crashtest
version 1.0
(c)2006 by Bram Stolk.

The crashtest application is based on the GPL'd stormbaancoureur game
from http://www.stolk.org
This application was developed for NWO, for the "Wetenschapsdag 2006"
in the Netherlands, and it is published under the GNU public license.
See http://www.gnu.org for a copy of the license text.


Mouse controls:

Drag with left mouse button for orbitting the camera around the crashtest dummy.
Drag with right mouse button to zoom in and out on the crashtest dummy.

The plotted graph shows the stress on the neck of the crash-test-dummy.


You can use this application to do a workshop on physics simulations.
See the file WORKSHOP-EN.TXT for a sample questionaire.


environment variables:
PLODE_DATADIR            the directory that contains the data files.
PLODE_DISPLAYMODE        set to monoscopic, quadbufferstereoscopic or
                         passivestereoscopic

Stereo Scopic rendering:

This application features scopic visuals. The stereoscopic mode is triggered by 
setting the PLODE_DISPLAYMODE environment variable. It supports two different 
approaches to stereoscopy. There is the quad-buffered stereoscopic mode,
which requires support from your OpenGL implementation, and typically
requires a 3-pin stereo connector on your graphics card to which you
connect shutter glasses. Additionally, passive stereo setups are supported
whereby both halves of the screen are projected by two different projectors
that each have a polarizing filter. Unsupported are currently top-bottom
stereo setups, and passive setups where you have multiple X11 screens
or displays. Thus a setup with :0.0 and :0.1 will not work. When running
in passive stereo mode, you will typically be using nVidia's TwinView
capability running at e.g. 2048x768 or 2560x1024 resolutions. I've tweaked
the focal distance and near-clipping-plane, so that it looks good when 
standing 1m20 away from a 2m50 wide screen. On small monitors, it may pay 
to tweak some values. For extra 'Wow!' press the '-' key a few times, to
bring the car closer to the camera. Sturmbahnfahrer uses proper off-axis
projection with both stuff going into, and stuff coming out of the screen.


Send your all your comments, be it suggestions, bug-reports, patches, praise
or criticism, to:

b.stolk at gmail.com

