
set(live_effects_SRC
	effect.cpp
	lpe-angle_bisector.cpp
	lpe-bendpath.cpp
	lpe-boolops.cpp
	lpe-circle_3pts.cpp
	lpe-circle_with_radius.cpp
	lpe-clone-original.cpp
	lpe-constructgrid.cpp
	lpe-copy_rotate.cpp
	lpe-curvestitch.cpp
	lpe-dynastroke.cpp
	lpe-envelope.cpp
	lpe-extrude.cpp
	lpe-gears.cpp
	lpe-interpolate.cpp
	lpe-knot.cpp
	lpe-lattice.cpp
	lpe-line_segment.cpp
	lpe-mirror_symmetry.cpp
	lpe-offset.cpp
	lpe-parallel.cpp
	lpe-path_length.cpp
	lpe-patternalongpath.cpp
	lpe-perp_bisector.cpp
	lpe-perspective_path.cpp
	lpe-powerstroke.cpp
	lpe-recursiveskeleton.cpp
	lpe-rough-hatches.cpp
	lpe-ruler.cpp
	# lpe-skeleton.cpp
	lpe-sketch.cpp
	lpe-spiro.cpp
	lpe-tangent_to_curve.cpp
	lpe-test-doEffect-stack.cpp
	lpe-text_label.cpp
	lpe-vonkoch.cpp
	lpegroupbbox.cpp
	lpeobject-reference.cpp
	lpeobject.cpp
	spiro.cpp
	spiro-converters.cpp

	parameter/array.cpp
	parameter/bool.cpp
	parameter/parameter.cpp
	parameter/path.cpp
	parameter/originalpath.cpp
	parameter/path-reference.cpp
	parameter/point.cpp
	parameter/powerstrokepointarray.cpp
	parameter/random.cpp
	parameter/text.cpp
	parameter/unit.cpp
	parameter/vector.cpp


	# -------
	# Headers
	effect-enum.h
	effect.h
	lpe-angle_bisector.h
	lpe-bendpath.h
	lpe-boolops.h
	lpe-circle_3pts.h
	lpe-circle_with_radius.h
	lpe-clone-original.h
	lpe-constructgrid.h
	lpe-copy_rotate.h
	lpe-curvestitch.h
	lpe-dynastroke.h
	lpe-envelope.h
	lpe-extrude.h
	lpe-gears.h
	lpe-interpolate.h
	lpe-knot.h
	lpe-lattice.h
	lpe-line_segment.h
	lpe-mirror_symmetry.h
	lpe-offset.h
	lpe-parallel.h
	lpe-path_length.h
	lpe-patternalongpath.h
	lpe-perp_bisector.h
	lpe-perspective_path.h
	lpe-powerstroke.h
	lpe-powerstroke-interpolators.h
	lpe-recursiveskeleton.h
	lpe-rough-hatches.h
	lpe-ruler.h
	lpe-skeleton.h
	lpe-sketch.h
	lpe-spiro.h
	lpe-tangent_to_curve.h
	lpe-test-doEffect-stack.h
	lpe-text_label.h
	lpe-vonkoch.h
	lpegroupbbox.h
	lpeobject-reference.h
	lpeobject.h
	spiro.h
	spiro-converters.h

	parameter/array.h
	parameter/bool.h
	parameter/enum.h
	parameter/parameter.h
	parameter/path-reference.h
	parameter/path.h
	parameter/originalpath.h
	parameter/point.h
	parameter/powerstrokepointarray.h
	parameter/random.h
	parameter/text.h
	parameter/unit.h
	parameter/vector.h

)

# add_inkscape_lib(live_effects_LIB "${live_effects_SRC}")
add_inkscape_source("${live_effects_SRC}")
