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ROL
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Multiplication by unity. More...
#include <ROL_IdentityOperator.hpp>
Private Member Functions | |
| void | apply (Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const |
| void | applyInverse (Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const |
Additional Inherited Members | |
| Public Member Functions inherited from ROL::ROL::LinearOperator< Real > | |
| virtual | ~LinearOperator () |
| virtual void | update (const Vector< Real > &x, bool flag=true, int iter=-1) |
| Update linear operator. | |
| virtual void | apply (Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const =0 |
| Apply linear operator. | |
| virtual void | applyInverse (Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const |
| Apply inverse of linear operator. | |
| virtual void | applyAdjoint (Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const |
| Apply adjoint of linear operator. | |
| virtual void | applyAdjointInverse (Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const |
| Apply adjoint of the inverse linear operator. | |
Multiplication by unity.
Definition at line 24 of file ROL_IdentityOperator.hpp.
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inlineprivate |
Definition at line 26 of file ROL_IdentityOperator.hpp.
References ROL::Vector< Real >::set().
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inlineprivate |
Definition at line 30 of file ROL_IdentityOperator.hpp.
References ROL::Vector< Real >::set().