# File: s_info.txt


# This file is used to initialize the "lib/data/s_info.raw" file, which is
# used to initialize the "skills" information for the PernAngband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/data/s_info.raw" file.

# The skill indexes are defined in "defines.h", and must not be changed.

# N:idx:name
# D:desc
# A:action mkey:action desc
# I:rate

# E:exclusive skill:exclusive skill
# O:skill:opposing skill%percent
# A:skill:friendly skill%percent

# T:father:child

# Version stamp (required)

V:2.0.0

################################## MAGIC ##################################

N:56:Magic-Device
D:Eases the use of magical devices, such as wands, staves and rods
D:It also helps pseudo-id of magic objects
I:1000
F:RANDOM_GAIN

N:54:Spell-learning
D:You should not see that ! that is a BUG!
#A:18:Learn a spell from a realm
I:1000
F:HIDDEN

N:41:Sorcery
D:Ability to use all the magic schools as if their skill was sorcery
D:But the price to channel that much magic is your health
A:17:Cast a spell
I:1000

N:1:Conveyance
D:Ability to learn and use spells from the Conveyance school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000
F:RANDOM_GAIN

N:2:Mana
D:Ability to learn and use spells from the Mana school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000

N:3:Fire
D:Ability to learn and use spells from the Fire school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000

N:4:Air
D:Ability to learn and use spells from the Air school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000

N:5:Water
D:Ability to learn and use spells from the Water school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000

N:6:Nature
D:Ability to learn and use spells from the Nature school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000
F:RANDOM_GAIN

N:7:Earth
D:Ability to learn and use spells from the Earth school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000

N:10:Divination
D:Ability to learn and use spells from the Divination school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000
F:RANDOM_GAIN

N:11:Temporal
D:Ability to learn and use spells from the Temporal school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000

N:14:Meta
D:Ability to learn and use spells from the Meta school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000

N:51:Mind
D:Ability to learn and use spells from the Mind school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000

N:55:Udun
D:Ability to learn and use spells from the Udun school
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000
F:HIDDEN

N:13:Demonology
D:Ability to use incantations from the Demonblades
D:Spells use the intelligence stat
A:17:Cast a spell
I:1000

N:31:Necromancy
D:Ability to harness the powers of the dead
D:Spells use the intelligence stat
A:7:Use Necromancy
I:1000
F:RANDOM_GAIN
G:60

N:34:Runecraft
D:Ability to combine magic runes to create your own spells
D:Runespells use the dexterity stat
A:9:Use Runespells
I:1000

N:43:Thaumaturgy
D:Ability to gain and cast innate spells
D:Spells use the intelligence stat
A:8:Cast a thaumaturgy spell
I:1000
F:RANDOM_GAIN

N:15:Magic
D:General ability to do magic, also affects mana reserves and
D:magic device ability. Helps pseudo-id of magic objects
A:19:Copy a spell
I:1000
F:RANDOM_GAIN

N:45:Spell-power
D:Ability to increase the power of spells
I:1000

N:59:Geomancy
D:Ability to understand the raw elemental forces of nature and use
D:them to your advantage. Most spells need Fire/Water/Earth/Air skills
A:101:Use Geomancy
I:1000

# All magic skills affect magic skill
f:Magic-Device:Magic%7
f:Spell-power:Magic%20
f:Sorcery:Magic%20
f:Mana:Magic%10
f:Fire:Magic%10
f:Air:Magic%10
f:Water:Magic%10
f:Earth:Magic%10
f:Geomancy:Fire%45
f:Geomancy:Earth%45
f:Geomancy:Air%45
f:Geomancy:Water%45
f:Conveyance:Magic%10
f:Divination:Magic%10
f:Nature:Magic%10
f:Temporal:Magic%10
f:Meta:Magic%10
f:Mind:Magic%10
f:Udun:Magic%10
f:Demonology:Magic%10
f:Necromancy:Magic%4
f:Runecraft:Magic%12
f:Thaumaturgy:Magic%6



################################## COMBAT ##################################

N:16:Combat
D:General ability to fight and to pseudo-id armour and weapons
D:It also allows the use of heavier armour without penalties
I:1000
F:RANDOM_GAIN

N:17:Weaponmastery
D:General ability to use melee weapons
I:1000
F:RANDOM_GAIN

N:18:Sword-mastery
D:Ability to use swords
I:1000

N:19:Axe-mastery
D:Ability to use axes
I:1000

N:20:Polearm-mastery
D:Ability to use polearms
I:1000

N:21:Hafted-mastery
D:Ability to use hafted weapons
I:1000

N:22:Backstab
D:Ability to backstab fleeing and sleeping monsters to increase damage
I:1000

N:23:Archery
D:General ability to use ranged weapons
I:1000
F:RANDOM_GAIN

N:24:Sling-mastery
D:Ability to use slings
A:23:Fire piercing shots
I:1000

N:25:Bow-mastery
D:Ability to use bows
A:23:Fire piercing shots
I:1000

N:26:Crossbow-mastery
D:Ability to use crossbows
A:23:Fire piercing shots
I:1000

N:27:Boomerang-mastery
D:Ability to use boomerangs
I:1000

N:58:Boulder-throwing
D:Ability to make and throw boulders
A:21:Tear down a wall to create boulders
I:1000
F:RANDOM_GAIN

N:42:Barehand-combat
D:Ability to fight barehanded
I:1000
F:RANDOM_GAIN
G:70

N:47:Bearform-combat
D:Ability to fight in bear form
I:1000
F:HIDDEN | AUTO_HIDE

N:52:Critical-hits
D:Ability to deal critical hits with swords < 5lb
I:1000

N:57:Stunning-blows
D:Ability to stun opponents when doing critical hits with hafted weapons > 5 lb
I:1000

# List of combat friendly skills

# Melee: Specific masteries improve generic mastery
f:Critical-hits:Sword-mastery%5
f:Sword-mastery:Weaponmastery%25
f:Axe-mastery:Weaponmastery%25
f:Polearm-mastery:Weaponmastery%25
f:Stunning-blows:Hafted-mastery%5
f:Hafted-mastery:Weaponmastery%25

# Ranged: Specific masteries improve generic mastery
f:Sling-mastery:Archery%25
f:Bow-mastery:Archery%25
f:Crossbow-mastery:Archery%25
f:Boomerang-mastery:Archery%25

# All combat skills improve Combat
f:Weaponmastery:Combat%50
f:Sword-mastery:Combat%7
f:Axe-mastery:Combat%7
f:Polearm-mastery:Combat%7
f:Hafted-mastery:Combat%7
f:Archery:Combat%50
f:Sling-mastery:Combat%7
f:Bow-mastery:Combat%7
f:Crossbow-mastery:Combat%7
f:Boomerang-mastery:Combat%7
f:Barehand-combat:Combat%50
f:Boulder-throwing:Combat%40

# No more, let's see how it turns out
# Sorcery and Weaponmastery aren't exactly friendly to each other
#O:Sorcery:Weaponmastery%100
#O:Sorcery:Archery%100
#O:Sorcery:Barehand-combat%100
#O:Weaponmastery:Sorcery%100
#O:Archery:Sorcery%100
#O:Barehand-combat:Sorcery%100



############################### SPIRITUALITY SKILLS ###########################

N:28:Spirituality
D:General ability to use spiritual skills and also influence your Saving Throw
I:1000
F:RANDOM_GAIN

N:53:Prayer
D:Ability to learn and use spells from the gods' schools
D:Spells use the wisdom stat and cost piety instead of mana
A:17:Cast a spell
I:1000

N:12:Druidistic
D:Ability to learn and use prayers from the Druidistic realm
D:Nature powers use the wisdom stat
A:1:Cast a druidistic spell
I:1000

N:29:Mindcraft
D:Ability to focus the powers of the mind
D:Mindpowers use the wisdom stat
A:2:Use Mindcraft
I:1000
F:RANDOM_GAIN
G:50

N:9:Music
D:Ability to learn and sing songs
D:Songs use the charisma stat
A:17:Cast a spell
I:1000

f:Prayer:Spirituality%10
f:Druidistic:Spirituality%10
f:Mindcraft:Spirituality%10
f:Music:Spirituality%10

f:Prayer:Magic%10
f:Druidistic:Magic%10
f:Mindcraft:Magic%10
f:Music:Magic%10


################################## MISC SKILLS ###############################

N:30:Misc
D:Not a real skill, it is only used to regroup some skills
I:0

N:33:Antimagic
D:Ability to generate an antimagic field
A:3:Use antimagic
I:1000
F:RANDOM_GAIN
G:80

# Antimagic exclude all magic
E:Magic-Device:Antimagic
E:Mana:Antimagic
E:Geomancy:Antimagic
E:Fire:Antimagic
E:Air:Antimagic
E:Water:Antimagic
E:Earth:Antimagic
E:Conveyance:Antimagic
E:Divination:Antimagic
E:Temporal:Antimagic
E:Meta:Antimagic
E:Mind:Antimagic
E:Nature:Antimagic
E:Udun:Antimagic
E:Sorcery:Antimagic
E:Demonology:Antimagic
E:Runecraft:Antimagic
E:Necromancy:Antimagic
E:Mindcraft:Antimagic
E:Music:Antimagic
E:Prayer:Antimagic
E:Druidistic:Antimagic
E:Thaumaturgy:Antimagic

################################## SNEAKINESS SKILLS ###############################

N:35:Sneakiness
D:General ability at the sneakiness skills.
D:It also affects the searching abilities
I:0
F:RANDOM_GAIN

N:36:Stealth
D:Ability to move unnoticed, silently
I:0
F:RANDOM_GAIN

N:37:Disarming
D:Ability to disarm the various traps
I:0
F:RANDOM_GAIN

N:40:Stealing
D:Ability to steal objects
A:15:Steal object
I:0

N:46:Dodging
D:Ability to dodge blows and bolts
A:16:Check dodge chance
I:0

f:Stealth:Sneakiness%15
f:Disarming:Sneakiness%10
f:Backstab:Sneakiness%5
f:Stealing:Sneakiness%15
f:Dodging:Sneakiness%10


################################## MONSTER SKILLS ################################

N:48:Monster-lore
D:General ability at the monster related skills, ability to gain experience
D:from friendly kills. It also affects the number of companions you can have
I:0
A:22:Turn pet into companion
F:RANDOM_GAIN

N:44:Summoning
D:Ability to create totems from monsters and use them to summon monsters
A:13:Manipulate totems
I:1000
F:RANDOM_GAIN
G:60

N:49:Corpse-preservation
D:Ability not to destroy the monsters' corpses when killing them
I:0

N:50:Possession
D:Ability to incarnate into monsters
A:11:Use the possession skill
I:0

N:8:Symbiosis
D:Ability to enter in symbiosis with monsters unable to move by themselves
D:Spells use the intelligence stat
A:20:Use symbiotic powers
I:1000
F:RANDOM_GAIN
G:70

N:32:Mimicry
D:Ability to use cloaks of mimicry to change form
A:6:Use Mimicry
I:1000
F:RANDOM_GAIN
G:80

f:Possession:Monster-lore%10
f:Corpse-preservation:Monster-lore%10
f:Summoning:Monster-lore%10
f:Symbiosis:Monster-lore%10
f:Mimicry:Monster-lore%10

################################## SKILL TREE ################################

T:Main:Combat
T:Combat:Weaponmastery
T:Weaponmastery:Sword-mastery
T:Sword-mastery:Critical-hits
T:Weaponmastery:Axe-mastery
T:Weaponmastery:Hafted-mastery
T:Hafted-mastery:Stunning-blows
T:Weaponmastery:Polearm-mastery
T:Combat:Archery
T:Archery:Sling-mastery
T:Archery:Bow-mastery
T:Archery:Crossbow-mastery
T:Archery:Boomerang-mastery
T:Combat:Barehand-combat
T:Combat:Bearform-combat
T:Combat:Boulder-throwing
T:Combat:Antimagic

T:Main:Sneakiness
T:Sneakiness:Stealth
T:Sneakiness:Disarming
T:Sneakiness:Backstab
T:Sneakiness:Stealing
T:Sneakiness:Dodging

T:Main:Magic
T:Magic:Magic-Device
T:Magic:Spell-power
T:Magic:Sorcery
T:Magic:Mana
T:Magic:Geomancy
T:Magic:Meta
T:Magic:Conveyance
T:Magic:Divination
T:Magic:Temporal
T:Magic:Mind
T:Magic:Nature
T:Magic:Udun
T:Magic:Demonology
T:Magic:Necromancy
T:Magic:Runecraft
T:Magic:Thaumaturgy

T:Geomancy:Fire
T:Geomancy:Water
T:Geomancy:Air
T:Geomancy:Earth

T:Main:Spirituality
T:Spirituality:Prayer
T:Spirituality:Mindcraft
T:Spirituality:Music

T:Main:Monster-lore
T:Monster-lore:Summoning
T:Monster-lore:Corpse-preservation
T:Monster-lore:Possession
T:Monster-lore:Symbiosis
T:Monster-lore:Mimicry
