================================================================================
Simple glsl function
================================================================================

textures_skies_tim_hell_fragment_1 =
    [glsl|
precision mediump float;

varying vec2 vTextureCoord;
varying vec2 vLightmapCoord;
varying vec4 vColor;
uniform sampler2D texture;
uniform float time;
void main
(void) {
	vec4 textureColor = texture2D(texture, vTextureCoord.st);
	vec3 rgb = textureColor.rgb;
	// alphaGen
	float alpha = textureColor.a;
	gl_FragColor = vec4(rgb, alpha);
}
    |]

--------------------------------------------------------------------------------

(file
  (value_declaration
    (function_declaration_left
      (lower_case_identifier))
    (eq)
    (glsl_code_expr
      (glsl_content))))

================================================================================
Simple glsl function no end
================================================================================

textures_skies_tim_hell_fragment_1 =
    [glsl|
precision mediump float;

varying vec2 vTextureCoord;
varying vec2 vLightmapCoord;
varying vec4 vColor;
uniform sampler2D texture;
uniform float time;
void main
(void) {
	vec4 textureColor = texture2D(texture, vTextureCoord.st);
	vec3 rgb = textureColor.rgb;
	// alphaGen
	float alpha = textureColor.a;
	gl_FragColor = vec4(rgb, alpha);
}

--------------------------------------------------------------------------------

(file
  (ERROR
    (function_declaration_left
      (lower_case_identifier))
    (eq)
    (glsl_content)))
