News for Abuse 0.8 (2011-05-09)

    - Support for the original music packs!
    - The fRaBs and main Abuse artwork were merged. Due to name conflicts
        in the level files, fRaBs save games will no longer work.
    - 15 save slots instead of 5.
    - The Lisp interpreter was heavily improved and now uses its
        garbage collected allocator instead of malloc.
    - A new abuse-tool binary helps editing Abuse data files.

New for Abuse-SDL 0.7.1 (2008-03-02)

    - Countless bugfixes (memory leaks, alignment issues, 64-bit
        portability, buffer overflows, uninitialised data).
    - New webpage.

News for Abuse-SDL 0.7.0 (2002-12-15)

    - Added OpenGL support. (Joris Beugnies)
    - Fixed to compile on MacOSX. (Ben Hines, Julian Mayer)
    - Fixed window manager "Quit" events being ignored.
    - Can specify the location of the datafiles in the abuserc now.
    - Updated documentation regarding installation of the datafiles.

News for Abuse-SDL 0.6.1 (2002-02-04)

    - Fixed video blit routine, giving a large speedup. (Bob Ippolito)
    - Fixed to compile with gcc 3.0.x.
    - Fixed to compile on Sparc systems.(Arto Jantunen)

News for Abuse-SDL 0.6.0 (2002-01-19)

    - Rebuilt the make and configure scripts, including patches.(nix)
    - gamma.lsp now stored in the ~/.abuse directory.
    - Sound is disabled if no sound files are available.
    - Tweaked timing routines.
    - Improved mouse handling, should be more responsive on slower systems.
    - The binary can now be in a different location to the datafiles. (nix)
    - Fixed -fullscreen command-line option.
    - Fixed pressing both mouse buttons being ignored if "Emulate3Buttons"
        is enabled.
    - Fixed the size of the volume settings dialog.
    - Fixed to compile on BigEndian systems.(Arto Jantunen)
    - Added scaling.
    - Added a man page.

News for Abuse-SDL 0.5.0 (2001-08-14)

    - More 100% CPU usage fixes.(Ed Snible)
    - More temp files (light.tbl, end.mem) are now stored in
        the ~/.abuse/ directory.
    - Fixed compile problems on Solaris.
    - Fixed slight graphics corruption at the bottom of the main menu screen.
    - Added the ability to customise the keys used in the game.
    - Updated documentation.

News for Abuse-SDL 0.4.8 (2001-04-29)

    - Stopped Abuse using 100% CPU time in certain places.(Ed Snible)
    - Fixed problem with saving games on some systems.
    - Added missing documentation about the abuserc file.
    - Configure script now handles the X libraries not being in ld's default
        library path.(Arto Jantunen)
    - Fixed compile problem when SDL isn't installed in a /SDL directory in
        the include path.
    - Fixed the -window_scale option to set the size of the window properly.
        Performance when using this option is still bad.
    - Can now use the mouse to skip the intro story.

News for Abuse-SDL 0.4.7 (2001-03-09)

    - Temp files (fastload.dat, level backups etc) are now stored in
        the ~/.abuse/ directory.
    - SDL include and library locations are now gathered from sdl-config.
    - Fixed a crash on some systems when saving games.
        Those who were getting this crash may not be able to save games.
        Abuse-SDL will print out what it was trying to do in this case.
    - Improved audio mixing when lots of sounds are playing.
    - Toggling Grab Mouse now informs what state it is in.
    - The numpad can now be used for movement aswell as the cursor keys.
    - Settings can be stored in an rc file (~/.abuse/abuserc).

News for Abuse-SDL 0.4.6 (2001-02-15)

    - Don't even check for the existence of a sound file if sound is disabled.
    - Added some checks to the video code to handle failure gracefully.
    - Fixes to compile under gcc 2.96.
    - Fixed the graphic glitches relating to the gamma window and the save
      game dialog.

News for Abuse-SDL 0.4.5 (2001-02-06)

    - Stopped loading and trying to play sound files when sound has been
       disabled.

News for Abuse-SDL 0.4.4 (2001-02-05)

    - Adjusted the make and configure scripts.
        Can now specify the install location with the --with-abuse-dir flag
        to 'configure'.  Defaults to '/usr/local/bin' if not specified.
    - Added grab-mouse support.  F12 toggles this on and off.
    - Added screenshot support.  PRNT-SCRN key takes a screenshot.
    - Can now toggle fullscreen during the game.  F11 toggles this on and off.
    - Added mousewheel support for changing weapons.
    - Savegames are now stored under ~/.abuse/
    - Window now has it's own icon(abuse.bmp). Looks nicer in tasklists etc.
    - Updated the AUTHORS file as it was a little out of date.

News for Abuse-SDL 0.4.3 (2001-01-21)

    - Fixed a problem with initialising the mouse driver.
    - Reenabled net code.  Doesn't work very well yet.

News for Abuse-SDL 0.4.2 (2001-01-20)

    - Fixed to compile under gcc 2.95.2
    - More code tidying.

News for Abuse-SDL 0.4.1 (2001-01-13)

    - Rebuilt the make and configure scripts.
    - Added an icon. (abuse.png)
    - Code tidying.
    - Improved key and mouse handling.

News for Abuse-SDL 0.4 (2000-12-30)

    - First release with source available
    - Fixed a _huge_ memory leak caused by the stereo sound stuff. (oops)
    - Fixed a crash if SDL failed to initialise.
    - Tidied up the code, makefiles and configure scripts.

News for Abuse-SDL 0.3 (2000-12-24)

    - Fixed palette changing when running at 8bpp.
    - Fixed draw problem when a window was moved off the screen.
    - Fixed sound getting choppy and eventually disappearing.
    - Fixed an extremely rare crash when playing sounds.
    - Added stereo sound and panning. (-mono to disable)
    - Removed some stray debug messages that I accidently left in.

News for Abuse-SDL 0.2 (2000-12-13)

    - Removed dependancy on lnx_sndsrv.
      All sound is now handled through the SDL API.
    - Added fullscreen and doublebuffer modes.

News for Abuse-SDL 0.1 (2000-11-10)

    - First public release.

