// Test 1: This test draws the same sprite 10000 times
//   Sphair 0.8: 150 fps
//   Sphair 0.9: 43 fps
//   Rombust 0.8: 37 fps
//   Rombust 0.9: 6 fps
draw_equal_tex_equal_sprites(gc, 10000, delta_time);

// Test 2: This test draws two different sprites, but sharing texture (one time each) 10000 times
//   Sphair 0.8: 148 fps
//   Sphair 0.9: 40 fps
//   Rombust 0.8: 37 fps
//   Rombust 0.9: 6 fps
draw_equal_tex_diff_sprites(gc, 10000, delta_time);

// Test 3: This test draws two different sprites, but sharing texture (one time each) 10000 times in batch
//   Sphair 0.9: 130 fps
//   Rombust 0.9: 16 fps
draw_equal_tex_diff_sprites_batch(gc, 10000, delta_time);

// Test 4: This test draws two different sprites, not sharing texture (one time each) 10000 times
//   Sphair 0.8: 33 fps
//   Sphair 0.9: 24 fps
//   Rombust 0.8: 16 fps
//   Rombust 0.9: 6 fps
draw_diff_tex_diff_sprites(gc, 10000, delta_time);

// Test 5: This test draws two different sprites, not sharing texture (one time each) 10000 times in batch
//   Sphair 0.9: 22 fps
//   Rombust 0.9: 6 fps
draw_diff_tex_diff_sprites_batch(gc, 10000, delta_time);
