#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****

Import ('env')

SConscript(['BlenderRoutines/SConscript',
            'Converter/SConscript',
            'Expressions/SConscript', #310
            'GameLogic/SConscript',
            'Ketsji/SConscript',
            'Ketsji/KXNetwork/SConscript',
            'Network/SConscript',
            'Network/LoopBackNetwork/SConscript',
            'Physics/Dummy/SConscript',
            'Rasterizer/SConscript',
            'Rasterizer/RAS_OpenGLRasterizer/SConscript',
            'SceneGraph/SConscript',
            ])

if env['WITH_BF_PYTHON']:
    SConscript(['VideoTexture/SConscript'])

if env['WITH_BF_PLAYER']:
    SConscript(['GamePlayer/SConscript'])

if env['WITH_BF_BULLET']:
    SConscript(['Physics/Bullet/SConscript'])
