///var a_bool = new Vector.<Boolean>(2);
///var b_bool = new Vector.<Boolean>(3, true);
///var c_bool = new Vector.<Boolean>();
///a_bool.length
2
///a_bool.fixed
false
///b_bool.length
3
///b_bool.fixed
true
///c_bool.length
0
///c_bool.fixed
false
/// var a0_class = new Superclass();
/// var a1_class = new Subclass();
///var a_class = new Vector.<Superclass>(2);
///var b_class = new Vector.<Superclass>(3, true);
///var c_class = new Vector.<Superclass>();
///a_class.length
2
///a_class.fixed
false
///b_class.length
3
///b_class.fixed
true
///c_class.length
0
///c_class.fixed
false
///var a_int = new Vector.<int>(2);
///var b_int = new Vector.<int>(3, true);
///var c_int = new Vector.<int>();
///a_int.length
2
///a_int.fixed
false
///b_int.length
3
///b_int.fixed
true
///c_int.length
0
///c_int.fixed
false
///var a_number = new Vector.<Number>(2);
///var b_number = new Vector.<Number>(3, true);
///var c_number = new Vector.<Number>();
///a_number.length
2
///a_number.fixed
false
///b_number.length
3
///b_number.fixed
true
///c_number.length
0
///c_number.fixed
false
///var a_string = new Vector.<String>(2);
///var b_string = new Vector.<String>(3, true);
///var c_string = new Vector.<String>();
///a_string.length
2
///a_string.fixed
false
///b_string.length
3
///b_string.fixed
true
///c_string.length
0
///c_string.fixed
false
///var a_uint = new Vector.<uint>(2);
///var b_uint = new Vector.<uint>(3, true);
///var c_uint = new Vector.<uint>();
///a_uint.length
2
///a_uint.fixed
false
///b_uint.length
3
///b_uint.fixed
true
///c_uint.length
0
///c_uint.fixed
false
///var a_vector = new Vector.<Vector.<int>>(2);
///var b_vector = new Vector.<Vector.<int>>(3, true);
///var c_vector = new Vector.<Vector.<int>>();
///a_vector.length
2
///a_vector.fixed
false
///b_vector.length
3
///b_vector.fixed
true
///c_vector.length
0
///c_vector.fixed
false
