conditions, rest of typical changed properties below -->
				
				<property name="Low Luck" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Low Luck for AntiAircraft" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Low Luck for Technology" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Low Luck for Bombing and Territory Damage" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Use Politics" value="true" editable="true">
						<boolean/>
				</property>

				<property name="National Objectives" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Use Triggers" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Tech Development" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Super Sub Defence Bonus" value="0" editable="true">
						<number min="0" max="1"/>
				</property>

				<property name="LHTR Heavy Bombers" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Heavy Bomber Dice Rolls" value="2" editable="false">
						<number min="2" max="3"/>
				</property>

				<property name="Paratroopers Can Move During Non Combat" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Paratroopers Can Attack Deep Into Enemy Territory" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Always on AA" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Kamikaze Airplanes" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Use Kamikaze Suicide Attacks" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Kamikaze Suicide Attacks Done By Current Territory Owner" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Battleships repair at end of round" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Battleships repair at beginning of round" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Two HitPoint Units Require Repair Facilities" value="true" editable="true">
						<boolean/>
				</property>
				
				<!-- Display Options -->
				<property name="Multiply PUs" value="1" editable="false">
						<number min="1" max="10"/>
				</property>

				<property name="Display Units as Counters" value="0" editable="false">
						<number min="0" max="10"/>
				</property>

				<property name="Display Sea Names" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Selectable Zero Movement Units" value="false" editable="false">
						<boolean/>
				</property>
				<!-- END OF TYPICAL OPTIONAL PROPERTIES -->
				
                <!-- rules and tech -->
				<property name="WW2V3" value="true" editable="false">
						<boolean/>
				</property>

				<property name="WW2V3 Tech Model" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Selectable Tech Roll" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Use Shipyards" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Scramble Rules In Effect" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Scrambled Units Return To Base" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Scramble To Sea Only" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Scramble From Island Only" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Scramble To Any Amphibious Assault" value="false" editable="true">
						<boolean/>
				</property>

				<property name="All Rockets Attack" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Rocket Attack Per Factory Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Rockets Can Fly Over Impassables" value="false" editable="false">
						<boolean/>
				</property>

				<!-- These require an associated value in the attachments section above-->
				<property name="Movement By Territory Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Production Per X Territories Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Production Per Valued Territory Restricted" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Unit Placement Per Territory Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Place in Any Territory" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Unplaced units live when not placed" value ="true" editable="false">
						<boolean/>
				</property>

				<property name="Occupied Territories" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Give Units By Territory" value ="true" editable="false">
						<boolean/>
				</property>

				<property name="Capture Units On Entering Territory" value="true" editable="false">
						<boolean/>
				</property>
				
				<property name="On Entering Units Destroyed Instead Of Captured" value="false" editable="false">
						<boolean/>
				</property>
				
				<!-- specific rules -->
				<!-- land related -->
				<property name="Units Can Be Destroyed Instead Of Captured" value="true" editable="false">
						<boolean/>
				</property>
				
				<property name="Units Can Be Changed On Capture" value ="true" editable="true">
						<boolean/>
				</property>
				
				<property name="More Constructions with Factory" value="false" editable="false">
						<boolean/>
				</property>
				
				<property name="More Constructions without Factory" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Unlimited Constructions" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Blitz Through Factories And AA Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Roll AA Individually" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Choose AA Casualties" value="false" editable="false">
						<boolean/>
				</property>

				<property name="AA Territory Restricted" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Force AA Attacks For Last Step Of Fly Over" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Multiple AA Per Territory" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Suicide and Munition Casualties Restricted" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Defending Suicide and Munition Units Do Not Fire" value="false" editable="false">
						<boolean/>
				</property>
				
				<property name="Units May Give Bonus Movement" value="true" editable="true">
						<boolean/>
				</property>

				<!-- sea related -->
				<property name="Partial Amphibious Retreat" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Attacker Retreat Planes" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Shore Bombard Per Ground Unit Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Naval Bombard Casualties Return Fire Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Hari-Kari Units" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Allied Air Dependents" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Surviving Air Move To Land" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Air Attack Sub Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Transport Restricted Unload" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Ignore Transport In Movement" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Transport Casualties Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Unescorted Transport Dies" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Transport Control Sea Zone" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Ignore Sub In Movement" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Defending Subs Sneak Attack" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Sub Retreat Before Battle" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Submersible Subs" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Sub Control Sea Zone Restricted" value="false" editable="false">
						<boolean/>
				</property>
				
				<property name="Naval Units May Not NonCombat Move Into Controlled Sea Zones" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Previous Units Fight" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Two hit battleship" value="true" editable="false">
						<boolean/>
				</property>

				<!-- production related -->
				<property name="Produce fighters on carriers" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Produce new fighters on old carriers" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Move existing fighters to new carriers" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Land existing fighters on new carriers" value="true" editable="false">
						<boolean/>
				</property>

				<property name="LHTR Carrier production rules" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Unit Placement In Enemy Seas" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Territory Turn Limit" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Limit SBR Damage Per Turn" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Limit Rocket Damage Per Turn" value="false" editable="false">
						<boolean/>
				</property>

				<property name="maxFactoriesPerTerritory" value="2" editable="false">
						<number min="1" max="100"/>
				</property>

				<property name="Placement Restricted By Factory" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Unit Placement Restrictions" value="true" editable="true">
						<boolean/>
				</property>
				
				<property name="Raids May Be Preceeded By Air Battles" value="true" editable="true">
						<boolean/>
				</property>

				<property name="SBR Affects Unit Production" value="false" editable="false">
						<boolean/>
				</property>
				
				<property name="Damage From Bombing Done To Units Instead Of Territories" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Limit SBR Damage To Factory Production" value="false" editable="false">
						<boolean/>
				</property>

				<!-- Neutrals related -->
				<property name="neutralCharge" value="0" editable="false">
						<number min="0" max="9999999"/>
				</property>

				<property name="Neutrals Are Impassable" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Neutrals Are Blitzable" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Neutral Flyover Allowed" value="false" editable="false">
						<boolean/>
				</property>
				
				
                <property name="mapName" value="World War II Global" editable="false"/>
				
				<property name="notes">
					<value>
					<![CDATA[  
<div style="padding:10px;font-size:14px;background-color:white;text-align:justify;">
<b>Global 1940 SeaLion Balanced Mod by Veqryn</b><br>
<br>
<br>The goal of this mod is to balance out a Sea Lion attack by Germany, without affecting other Axis strategies.
<br>Changes:
<br>1. Two French infantry added to London.
<br>2. The Italian fleet combined off Sea Zone 97
<br>3. One Italian Tank moved from Northern to Southern Italy.
<br>4. One Italian Infantry added to Southern Italy, and also Libya.
<br>
<br>Reasons for these changes:
<br>1. We want to make a Sea Lion attack more costly, so we need to add defense to London.  However, if we add British units, then the UK can use those units for attacks and stuff.  
	The solution is to add French units, since the French have no transports, no airforce, and only attack at 1, and multinational transportation requires 2 turns and is a pain to do.  
	So basically, those French units are stuck in London for the entire game, defending against Sea Lion only, which is our goal.
<br>2. The UK can destroy Italy's bigger fleet with 93% chance on round one, even before the Italian turn.  
	By combining, we are giving the Italian player a chance for some fun, and also forcing the UK to decide where it wants its air and naval force, giving them not much else to do except defend London.
<br>3. We do not want UK gambling on a round 1 attack on Italy's capital, now that the fleet is moved.  So we move the tank back a space.  Since it has 2 movement, it can still reach where ever it wanted to go (France/Yugo/Africa).
<br>4. To compensate for the 2 new French infantry, we add 2 new Italian infantry.
<br>
<br>
<br>
<b>Original Credits:</b> Bung, Veqryn<br>

<b>Note</b><br>
This game uses original/vanilla rules, also knowns as OOB (out of the box). <br><br>

<b>Disclaimer</b><br>
The game is not meant to take over your responsibility in knowing the rules. For example, the game engine is not always going to restrict or allow certain attacks. It is your responsibility to know the rules and abide by them. Most of the game notes that follow can be thought of as differences compared to WWIIv3 or WWIIv4 rules but obviously are not a complete manual for the game. Beginners to these games are suggested to ask for help in the lobby or on the forums at http://www.tripleawarclub.org<br><br>

<b>Edit Mode</b><br>
When not yet at war, you may ask for permission to move through a canal, and if granted, use Edit Mode to move the units.<br><br>

<b>Stuff Left TODO</b><br>
* Do not allow blitzing or movement through Friendly Neutrals.<br>
* Air units may not land in or move through Friendly Neutrals, including the same turn they are captured.<br>
* Friendly Neutrals can not be 'captured' with an AA Gun, only by land units with an attack power.<br>
* Kamikaze attacks will prevent bombardment.  So will Scrambling attacks.<br>
* Captured naval and air bases can not be used until next round.  In other words, you can't somehow use the naval base for bonus movement during noncombat.<br>
<br><br>
<br><hr><br>

<b>Victory Conditions</b><br>
To win with the following victory conditions, a side must <b>maintain it for a complete round of play</b> and must also control at least one of its own capital cities.<br><br>

<b>Axis Victory:</b> 14 Victory Cities where at least one is Rome/Berlin/Japan.<br>
<b>Allied Victory:</b> Both Berlin and Rome and Japan are under allied control and allies maintain control of one of their own capitals.
<br><br>

<b>Canals/Straits</b><br>
There are 5 canals/straits in the game with the following set of conditions.<br><br>
<table style="vertical-align:top;border-collapse:collapse;" border="1">
<tr style="background-color:#CCCCCC;">
<td>Canal/Strait Name</td>
<td>Geographical Location</td>
<td>Land Movement Restriction</td>
<td>Control for Ship Movement</td>
</tr>
<tr>
<td>Panama Canal</td>
<td>Central America is one territory through which ships can move.</td>
<td>None. It requires no movement to cross.</td>
<td>Central America</td>
</tr>
<tr style="background-color:#EFEFEF;">
<td>Suez Canal</td>
<td>Connects Trans-Jordan and Egypt. Connects sea zone 81 and 98.</td>
<td>Possible.</td>
<td>Egypt and Trans-Jordan</td>
</tr>
<tr>
<td>Strait of Gibraltar</td>
<td>Connects sea zone 91 and 92.</td>
<td>Not possible.</td>
<td>Only Gibraltar, except there are no control restrictions on submarines.</td>
</tr>
<tr style="background-color:#EFEFEF;">
<td>Danish Straits</td>
<td>Connects sea zone 112 and 113.</td>
<td>Not possible.</td>
<td>Only Denmark.</td>
</tr>
<tr>
<td>Turkish Straits</td>
<td>Connects sea zones 99 and 100. Turkey is one territory through which ships can move.</td>
<td>None. It requires no movement to cross.</td>
<td>Turkey</td>
</tr>
</table><br>
Air units have no restrictions for any strait or canal.

<br><br><hr><br>

<b>Political Situation</b><br>
At the start of the game Germany and Italy are at war with the UK and ANZAC and France only, while Japan is at war with China only. Any countries not at war with each other ignore each other's naval units and obviously cannot go into each others ground territories. There are a number of specific politically related rules/conditions for each country:<br><br>

<b>Germany/Italy/Japan</b>
<ul>
<li>Germany/Italy/Japan can declare war on USA or Russia or China at any time.</li>
<li>If Germany/Italy/Japan is at war with one of USA or Russia or China it doesn't affect relations with the other.</li>
</ul>
<br><b>Russia</b>
<ul>
<li>Russia cannot go to war against the Germans and Italians until the <b>beginning of purchase units phase</b> of Russia 4, unless of course they attack it first.</li>
<li>Russia and Japan may declare war on each other at any time.  When not at war, Russia may not enter China.</li>
</ul>
<br><b>USA</b>
<ul>
<li>If USA is not at war with Germany and Italy, USA may not move its ships to any Sea Zone touching UK, Europe, or Africa.</li>
<li>USA cannot go to war against the Axis until the <b>beginning of PU collect phase</b> of USA 3, unless of course an Axis power attacks it first.</li>
</ul>
<br><b>Neutrals</b><br>
There are three types of neutrals: 
<ul>
<li>pro-Axis: When an Axis unit moves into one of these zones for the first time, that country gets a one-time bonus number of infantry, specified on the map, and control of the territory. The new infantry cannot be moved until the next turn.</li>
<li>pro-Allies: When an Allied unit moves into one of these zones for the first time, that country gets a one-time bonus number of infantry, specified on the map, and control of the territory. The new infantry cannot be moved until the next turn.</li>
<li>Regular: If a power attacks a regular neutral, all the other regular neutrals on the board become friendly to the other team.</li>
</ul>

<b>Note:</b> Capture of friendly neutrals must be done during Non Combat Movement.<br><br>

When a country moves into a regular or non-friendly neutral during the combat move, it must conduct combat with the number of infantry specified on the map for that neutral. If it loses or retreats, however many infantry that remain are how many that stay in the zone. This means that if Finland was +4 for Axis, and Russia kills 2 infantry and retreats, then Axis only get 2 infantry when they move into Finland.

<br><br><hr><br>

<b>National Objectives</b><br>

<b>Germany</b>
<ul>
<li>5 PUs if not yet at war with Russia.</li>
<li>5 PUs for each Axis controlled territory: Volgograd or Novgorod or Russia.</li>
<li>3 PUs if there is at least one German land unit in Egypt, whether or not it is controlled by Italy or Germany or Japan.</li>
<li>5 PUs if Germany controls both Denmark and Norway and Sweden is not allied-controlled.</li>
</ul>

<b>Russia</b>
<ul>
<li>5 PUs if Russia is at war, sz125 has no Axis warships (all sea units except transports), Archangel is Russia-controlled, and there are no allied units in any Russian territories.</li> 
<li>6 PUs for each originally German territory that Russia controls <b>only if</b> Russia controls its original territories.</li>
</ul>

<b>Japan</b>
<ul>
<li>5 PUs for each Japanese controlled territory: Hawaii, India, New South Wales.</li> 
<li>5 PUs if Japan controls all of Sumatra, Java, Borneo, and Celebes.</li>
</ul>

<b>UK</b>
<ul>
<li>5 PUs if UK and ANZAC both control all their original territories.</li>
<li>5 PUs if there are no German subs.</li>
</ul>

<b>ANZAC</b>
<ul>
<li>5 PUs if the Allies (not including Dutch) control all of Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands.</li>
<li>3 PUs if the Allies control Malaya, and ANZAC controls all of their original territories.</li>
</ul>

<b>Italy</b>
<ul>
<li>5 PUs if Axis controll all of: Egypt, Southern France and Greece.</li>
<li>5 PUs if no Allied ships are in the Med: sz92,...,sz99.</li>
</ul>

<b>USA</b>
<ul>
<li>30 PUs if USA is at war and EUS, WUS, and CUS are American-controlled.</li>
</ul>

<b>China</b>
<ul>
<li>6 PUs and may build artillery if the Allies control India, Burma, Yunnan, and Szechwan.</li>
</ul>

<b>French</b>
<ul>
<li>4 Free Infantry in France the first time France is Liberated.</li>
</ul>
<br><hr><br>


<br><br><hr><br>
<b>Kamikaze Attacks</b><br>
Japan starts the game with 6 attack tokens, and if one of the strategic islands [Philippines, Marianas, Okinawa, or Iwo Jima] is captured or recaptured by the Allies, Japan may begin doing Kamikaze Attacks.<br>
These attacks can only be done in sea zones that contain the Kamikaze symbol [the sea zones surrounding: Japan, Okinawa, Iwo Jima, Formosa, and the Marianas].<br>
At the end of Japan's enemy's combat-move phase, Japan may target any surface warship in a Kamikaze zone for one or more Kamikaze attacks.<br>
For each attack, a die is rolled, and a 2 or less is considered a hit. Casualties are removed immediately, and do not participate in any battles. Kamikaze attacks prevent bombardment as well.<br>
<br><br><hr><br>

<b>Submarine Attacks on Unescorted Transports</b><br>
Any Transport ships that are moving without a surface warship escort, and moving past or into a sea zone containing enemy submarines, is subject to an attack.<br>
Each enemy submarine will fire at 2.  Each submarine only fires once, no matter how many transports there are.<br>
<br><br><hr><br>


<b>Scrambling</b><br>
Fighters and/or Tactical bombers can be scrambled from any island (not incl. UK) with an operating airfield (less than 3 damage) to help defend the surrounding sea zone using their standard defense values. They cannot retreat from scrambling (defenders can never retreat) and if the territory they were scrambled from is captured, they're given one extra movement point to land on a friendly territory or open carrier. Scrambled air cannot participate in any other battles that round.
<br><br><hr><br>
<b>Strategic Bombing Runs (SBR)</b><br>
Bombing can now happen against both types of ICs, harbours, and airfields (attackers choice). Fighters can participate in the bombing run as escorts. Fighters in the territory being bombed can be launched as interceptors (no airfield necessary).<br><br>
<b>If interceptors are launched:</b> a one-round air battle takes place right away where bombers dont roll, escorts roll at one and interceptors roll at two. Either attacking bombers or fighters can be taken as casualties.<br><br>
After the air battle, or if there were no interceptors, the escorts are retreated and any bombers/tacs remaining can now be divied up to attack specific targets. Each target rolls its built-in AA gun against the bombers/tacs targetting it. If there is an AA gun in the territory being bombed it does <b>not</b> roll because its there to defend combat units and not complexes/bases.
<br><br>

<br><br><hr><br>

<b>Blockade Zones</b><br>
If any enemy ships are in a power's blockade zones at the end of that power's turn, and the power controls the adjacent ground territory, then the power loses 1 PU for each surface warship and 2 PUs for each submarine present. The power in question cannot lose more PUs from a blockade zones then the worth of the adjacent ground territory to those zones.

<br><br><hr><br>

<b>Placement Restrictions</b>
<ul>
<li>Major Industrial Complexes can only go in territories worth 3 or more.</li>
<li>Minor Industrial Complexes can only go in territories worth 2 or more.</li>
<li>Industrial Complexes can't be built on islands.</li>
<li>Over-purchase is returned and money is reimbursed.</li>
<li>Aircraft can be placed on the ground or on a [new] carrier in the adjacent sea zone that has a spot(s) open.</li>
</ul>
<br><hr><br>

<b>Units</b><br>
These changes to units are things other than price/movement which you can see in the buy menu.
<ul>
<li>Carriers are two hit.</li>
<li>Minor Industrial Complexes have 3 production capacity. A Minor IC can be upgraded to a Major IC for 20 PUs.</li>
<li>Major Industrial Complexes have 10 production capacity. When a Major IC is captured it automatically becomes a minor IC.</li>
</ul>

<b>New Units</b><br>
<b>Tactical Bombers:</b> can land on carriers, can bomb, and if paired with <b>a tank or fighter</b> the Tac attacks at 4.<br>
<b>Mechanized Infantry:</b> can blitz when paired with a tank, and are supportable by artillery.<br>
<b>Carriers:</b> now have 2 hitpoints, and when damaged they do not allow fighters to land, or to leave if cargo.<br>
<br>
<b>New Buildings</b><br>
<b>Harbour:</b> Any ships that start their turn in a sea zone adjacent to a harbour get +1 movement points. Any damaged ships are repaired by a harbour at the start of the player's purchase and repair turn phase. Lastly, harbours can be bombed, and if they have 3 or more damage then they do not provide the above bonuses.<br>
<b>Airfield:</b> Any air that start their turn on the ground territory with an airfield get +1 movement points. Airfields <b>on islands (not incl. UK)</b> allow planes on that island to scramble (see Scramble section above). Airfields can be bombed, and if they have 3 or more damage then they do not provide the movement bonus.
<br><br><hr><br>
<b>Credits to Veqryn for almost all related Engine code that allows this map to work.</b>
<br><br><hr><br>
<br>Change Log:
<br>
<br>2.6
<br>Deleting connection between Timguska and Kazakhstan.
<br>Adding missing artwork for radar tech.
<br>
<br>2.5
<br>Fixed Danish Straight to only require Denmark.
<br>Added missing art for Airfields with Rockets.
<br>
<br>2.4
<br>Prevented placement of factory units on islands on the pacific side.
<br>Switched Jehol and Shantung production.
<br>
<br>2.3
<br>Fixing Russian nationa objective for sz125 so that it affects all units except transports.
<br>
<br>2.2
<br>Preventing Combat-Movement takeover of Friendly Neutrals. You must now wait for Non-Combat Movement phase to take over them.
<br>Allowing Submarines to pass through Straight of Gibraltar no matter who controls it.
<br>Adding connection between Timguska and Novosibirsk
<br>Adding connection between Sikang and Tsinghai
<br>Deleting connection between SZ65 and Ecuador
<br>Deleting connection between SZ76 and Kenya
<br>Deleting connection between SZ86 and French Guiana
<br>Deleting connection between SZ88 and Venezuela
<br>Deleting connection between SZ89 and Central USA
<br>
<br>2.1
<br>Fixed bug preventing UK_Pacific units from turning into British units.
<br>Adding missing connection from French West Africa to Nigeria.
<br>Deleting connection between SZ95 and Southern France.
<br>Deleting Morocco from Gibraltar canal.
<br>
<br>2.0
<br>Everything done, now playtesting.
<br>
<br><br><hr><br>
</div>
						
						]]>
                        </value>
                </property>
        </propertyList>
</game>
