Construo 0.2.3
==============

  * some code cleanup

  * MacOSX support

Construo 0.2.2
==============

 * added scaling, press 's' in select-mode

 * fixed problem with new particles disappearing in run-mode

 * made the ground look a bit nicer

 * fixed speed problem in the X11 target


Construo 0.2.1
==============

 * added switch to disable thick lines in X11

 * added runtime switching to fullscreen, press 'F11'

 * different cursors for different tools

 * added a blender like 'remove doubles', press 'j'

 * fixed 'make install'

 * added grid support (press 'g')

 * fixes crash-bug in with user/ directory

 * fixed some missing keybindings fixed

 * fixed missing #ifdef/#endif for XVidMode, caused compile failure if
   Xvidmode is not present

 * added zlib support for compressed construo files (.construo.gz)

 * some small optimizations 

 * fixed problems with 16bit XServers

 * more example constrution
 

Construo 0.2.0
==============

 * Fixed id-overlap bug which caused construction to get corrput
  (wrong particles connected together)

 * added zooming plus mouse-wheel support

 * added scrolling with cursorkeys and mouse

 * added simple GUI

 * House of Horror Part1 and Part2 added (currently a bit broken due
   to changed physics)
 
 * fullscreen support added

 * moving of objects is possible 

 * rotation of objects is possible
 
 * added optional glut support for hardware accelerated OpenGL

 * support for anti-aliased lines and transparency (only under glut)

 * fixed particle physics, particle mass now has an impact

 * particle velocity editing is possible

 * added file-manager with thumbnail preview

 * added custom collider objects (aka boxes)

 * moving of colliders in a running simulation is possible

 * some bit more actions are undoable

 * lots of new bugs and missing features, see file BUGS for the known
   issues (no file overwrite warning, so be carefull!)


Construo 0.1.0
==============

 * fixed-particles are now possible
 
 * in-game help screen available

 * removal of particles is possible

 * rewind to the state before the 'run' is possible (aka undo)

 * rewritten to use only plain Xlib, no additional libraries required

 * XML is replaced by s-expressions, this removes another library
   dependency and results in better readable files

 * added a bunch of example files

 * added abstraction layer, ports to other libraries or OSs should be
   quite easy (OpenGL port might follow sooner or later)


# EOF #
